Removed obsolete btPoint3: use btVector3 instead
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@@ -130,8 +130,8 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
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btAssert((qInBv-qInB).length() < 0.0001);
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#endif //
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btPoint3 pWorld = localTransA(pInA);
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btPoint3 qWorld = localTransB(qInB);
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btVector3 pWorld = localTransA(pInA);
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btVector3 qWorld = localTransB(qInB);
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#ifdef DEBUG_SPU_COLLISION_DETECTION
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spu_printf("got local supporting vertices\n");
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