Removed obsolete btPoint3: use btVector3 instead
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@@ -19,7 +19,6 @@ subject to the following restrictions:
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#define SIMPLEX_SOLVER_INTERFACE_H
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btPoint3.h"
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#define NO_VIRTUAL_INTERFACE 1
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#ifdef NO_VIRTUAL_INTERFACE
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@@ -37,7 +36,7 @@ class btSimplexSolverInterface
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virtual void reset() = 0;
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virtual void addVertex(const btVector3& w, const btPoint3& p, const btPoint3& q) = 0;
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virtual void addVertex(const btVector3& w, const btVector3& p, const btVector3& q) = 0;
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virtual bool closest(btVector3& v) = 0;
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@@ -45,7 +44,7 @@ class btSimplexSolverInterface
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virtual bool fullSimplex() const = 0;
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virtual int getSimplex(btPoint3 *pBuf, btPoint3 *qBuf, btVector3 *yBuf) const = 0;
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virtual int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const = 0;
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virtual bool inSimplex(const btVector3& w) = 0;
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@@ -53,7 +52,7 @@ class btSimplexSolverInterface
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virtual bool emptySimplex() const = 0;
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virtual void compute_points(btPoint3& p1, btPoint3& p2) = 0;
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virtual void compute_points(btVector3& p1, btVector3& p2) = 0;
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virtual int numVertices() const =0;
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