Removed obsolete btPoint3: use btVector3 instead
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@@ -255,7 +255,7 @@ void plAddVertex(plCollisionShapeHandle cshape, plReal x,plReal y,plReal z)
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(void)colShape;
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btAssert(colShape->getShapeType()==CONVEX_HULL_SHAPE_PROXYTYPE);
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btConvexHullShape* convexHullShape = reinterpret_cast<btConvexHullShape*>( cshape);
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convexHullShape->addPoint(btPoint3(x,y,z));
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convexHullShape->addPoint(btVector3(x,y,z));
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}
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