Removed obsolete btPoint3: use btVector3 instead
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@@ -180,7 +180,7 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
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}
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if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
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{
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btPoint3 minAabb,maxAabb;
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btVector3 minAabb,maxAabb;
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btVector3 colorvec(1,0,0);
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colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
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m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
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@@ -1135,7 +1135,7 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
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int i;
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for (i=0;i<polyshape->getNumEdges();i++)
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{
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btPoint3 a,b;
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btVector3 a,b;
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polyshape->getEdge(i,a,b);
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btVector3 wa = worldTransform * a;
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btVector3 wb = worldTransform * b;
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