Removed obsolete btPoint3: use btVector3 instead
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@@ -156,7 +156,7 @@ void btSimpleDynamicsWorld::updateAabbs()
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{
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if (body->isActive() && (!body->isStaticObject()))
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{
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btPoint3 minAabb,maxAabb;
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btVector3 minAabb,maxAabb;
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colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
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btBroadphaseInterface* bp = getBroadphase();
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bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
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