enable GPU cloth (not CPU) and disable debug setting (D3D11_CREATE_DEVICE_DEBUG)
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@@ -40,9 +40,9 @@ class btDX11SIMDAwareSoftBodySolver;
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#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
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#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
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//#define USE_SIMDAWARE_SOLVER
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//#define USE_SIMDAWARE_SOLVER
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//#define USE_GPU_SOLVER
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#define USE_GPU_SOLVER
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//#define USE_VERTEX_SOLVER
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//#define USE_VERTEX_SOLVER
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//#define USE_GPU_COPY
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#define USE_GPU_COPY
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const int numFlags = 2;
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const int numFlags = 2;
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const int clothWidth = 40;
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const int clothWidth = 40;
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const int clothHeight = 60;//60;
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const int clothHeight = 60;//60;
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@@ -708,7 +708,7 @@ void InitApp()
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bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, void* pUserContext )
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bool CALLBACK ModifyDeviceSettings( DXUTDeviceSettings* pDeviceSettings, void* pUserContext )
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{
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{
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// Uncomment this to get debug information from D3D11
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// Uncomment this to get debug information from D3D11
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pDeviceSettings->d3d11.CreateFlags |= D3D11_CREATE_DEVICE_DEBUG;
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//pDeviceSettings->d3d11.CreateFlags |= D3D11_CREATE_DEVICE_DEBUG;
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// For the first device created if its a REF device, optionally display a warning dialog box
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// For the first device created if its a REF device, optionally display a warning dialog box
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static bool s_bFirstTime = true;
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static bool s_bFirstTime = true;
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