updated the Extras/quickstep files, for comparison
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@@ -16,9 +16,10 @@ subject to the following restrictions:
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#ifndef ODE_CONSTRAINT_SOLVER_H
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#define ODE_CONSTRAINT_SOLVER_H
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#include "btConstraintSolver.h"
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#include "BulletDynamics/ConstraintSolver/btConstraintSolver.h"
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class btRigidBody;
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struct OdeSolverBody;
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class BU_Joint;
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/// OdeConstraintSolver is one of the available solvers for Bullet dynamics framework
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@@ -34,9 +35,9 @@ private:
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float m_erp;
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int ConvertBody(btRigidBody* body,btRigidBody** bodies,int& numBodies);
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int ConvertBody(btRigidBody* body,OdeSolverBody** bodies,int& numBodies);
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void ConvertConstraint(btPersistentManifold* manifold,BU_Joint** joints,int& numJoints,
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btRigidBody** bodies,int _bodyId0,int _bodyId1,btIDebugDraw* debugDrawer);
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OdeSolverBody** bodies,int _bodyId0,int _bodyId1,btIDebugDraw* debugDrawer);
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public:
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