added limited support for COLLADA_DOM. Will need to add jam/msvcgen build support.
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Extras/COLLADA_DOM/include/1.4/dom/domAnimation.h
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210
Extras/COLLADA_DOM/include/1.4/dom/domAnimation.h
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/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#ifndef __domAnimation_h__
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#define __domAnimation_h__
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#include <dom/domTypes.h>
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#include <dom/domElements.h>
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#include <dom/domAsset.h>
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#include <dom/domSource.h>
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#include <dom/domSampler.h>
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#include <dom/domChannel.h>
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#include <dom/domAnimation.h>
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#include <dom/domExtra.h>
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/**
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* The animation element categorizes the declaration of animation information.
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* The animation hierarchy contains elements that describe the animation’s
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* key-frame data and sampler functions, ordered in such a way to group together
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* animations that should be executed together.
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*/
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class domAnimation : public daeElement
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{
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protected: // Attributes
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/**
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* The id attribute is a text string containing the unique identifier of
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* this element. This value must be unique within the instance document.
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* Optional attribute.
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*/
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xsID attrId;
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/**
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* The name attribute is the text string name of this element. Optional attribute.
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*/
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xsNCName attrName;
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protected: // Elements
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/**
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* The animation element may contain an asset element. @see domAsset
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*/
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domAssetRef elemAsset;
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/**
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* The animation element may contain any number of source elements. @see
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* domSource
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*/
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domSource_Array elemSource_array;
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/**
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* The animation element may contain any number of sampler elements. @see
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* domSampler
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*/
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domSampler_Array elemSampler_array;
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/**
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* The animation element may contain any number of channel elements. @see
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* domChannel
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*/
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domChannel_Array elemChannel_array;
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/**
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* The animation may be hierarchical and may contain any number of other
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* animation elements. @see domAnimation
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*/
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domAnimation_Array elemAnimation_array;
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/**
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* The extra element may appear any number of times. @see domExtra
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*/
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domExtra_Array elemExtra_array;
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/**
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* Used to preserve order in elements that do not specify strict sequencing of sub-elements.
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*/
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daeElementRefArray _contents;
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public: //Accessors and Mutators
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/**
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* Gets the id attribute.
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* @return Returns a xsID of the id attribute.
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*/
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xsID getId() const { return attrId; }
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/**
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* Sets the id attribute.
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* @param atId The new value for the id attribute.
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*/
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void setId( xsID atId ) { attrId = atId; }
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/**
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* Gets the name attribute.
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* @return Returns a xsNCName of the name attribute.
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*/
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xsNCName getName() const { return attrName; }
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/**
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* Sets the name attribute.
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* @param atName The new value for the name attribute.
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*/
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void setName( xsNCName atName ) { attrName = atName; }
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/**
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* Gets the asset element.
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* @return a daeSmartRef to the asset element.
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*/
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const domAssetRef getAsset() const { return elemAsset; }
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/**
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* Gets the source element array.
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* @return Returns a reference to the array of source elements.
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*/
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domSource_Array &getSource_array() { return elemSource_array; }
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/**
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* Gets the source element array.
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* @return Returns a constant reference to the array of source elements.
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*/
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const domSource_Array &getSource_array() const { return elemSource_array; }
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/**
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* Gets the sampler element array.
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* @return Returns a reference to the array of sampler elements.
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*/
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domSampler_Array &getSampler_array() { return elemSampler_array; }
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/**
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* Gets the sampler element array.
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* @return Returns a constant reference to the array of sampler elements.
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*/
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const domSampler_Array &getSampler_array() const { return elemSampler_array; }
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/**
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* Gets the channel element array.
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* @return Returns a reference to the array of channel elements.
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*/
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domChannel_Array &getChannel_array() { return elemChannel_array; }
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/**
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* Gets the channel element array.
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* @return Returns a constant reference to the array of channel elements.
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*/
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const domChannel_Array &getChannel_array() const { return elemChannel_array; }
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/**
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* Gets the animation element array.
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* @return Returns a reference to the array of animation elements.
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*/
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domAnimation_Array &getAnimation_array() { return elemAnimation_array; }
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/**
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* Gets the animation element array.
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* @return Returns a constant reference to the array of animation elements.
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*/
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const domAnimation_Array &getAnimation_array() const { return elemAnimation_array; }
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/**
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* Gets the extra element array.
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* @return Returns a reference to the array of extra elements.
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*/
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domExtra_Array &getExtra_array() { return elemExtra_array; }
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/**
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* Gets the extra element array.
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* @return Returns a constant reference to the array of extra elements.
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*/
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const domExtra_Array &getExtra_array() const { return elemExtra_array; }
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/**
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* Gets the _contents array.
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* @return Returns a reference to the _contents element array.
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*/
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daeElementRefArray &getContents() { return _contents; }
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/**
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* Gets the _contents array.
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* @return Returns a constant reference to the _contents element array.
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*/
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const daeElementRefArray &getContents() const { return _contents; }
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protected:
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/**
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* Constructor
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*/
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domAnimation() : attrId(), attrName(), elemAsset(), elemSource_array(), elemSampler_array(), elemChannel_array(), elemAnimation_array(), elemExtra_array() {}
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/**
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* Destructor
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*/
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virtual ~domAnimation() {}
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/**
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* Copy Constructor
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*/
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domAnimation( const domAnimation &cpy ) : daeElement() { (void)cpy; }
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/**
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* Overloaded assignment operator
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*/
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virtual domAnimation &operator=( const domAnimation &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @param bytes The size allocated for this instance.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static daeElementRef create(daeInt bytes);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static daeMetaElement* registerElement();
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public: // STATIC MEMBERS
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/**
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* The daeMetaElement that describes this element in the meta object reflection framework.
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*/
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static daeMetaElement* _Meta;
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};
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#endif
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