added limited support for COLLADA_DOM. Will need to add jam/msvcgen build support.
This commit is contained in:
648
Extras/COLLADA_DOM/include/1.4/dom/domLight.h
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648
Extras/COLLADA_DOM/include/1.4/dom/domLight.h
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@@ -0,0 +1,648 @@
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/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#ifndef __domLight_h__
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#define __domLight_h__
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#include <dom/domTypes.h>
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#include <dom/domElements.h>
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#include <dom/domAsset.h>
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#include <dom/domTechnique.h>
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#include <dom/domExtra.h>
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#include <dom/domTargetableFloat3.h>
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#include <dom/domTargetableFloat.h>
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/**
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* The light element declares a light source that illuminates the scene. Light
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* sources have many different properties and radiate light in many different
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* patterns and frequencies.
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*/
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class domLight : public daeElement
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{
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public:
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class domTechnique_common;
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typedef daeSmartRef<domTechnique_common> domTechnique_commonRef;
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typedef daeTArray<domTechnique_commonRef> domTechnique_common_Array;
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/**
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* The technique_common element specifies the light information for the common
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* profile which all COLLADA implementations need to support.
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*/
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class domTechnique_common : public daeElement
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{
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public:
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class domAmbient;
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typedef daeSmartRef<domAmbient> domAmbientRef;
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typedef daeTArray<domAmbientRef> domAmbient_Array;
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/**
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* The ambient element declares the parameters required to describe an ambient
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* light source. An ambient light is one that lights everything evenly,
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* regardless of location or orientation.
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*/
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class domAmbient : public daeElement
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{
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protected: // Element
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/**
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* The color element contains three floating point numbers specifying the
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* color of the light. The color element must occur exactly once. @see domColor
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*/
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domTargetableFloat3Ref elemColor;
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public: //Accessors and Mutators
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/**
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* Gets the color element.
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* @return a daeSmartRef to the color element.
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*/
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const domTargetableFloat3Ref getColor() const { return elemColor; }
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protected:
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/**
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* Constructor
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*/
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domAmbient() : elemColor() {}
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/**
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* Destructor
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*/
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virtual ~domAmbient() {}
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/**
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* Copy Constructor
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*/
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domAmbient( const domAmbient &cpy ) : daeElement() { (void)cpy; }
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/**
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* Overloaded assignment operator
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*/
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virtual domAmbient &operator=( const domAmbient &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @param bytes The size allocated for this instance.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static daeElementRef create(daeInt bytes);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static daeMetaElement* registerElement();
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public: // STATIC MEMBERS
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/**
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* The daeMetaElement that describes this element in the meta object reflection framework.
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*/
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static daeMetaElement* _Meta;
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};
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class domDirectional;
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typedef daeSmartRef<domDirectional> domDirectionalRef;
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typedef daeTArray<domDirectionalRef> domDirectional_Array;
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/**
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* The directional element declares the parameters required to describe a
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* directional light source. A directional light is one that lights everything
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* from the same direction, regardless of location. The light’s default
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* direction vector in local coordinates is [0,0,-1], pointing down the -Z
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* axis. The actual direction of the light is defined by the transform of
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* the node where the light is instantiated.
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*/
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class domDirectional : public daeElement
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{
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protected: // Element
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/**
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* The color element contains three floating point numbers specifying the
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* color of the light. The color element must occur exactly once. @see domColor
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*/
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domTargetableFloat3Ref elemColor;
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public: //Accessors and Mutators
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/**
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* Gets the color element.
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* @return a daeSmartRef to the color element.
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*/
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const domTargetableFloat3Ref getColor() const { return elemColor; }
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protected:
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/**
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* Constructor
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*/
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domDirectional() : elemColor() {}
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/**
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* Destructor
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*/
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virtual ~domDirectional() {}
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/**
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* Copy Constructor
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*/
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domDirectional( const domDirectional &cpy ) : daeElement() { (void)cpy; }
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/**
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* Overloaded assignment operator
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*/
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virtual domDirectional &operator=( const domDirectional &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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* @param bytes The size allocated for this instance.
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* @return a daeElementRef referencing an instance of this object.
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*/
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static daeElementRef create(daeInt bytes);
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/**
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* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
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* If a daeMetaElement already exists it will return that instead of creating a new one.
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* @return A daeMetaElement describing this COLLADA element.
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*/
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static daeMetaElement* registerElement();
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public: // STATIC MEMBERS
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/**
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* The daeMetaElement that describes this element in the meta object reflection framework.
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*/
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static daeMetaElement* _Meta;
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};
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class domPoint;
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typedef daeSmartRef<domPoint> domPointRef;
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typedef daeTArray<domPointRef> domPoint_Array;
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/**
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* The point element declares the parameters required to describe a point
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* light source. A point light source radiates light in all directions from
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* a known location in space. The intensity of a point light source is attenuated
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* as the distance to the light source increases. The position of the light
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* is defined by the transform of the node in which it is instantiated.
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*/
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class domPoint : public daeElement
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{
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protected: // Elements
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/**
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* The color element contains three floating point numbers specifying the
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* color of the light. The color element must occur exactly once. @see domColor
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*/
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domTargetableFloat3Ref elemColor;
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/**
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* The constant_attenuation is used to calculate the total attenuation of
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* this light given a distance. The equation used is A = constant_attenuation
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* + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domConstant_attenuation
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*/
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domTargetableFloatRef elemConstant_attenuation;
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/**
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* The linear_attenuation is used to calculate the total attenuation of this
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* light given a distance. The equation used is A = constant_attenuation
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* + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domLinear_attenuation
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*/
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domTargetableFloatRef elemLinear_attenuation;
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/**
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* The quadratic_attenuation is used to calculate the total attenuation of
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* this light given a distance. The equation used is A = constant_attenuation
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* + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domQuadratic_attenuation
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*/
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domTargetableFloatRef elemQuadratic_attenuation;
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public: //Accessors and Mutators
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/**
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* Gets the color element.
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* @return a daeSmartRef to the color element.
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*/
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const domTargetableFloat3Ref getColor() const { return elemColor; }
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/**
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* Gets the constant_attenuation element.
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* @return a daeSmartRef to the constant_attenuation element.
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*/
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const domTargetableFloatRef getConstant_attenuation() const { return elemConstant_attenuation; }
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/**
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* Gets the linear_attenuation element.
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* @return a daeSmartRef to the linear_attenuation element.
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*/
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const domTargetableFloatRef getLinear_attenuation() const { return elemLinear_attenuation; }
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/**
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* Gets the quadratic_attenuation element.
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* @return a daeSmartRef to the quadratic_attenuation element.
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*/
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const domTargetableFloatRef getQuadratic_attenuation() const { return elemQuadratic_attenuation; }
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protected:
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/**
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* Constructor
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*/
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domPoint() : elemColor(), elemConstant_attenuation(), elemLinear_attenuation(), elemQuadratic_attenuation() {}
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/**
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* Destructor
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*/
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virtual ~domPoint() {}
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/**
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* Copy Constructor
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*/
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domPoint( const domPoint &cpy ) : daeElement() { (void)cpy; }
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/**
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* Overloaded assignment operator
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*/
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virtual domPoint &operator=( const domPoint &cpy ) { (void)cpy; return *this; }
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public: // STATIC METHODS
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/**
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* Creates an instance of this class and returns a daeElementRef referencing it.
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||||
* @param bytes The size allocated for this instance.
|
||||
* @return a daeElementRef referencing an instance of this object.
|
||||
*/
|
||||
static daeElementRef create(daeInt bytes);
|
||||
/**
|
||||
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
|
||||
* If a daeMetaElement already exists it will return that instead of creating a new one.
|
||||
* @return A daeMetaElement describing this COLLADA element.
|
||||
*/
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||||
static daeMetaElement* registerElement();
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||||
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||||
public: // STATIC MEMBERS
|
||||
/**
|
||||
* The daeMetaElement that describes this element in the meta object reflection framework.
|
||||
*/
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static daeMetaElement* _Meta;
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};
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class domSpot;
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typedef daeSmartRef<domSpot> domSpotRef;
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typedef daeTArray<domSpotRef> domSpot_Array;
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/**
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* The spot element declares the parameters required to describe a spot light
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* source. A spot light source radiates light in one direction from a known
|
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* location in space. The light radiates from the spot light source in a
|
||||
* cone shape. The intensity of the light is attenuated as the radiation
|
||||
* angle increases away from the direction of the light source. The intensity
|
||||
* of a spot light source is also attenuated as the distance to the light
|
||||
* source increases. The position of the light is defined by the transform
|
||||
* of the node in which it is instantiated. The light’s default direction
|
||||
* vector in local coordinates is [0,0,-1], pointing down the -Z axis. The
|
||||
* actual direction of the light is defined by the transform of the node
|
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* where the light is instantiated.
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||||
*/
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||||
class domSpot : public daeElement
|
||||
{
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protected: // Elements
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/**
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||||
* The color element contains three floating point numbers specifying the
|
||||
* color of the light. The color element must occur exactly once. @see domColor
|
||||
*/
|
||||
domTargetableFloat3Ref elemColor;
|
||||
/**
|
||||
* The constant_attenuation is used to calculate the total attenuation of
|
||||
* this light given a distance. The equation used is A = constant_attenuation
|
||||
* + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domConstant_attenuation
|
||||
*/
|
||||
domTargetableFloatRef elemConstant_attenuation;
|
||||
/**
|
||||
* The linear_attenuation is used to calculate the total attenuation of this
|
||||
* light given a distance. The equation used is A = constant_attenuation
|
||||
* + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domLinear_attenuation
|
||||
*/
|
||||
domTargetableFloatRef elemLinear_attenuation;
|
||||
/**
|
||||
* The quadratic_attenuation is used to calculate the total attenuation of
|
||||
* this light given a distance. The equation used is A = constant_attenuation
|
||||
* + Dist*linear_attenuation + Dist^2*quadratic_attenuation. @see domQuadratic_attenuation
|
||||
*/
|
||||
domTargetableFloatRef elemQuadratic_attenuation;
|
||||
/**
|
||||
* The falloff_angle is used to specify the amount of attenuation based on
|
||||
* the direction of the light. @see domFalloff_angle
|
||||
*/
|
||||
domTargetableFloatRef elemFalloff_angle;
|
||||
/**
|
||||
* The falloff_exponent is used to specify the amount of attenuation based
|
||||
* on the direction of the light. @see domFalloff_exponent
|
||||
*/
|
||||
domTargetableFloatRef elemFalloff_exponent;
|
||||
|
||||
public: //Accessors and Mutators
|
||||
/**
|
||||
* Gets the color element.
|
||||
* @return a daeSmartRef to the color element.
|
||||
*/
|
||||
const domTargetableFloat3Ref getColor() const { return elemColor; }
|
||||
/**
|
||||
* Gets the constant_attenuation element.
|
||||
* @return a daeSmartRef to the constant_attenuation element.
|
||||
*/
|
||||
const domTargetableFloatRef getConstant_attenuation() const { return elemConstant_attenuation; }
|
||||
/**
|
||||
* Gets the linear_attenuation element.
|
||||
* @return a daeSmartRef to the linear_attenuation element.
|
||||
*/
|
||||
const domTargetableFloatRef getLinear_attenuation() const { return elemLinear_attenuation; }
|
||||
/**
|
||||
* Gets the quadratic_attenuation element.
|
||||
* @return a daeSmartRef to the quadratic_attenuation element.
|
||||
*/
|
||||
const domTargetableFloatRef getQuadratic_attenuation() const { return elemQuadratic_attenuation; }
|
||||
/**
|
||||
* Gets the falloff_angle element.
|
||||
* @return a daeSmartRef to the falloff_angle element.
|
||||
*/
|
||||
const domTargetableFloatRef getFalloff_angle() const { return elemFalloff_angle; }
|
||||
/**
|
||||
* Gets the falloff_exponent element.
|
||||
* @return a daeSmartRef to the falloff_exponent element.
|
||||
*/
|
||||
const domTargetableFloatRef getFalloff_exponent() const { return elemFalloff_exponent; }
|
||||
protected:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
domSpot() : elemColor(), elemConstant_attenuation(), elemLinear_attenuation(), elemQuadratic_attenuation(), elemFalloff_angle(), elemFalloff_exponent() {}
|
||||
/**
|
||||
* Destructor
|
||||
*/
|
||||
virtual ~domSpot() {}
|
||||
/**
|
||||
* Copy Constructor
|
||||
*/
|
||||
domSpot( const domSpot &cpy ) : daeElement() { (void)cpy; }
|
||||
/**
|
||||
* Overloaded assignment operator
|
||||
*/
|
||||
virtual domSpot &operator=( const domSpot &cpy ) { (void)cpy; return *this; }
|
||||
|
||||
public: // STATIC METHODS
|
||||
/**
|
||||
* Creates an instance of this class and returns a daeElementRef referencing it.
|
||||
* @param bytes The size allocated for this instance.
|
||||
* @return a daeElementRef referencing an instance of this object.
|
||||
*/
|
||||
static daeElementRef create(daeInt bytes);
|
||||
/**
|
||||
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
|
||||
* If a daeMetaElement already exists it will return that instead of creating a new one.
|
||||
* @return A daeMetaElement describing this COLLADA element.
|
||||
*/
|
||||
static daeMetaElement* registerElement();
|
||||
|
||||
public: // STATIC MEMBERS
|
||||
/**
|
||||
* The daeMetaElement that describes this element in the meta object reflection framework.
|
||||
*/
|
||||
static daeMetaElement* _Meta;
|
||||
};
|
||||
|
||||
|
||||
|
||||
protected: // Elements
|
||||
/**
|
||||
* The ambient element declares the parameters required to describe an ambient
|
||||
* light source. An ambient light is one that lights everything evenly,
|
||||
* regardless of location or orientation. @see domAmbient
|
||||
*/
|
||||
domAmbientRef elemAmbient;
|
||||
/**
|
||||
* The directional element declares the parameters required to describe a
|
||||
* directional light source. A directional light is one that lights everything
|
||||
* from the same direction, regardless of location. The light’s default
|
||||
* direction vector in local coordinates is [0,0,-1], pointing down the -Z
|
||||
* axis. The actual direction of the light is defined by the transform of
|
||||
* the node where the light is instantiated. @see domDirectional
|
||||
*/
|
||||
domDirectionalRef elemDirectional;
|
||||
/**
|
||||
* The point element declares the parameters required to describe a point
|
||||
* light source. A point light source radiates light in all directions from
|
||||
* a known location in space. The intensity of a point light source is attenuated
|
||||
* as the distance to the light source increases. The position of the light
|
||||
* is defined by the transform of the node in which it is instantiated. @see
|
||||
* domPoint
|
||||
*/
|
||||
domPointRef elemPoint;
|
||||
/**
|
||||
* The spot element declares the parameters required to describe a spot light
|
||||
* source. A spot light source radiates light in one direction from a known
|
||||
* location in space. The light radiates from the spot light source in a
|
||||
* cone shape. The intensity of the light is attenuated as the radiation
|
||||
* angle increases away from the direction of the light source. The intensity
|
||||
* of a spot light source is also attenuated as the distance to the light
|
||||
* source increases. The position of the light is defined by the transform
|
||||
* of the node in which it is instantiated. The light’s default direction
|
||||
* vector in local coordinates is [0,0,-1], pointing down the -Z axis. The
|
||||
* actual direction of the light is defined by the transform of the node
|
||||
* where the light is instantiated. @see domSpot
|
||||
*/
|
||||
domSpotRef elemSpot;
|
||||
/**
|
||||
* Used to preserve order in elements that do not specify strict sequencing of sub-elements.
|
||||
*/
|
||||
daeElementRefArray _contents;
|
||||
|
||||
|
||||
public: //Accessors and Mutators
|
||||
/**
|
||||
* Gets the ambient element.
|
||||
* @return a daeSmartRef to the ambient element.
|
||||
*/
|
||||
const domAmbientRef getAmbient() const { return elemAmbient; }
|
||||
/**
|
||||
* Gets the directional element.
|
||||
* @return a daeSmartRef to the directional element.
|
||||
*/
|
||||
const domDirectionalRef getDirectional() const { return elemDirectional; }
|
||||
/**
|
||||
* Gets the point element.
|
||||
* @return a daeSmartRef to the point element.
|
||||
*/
|
||||
const domPointRef getPoint() const { return elemPoint; }
|
||||
/**
|
||||
* Gets the spot element.
|
||||
* @return a daeSmartRef to the spot element.
|
||||
*/
|
||||
const domSpotRef getSpot() const { return elemSpot; }
|
||||
/**
|
||||
* Gets the _contents array.
|
||||
* @return Returns a reference to the _contents element array.
|
||||
*/
|
||||
daeElementRefArray &getContents() { return _contents; }
|
||||
/**
|
||||
* Gets the _contents array.
|
||||
* @return Returns a constant reference to the _contents element array.
|
||||
*/
|
||||
const daeElementRefArray &getContents() const { return _contents; }
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
domTechnique_common() : elemAmbient(), elemDirectional(), elemPoint(), elemSpot() {}
|
||||
/**
|
||||
* Destructor
|
||||
*/
|
||||
virtual ~domTechnique_common() {}
|
||||
/**
|
||||
* Copy Constructor
|
||||
*/
|
||||
domTechnique_common( const domTechnique_common &cpy ) : daeElement() { (void)cpy; }
|
||||
/**
|
||||
* Overloaded assignment operator
|
||||
*/
|
||||
virtual domTechnique_common &operator=( const domTechnique_common &cpy ) { (void)cpy; return *this; }
|
||||
|
||||
public: // STATIC METHODS
|
||||
/**
|
||||
* Creates an instance of this class and returns a daeElementRef referencing it.
|
||||
* @param bytes The size allocated for this instance.
|
||||
* @return a daeElementRef referencing an instance of this object.
|
||||
*/
|
||||
static daeElementRef create(daeInt bytes);
|
||||
/**
|
||||
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
|
||||
* If a daeMetaElement already exists it will return that instead of creating a new one.
|
||||
* @return A daeMetaElement describing this COLLADA element.
|
||||
*/
|
||||
static daeMetaElement* registerElement();
|
||||
|
||||
public: // STATIC MEMBERS
|
||||
/**
|
||||
* The daeMetaElement that describes this element in the meta object reflection framework.
|
||||
*/
|
||||
static daeMetaElement* _Meta;
|
||||
};
|
||||
|
||||
|
||||
protected: // Attributes
|
||||
/**
|
||||
* The id attribute is a text string containing the unique identifier of
|
||||
* this element. This value must be unique within the instance document.
|
||||
* Optional attribute.
|
||||
*/
|
||||
xsID attrId;
|
||||
/**
|
||||
* The name attribute is the text string name of this element. Optional attribute.
|
||||
*/
|
||||
xsNCName attrName;
|
||||
|
||||
protected: // Elements
|
||||
/**
|
||||
* The light element may contain an asset element. @see domAsset
|
||||
*/
|
||||
domAssetRef elemAsset;
|
||||
/**
|
||||
* The technique_common element specifies the light information for the common
|
||||
* profile which all COLLADA implementations need to support. @see domTechnique_common
|
||||
*/
|
||||
domTechnique_commonRef elemTechnique_common;
|
||||
/**
|
||||
* This element may contain any number of non-common profile techniques.
|
||||
* @see domTechnique
|
||||
*/
|
||||
domTechnique_Array elemTechnique_array;
|
||||
/**
|
||||
* The extra element may appear any number of times. @see domExtra
|
||||
*/
|
||||
domExtra_Array elemExtra_array;
|
||||
|
||||
public: //Accessors and Mutators
|
||||
/**
|
||||
* Gets the id attribute.
|
||||
* @return Returns a xsID of the id attribute.
|
||||
*/
|
||||
xsID getId() const { return attrId; }
|
||||
/**
|
||||
* Sets the id attribute.
|
||||
* @param atId The new value for the id attribute.
|
||||
*/
|
||||
void setId( xsID atId ) { attrId = atId; }
|
||||
|
||||
/**
|
||||
* Gets the name attribute.
|
||||
* @return Returns a xsNCName of the name attribute.
|
||||
*/
|
||||
xsNCName getName() const { return attrName; }
|
||||
/**
|
||||
* Sets the name attribute.
|
||||
* @param atName The new value for the name attribute.
|
||||
*/
|
||||
void setName( xsNCName atName ) { attrName = atName; }
|
||||
|
||||
/**
|
||||
* Gets the asset element.
|
||||
* @return a daeSmartRef to the asset element.
|
||||
*/
|
||||
const domAssetRef getAsset() const { return elemAsset; }
|
||||
/**
|
||||
* Gets the technique_common element.
|
||||
* @return a daeSmartRef to the technique_common element.
|
||||
*/
|
||||
const domTechnique_commonRef getTechnique_common() const { return elemTechnique_common; }
|
||||
/**
|
||||
* Gets the technique element array.
|
||||
* @return Returns a reference to the array of technique elements.
|
||||
*/
|
||||
domTechnique_Array &getTechnique_array() { return elemTechnique_array; }
|
||||
/**
|
||||
* Gets the technique element array.
|
||||
* @return Returns a constant reference to the array of technique elements.
|
||||
*/
|
||||
const domTechnique_Array &getTechnique_array() const { return elemTechnique_array; }
|
||||
/**
|
||||
* Gets the extra element array.
|
||||
* @return Returns a reference to the array of extra elements.
|
||||
*/
|
||||
domExtra_Array &getExtra_array() { return elemExtra_array; }
|
||||
/**
|
||||
* Gets the extra element array.
|
||||
* @return Returns a constant reference to the array of extra elements.
|
||||
*/
|
||||
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
|
||||
protected:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
domLight() : attrId(), attrName(), elemAsset(), elemTechnique_common(), elemTechnique_array(), elemExtra_array() {}
|
||||
/**
|
||||
* Destructor
|
||||
*/
|
||||
virtual ~domLight() {}
|
||||
/**
|
||||
* Copy Constructor
|
||||
*/
|
||||
domLight( const domLight &cpy ) : daeElement() { (void)cpy; }
|
||||
/**
|
||||
* Overloaded assignment operator
|
||||
*/
|
||||
virtual domLight &operator=( const domLight &cpy ) { (void)cpy; return *this; }
|
||||
|
||||
public: // STATIC METHODS
|
||||
/**
|
||||
* Creates an instance of this class and returns a daeElementRef referencing it.
|
||||
* @param bytes The size allocated for this instance.
|
||||
* @return a daeElementRef referencing an instance of this object.
|
||||
*/
|
||||
static daeElementRef create(daeInt bytes);
|
||||
/**
|
||||
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
|
||||
* If a daeMetaElement already exists it will return that instead of creating a new one.
|
||||
* @return A daeMetaElement describing this COLLADA element.
|
||||
*/
|
||||
static daeMetaElement* registerElement();
|
||||
|
||||
public: // STATIC MEMBERS
|
||||
/**
|
||||
* The daeMetaElement that describes this element in the meta object reflection framework.
|
||||
*/
|
||||
static daeMetaElement* _Meta;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user