added limited support for COLLADA_DOM. Will need to add jam/msvcgen build support.
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108
Extras/COLLADA_DOM/include/dae.h
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108
Extras/COLLADA_DOM/include/dae.h
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/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#ifndef __DAE__
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#define __DAE__
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#include <dae/daeTypes.h>
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#include <dae/daeError.h>
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#include <dae/daeInterface.h>
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#include <dae/daeDatabase.h>
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#include <dae/daeIOPlugin.h>
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#include <dae/daeIntegrationObject.h>
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class daeIDRefResolver;
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class domCOLLADA;
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/**
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* The @c DAE class implements a standard interface to the
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* COLLADA runtime database.
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*
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* @c DAE serves as a wrapper for the entire pipeline ensuring
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* a consistent interface, regardless of extensions to or replacements
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* for the various API components. It provides methods to load, store,
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* translate and query COLLADA elements. A @c DAE object automatically creates
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* and initializes default versions of the COLLADA backend, the COLLADA
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* runtime database, and registered integration libraries.
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*/
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class DAE : public daeInterface
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{
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public:
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/**
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* Constructor.
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*/
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DAE();
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/**
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* Destructor.
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*/
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virtual ~DAE();
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/**
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* Before exiting an application, call @c cleanup()
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* to release all static meta information associated with the
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* COLLADA api.
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* The @c daeMetaElement::releaseMetas() and
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* @c daeAtomicType::uninitializeKnownTypes() functions are called
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* if there are no remaining instances of a @c DAE.
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* @note This function is useless when called by the application in a non-static
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* context. It should be called after you delete your DAE object.
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*/
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static void cleanup();
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// Abstract Interface Class for the daeDatabase front end
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public:
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// Database setup
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virtual daeDatabase* getDatabase();
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virtual daeInt setDatabase(daeDatabase* database);
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// IO Plugin setup
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virtual daeIOPlugin* getIOPlugin();
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virtual daeInt setIOPlugin(daeIOPlugin* plugin);
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// Integration Library Setup
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virtual daeIntegrationLibraryFunc getIntegrationLibrary();
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virtual daeInt setIntegrationLibrary(daeIntegrationLibraryFunc regFunc);
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// batch file operations
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virtual daeInt load(daeString name, daeString docBuffer = NULL);
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virtual daeInt save(daeString documentName, daeBool replace=true);
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virtual daeInt save(daeUInt documentIndex, daeBool replace=true);
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virtual daeInt saveAs(daeString name, daeString documentName, daeBool replace=true);
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virtual daeInt saveAs(daeString name, daeUInt documentIndex=0, daeBool replace=true);
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virtual daeInt unload(daeString name);
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virtual daeInt clear();
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// Load/Save Progress
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virtual void getProgress(daeInt* bytesParsed,
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daeInt* lineNumber,
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daeInt* totalBytes,
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daeBool reset = false );
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// Simple Query
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virtual domCOLLADA* getDom(daeString name);
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virtual daeString getDomVersion();
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virtual daeInt setDom(daeString name, domCOLLADA* dom);
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private:
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daeDatabase *database;
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daeIOPlugin *plugin;
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daeURIResolver* resolver;
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daeIDRefResolver* idResolver;
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bool defaultDatabase;
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bool defaultPlugin;
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daeIntegrationLibraryFunc registerFunc;
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daeMetaElement *topMeta;
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};
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#endif // __DAE_INTERFACE__
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