added limited support for COLLADA_DOM. Will need to add jam/msvcgen build support.

This commit is contained in:
ejcoumans
2006-06-18 05:31:52 +00:00
parent 1a0f411f92
commit 6fc2e100f5
388 changed files with 129147 additions and 8 deletions

View File

@@ -0,0 +1,105 @@
/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing permissions and limitations under the
* License.
*/
#include <dae/daeDom.h>
#include <dom/domPhysics_scene.h>
daeElementRef
domPhysics_scene::create(daeInt bytes)
{
domPhysics_sceneRef ref = new(bytes) domPhysics_scene;
return ref;
}
daeMetaElement *
domPhysics_scene::registerElement()
{
if ( _Meta != NULL ) return _Meta;
_Meta = new daeMetaElement;
_Meta->setName( "physics_scene" );
_Meta->setStaticPointerAddress(&domPhysics_scene::_Meta);
_Meta->registerConstructor(domPhysics_scene::create);
// Add elements: asset, instance_force_field, instance_physics_model, technique_common, technique, extra
_Meta->appendElement(domAsset::registerElement(),daeOffsetOf(domPhysics_scene,elemAsset));
_Meta->appendArrayElement(domInstance_force_field::registerElement(),daeOffsetOf(domPhysics_scene,elemInstance_force_field_array));
_Meta->appendArrayElement(domInstance_physics_model::registerElement(),daeOffsetOf(domPhysics_scene,elemInstance_physics_model_array));
_Meta->appendElement(domPhysics_scene::domTechnique_common::registerElement(),daeOffsetOf(domPhysics_scene,elemTechnique_common));
_Meta->appendArrayElement(domTechnique::registerElement(),daeOffsetOf(domPhysics_scene,elemTechnique_array));
_Meta->appendArrayElement(domExtra::registerElement(),daeOffsetOf(domPhysics_scene,elemExtra_array));
// Add attribute: id
{
daeMetaAttribute *ma = new daeMetaAttribute;
ma->setName( "id" );
ma->setType( daeAtomicType::get("xsID"));
ma->setOffset( daeOffsetOf( domPhysics_scene , attrId ));
ma->setContainer( _Meta );
_Meta->appendAttribute(ma);
}
// Add attribute: name
{
daeMetaAttribute *ma = new daeMetaAttribute;
ma->setName( "name" );
ma->setType( daeAtomicType::get("xsNCName"));
ma->setOffset( daeOffsetOf( domPhysics_scene , attrName ));
ma->setContainer( _Meta );
_Meta->appendAttribute(ma);
}
_Meta->setElementSize(sizeof(domPhysics_scene));
_Meta->validate();
return _Meta;
}
daeElementRef
domPhysics_scene::domTechnique_common::create(daeInt bytes)
{
domPhysics_scene::domTechnique_commonRef ref = new(bytes) domPhysics_scene::domTechnique_common;
return ref;
}
daeMetaElement *
domPhysics_scene::domTechnique_common::registerElement()
{
if ( _Meta != NULL ) return _Meta;
_Meta = new daeMetaElement;
_Meta->setName( "technique_common" );
_Meta->setStaticPointerAddress(&domPhysics_scene::domTechnique_common::_Meta);
_Meta->registerConstructor(domPhysics_scene::domTechnique_common::create);
// Add elements: gravity, time_step
_Meta->appendElement(domTargetableFloat3::registerElement(),daeOffsetOf(domPhysics_scene::domTechnique_common,elemGravity),"gravity");
_Meta->appendElement(domTargetableFloat::registerElement(),daeOffsetOf(domPhysics_scene::domTechnique_common,elemTime_step),"time_step");
_Meta->setElementSize(sizeof(domPhysics_scene::domTechnique_common));
_Meta->validate();
return _Meta;
}
daeMetaElement * domPhysics_scene::_Meta = NULL;
daeMetaElement * domPhysics_scene::domTechnique_common::_Meta = NULL;