minor tweak to BenchmarkDemo to enable toggling between console/graphical output
Disable island manager for 3000 falling boxes: we need to add some batching rather then running thousands of single-body islands
This commit is contained in:
@@ -10,12 +10,15 @@ ENDIF (NOT CMAKE_BUILD_TYPE)
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OPTION(USE_DOUBLE_PRECISION "Use double precision" OFF)
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OPTION(USE_GLUT_GRAPHICAL_BENCHMARK "Use Graphical Benchmark" ON)
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IF (USE_DOUBLE_PRECISION)
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ADD_DEFINITIONS( -DBT_USE_DOUBLE_PRECISION)
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ENDIF (USE_DOUBLE_PRECISION)
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IF(USE_GLUT_GRAPHICAL_BENCHMARK)
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ADD_DEFINITIONS( -DUSE_GLUT_GRAPHICAL_BENCHMARK)
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ENDIF (USE_GLUT_GRAPHICAL_BENCHMARK)
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IF (WIN32)
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OPTION(USE_GLUT "Use Glut" OFF)
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@@ -17,9 +17,9 @@ subject to the following restrictions:
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#define COLLISION_RADIUS 0.0f
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#include "BenchmarkDemo.h"
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#ifdef USE_GLUT_DEMO_APPLICATION
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#ifdef USE_GLUT_GRAPHICAL_BENCHMARK
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#include "GlutStuff.h"
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#endif //USE_GLUT_DEMO_APPLICATION
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#endif //USE_GLUT_GRAPHICAL_BENCHMARK
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///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
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#include "btBulletDynamicsCommon.h"
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@@ -178,7 +178,7 @@ public:
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void draw ()
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{
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#ifdef USE_GLUT_DEMO_APPLICATION
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#ifdef USE_GLUT_GRAPHICAL_BENCHMARK
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glDisable (GL_LIGHTING);
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glColor3f (0.0, 1.0, 0.0);
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glBegin (GL_LINES);
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@@ -206,7 +206,7 @@ public:
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}
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glEnd ();
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glEnable (GL_LIGHTING);
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#endif //USE_GLUT_DEMO_APPLICATION
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#endif //USE_GLUT_GRAPHICAL_BENCHMARK
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}
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};
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@@ -217,9 +217,9 @@ static btRaycastBar2 raycastBar;
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void BenchmarkDemo::clientMoveAndDisplay()
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{
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#ifdef USE_GLUT_DEMO_APPLICATION
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#ifdef USE_GLUT_GRAPHICAL_BENCHMARK
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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#endif //USE_GLUT_DEMO_APPLICATION
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#endif //USE_GLUT_GRAPHICAL_BENCHMARK
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//simple dynamics world doesn't handle fixed-time-stepping
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float ms = getDeltaTimeMicroseconds();
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@@ -242,11 +242,11 @@ void BenchmarkDemo::clientMoveAndDisplay()
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renderme();
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#ifdef USE_GLUT_DEMO_APPLICATION
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#ifdef USE_GLUT_GRAPHICAL_BENCHMARK
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glFlush();
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glutSwapBuffers();
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#endif //USE_GLUT_DEMO_APPLICATION
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#endif //USE_GLUT_GRAPHICAL_BENCHMARK
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}
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@@ -255,7 +255,7 @@ void BenchmarkDemo::clientMoveAndDisplay()
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void BenchmarkDemo::displayCallback(void)
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{
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#ifdef USE_GLUT_DEMO_APPLICATION
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#ifdef USE_GLUT_GRAPHICAL_BENCHMARK
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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renderme();
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@@ -266,7 +266,7 @@ void BenchmarkDemo::displayCallback(void)
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glFlush();
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glutSwapBuffers();
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#endif //USE_GLUT_DEMO_APPLICATION
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#endif //USE_GLUT_GRAPHICAL_BENCHMARK
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}
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@@ -313,7 +313,7 @@ void BenchmarkDemo::initPhysics()
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btDiscreteDynamicsWorld* dynamicsWorld;
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m_dynamicsWorld = dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_solver,m_collisionConfiguration);
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//dynamicsWorld->getSimulationIslandManager()->setSplitIslands(false);
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dynamicsWorld->getSimulationIslandManager()->setSplitIslands(false);
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dynamicsWorld->getDispatchInfo().m_useConvexConservativeDistanceUtil = true;
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dynamicsWorld->getDispatchInfo().m_convexConservativeDistanceThreshold = btScalar(0.01);
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@@ -1224,7 +1224,8 @@ void BenchmarkDemo::exitPhysics()
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#ifndef USE_GLUT_DEMO_APPLICATION
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#ifndef USE_GLUT_GRAPHICAL_BENCHMARK
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btRigidBody* DemoApplication::localCreateRigidBody(float mass, const btTransform& startTransform,btCollisionShape* shape)
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{
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btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE));
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@@ -1245,5 +1246,5 @@ btRigidBody* DemoApplication::localCreateRigidBody(float mass, const btTransform
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return body;
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}
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#endif //USE_GLUT_DEMO_APPLICATION
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#endif //USE_GLUT_GRAPHICAL_BENCHMARK
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@@ -32,7 +32,8 @@ class btConstraintSolver;
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struct btCollisionAlgorithmCreateFunc;
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class btDefaultCollisionConfiguration;
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#ifndef USE_GLUT_DEMO_APPLICATION
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#ifndef USE_GLUT_GRAPHICAL_BENCHMARK
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///empty placeholder
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class DemoApplication
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{
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@@ -8,18 +8,37 @@
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# You shouldn't have to modify anything below this line
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########################################################
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IF (USE_GLUT_GRAPHICAL_BENCHMARK)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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)
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LINK_LIBRARIES(
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OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppBenchmarks
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main.cpp
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BenchmarkDemo.cpp
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BenchmarkDemo.h
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)
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ELSE (USE_GLUT_GRAPHICAL_BENCHMARK)
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LINK_LIBRARIES(
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BulletDynamics BulletCollision LinearMath
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)
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ADD_EXECUTABLE(AppBenchmarks
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main.cpp
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BenchmarkDemo.cpp
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)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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)
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LINK_LIBRARIES(
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BulletDynamics BulletCollision LinearMath
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)
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ADD_EXECUTABLE(AppBenchmarks
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main.cpp
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BenchmarkDemo.cpp
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)
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ENDIF (USE_GLUT_GRAPHICAL_BENCHMARK)
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@@ -18,11 +18,12 @@ subject to the following restrictions:
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#include "LinearMath/btHashMap.h"
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#include <stdio.h>
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#ifdef USE_GLUT_DEMO_APPLICATION
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#ifdef USE_GLUT_GRAPHICAL_BENCHMARK
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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GLDebugDrawer gDebugDrawer;
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#endif //USE_GLUT_DEMO_APPLICATION
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#define benchmarkDemo benchmarkDemo1
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#endif //USE_GLUT_GRAPHICAL_BENCHMARK
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#define NUM_DEMOS 7
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@@ -46,10 +47,11 @@ int main(int argc,char** argv)
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char* demoNames[NUM_DEMOS] = {"3000 fall", "1000 stack", "136 ragdolls","1000 convex", "prim-trimesh", "convex-trimesh","raytests"};
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float totalTime[NUM_DEMOS] = {0.f,0.f,0.f,0.f,0.f,0.f,0.f};
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#ifdef USE_GLUT_DEMO_APPLICATION
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#ifdef USE_GLUT_GRAPHICAL_BENCHMARK
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benchmarkDemo.initPhysics();
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benchmarkDemo.getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
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return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bulletphysics.com",&benchmarkDemo);
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#else
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#else //USE_GLUT_GRAPHICAL_BENCHMARK
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int d;
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for (d=0;d<NUM_DEMOS;d++)
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@@ -78,7 +80,7 @@ int main(int argc,char** argv)
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printf("\nResults for %s: %f",demoNames[d],totalTime[d]*(1.f/NUM_TESTS));
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}
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#endif
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#endif //USE_GLUT_GRAPHICAL_BENCHMARK
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return 0;
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}
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