Initial work on batch raycast support.
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Extras/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp
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48
Extras/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SpuCollisionObjectWrapper.h"
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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SpuCollisionObjectWrapper::SpuCollisionObjectWrapper ()
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{
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}
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#ifndef __SPU__
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SpuCollisionObjectWrapper::SpuCollisionObjectWrapper (const btCollisionObject* collisionObject)
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{
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m_shapeType = collisionObject->getCollisionShape()->getShapeType ();
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m_collisionObjectPtr = (ppu_address_t)collisionObject;
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m_margin = collisionObject->getCollisionShape()->getMargin ();
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}
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#endif
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int
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SpuCollisionObjectWrapper::getShapeType () const
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{
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return m_shapeType;
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}
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float
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SpuCollisionObjectWrapper::getCollisionMargin () const
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{
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return m_margin;
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}
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ppu_address_t
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SpuCollisionObjectWrapper::getCollisionObjectPtr () const
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{
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return m_collisionObjectPtr;
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}
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