add RemoteGUIHelper to communicate between graphics client/server
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72
examples/SharedMemory/RemoteGUIHelper.h
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72
examples/SharedMemory/RemoteGUIHelper.h
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#ifndef REMOTE_HELPER_H
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#define REMOTE_HELPER_H
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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///a RemoteGUIHelper will connect to an existing graphics server through shared memory
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struct RemoteGUIHelper : public GUIHelperInterface
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{
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struct RemoteGUIHelperInternalData* m_data;
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RemoteGUIHelper();
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virtual ~RemoteGUIHelper();
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virtual void setVisualizerFlag(int flag, int enable);
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virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color);
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color);
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape);
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld);
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virtual void syncPhysicsToGraphics2(const GUISyncPosition* positions, int numPositions);
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virtual void render(const btDiscreteDynamicsWorld* rbWorld);
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virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld);
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virtual int registerTexture(const unsigned char* texels, int width, int height);
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType, int textureId);
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
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virtual void removeAllGraphicsInstances();
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virtual void removeGraphicsInstance(int graphicsUid);
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virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]);
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virtual Common2dCanvasInterface* get2dCanvasInterface();
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virtual CommonParameterInterface* getParameterInterface();
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virtual CommonRenderInterface* getRenderInterface();
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virtual CommonGraphicsApp* getAppInterface();
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virtual void setUpAxis(int axis);
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virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, float camPosZ);
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
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int startPixelIndex, int width, int height, int* numPixelsCopied);
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virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]);
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virtual void setProjectiveTexture(bool useProjectiveTexture);
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld);
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virtual void drawText3D(const char* txt, float posX, float posZY, float posZ, float size);
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virtual void drawText3D(const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag);
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virtual int addUserDebugLine(const double debugLineFromXYZ[3], const double debugLineToXYZ[3], const double debugLineColorRGB[3], double lineWidth, double lifeTime, int trackingVisualShapeIndex, int replaceItemUid);
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virtual void removeUserDebugItem(int debugItemUniqueId);
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virtual void removeAllUserDebugItems();
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int uploadData(const unsigned char* data, int sizeInBytes, int slot);
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};
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#endif //REMOTE_HELPER_H
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