Added GIMPACT integration for moving concave meshes (interaction with all other Bullet collision shapes)
Thanks a lot to Francisco León Nájera for the contribution!
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@@ -1830,7 +1830,7 @@ btGIMPACTMeshShape * createMesh()
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{
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btGIMPACTMeshShape * newtrimeshShape = new btGIMPACTMeshShape(g_trimeshData );
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newtrimeshShape->setLocalScaling(btVector3(4.f,4.f,4.f));
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OGL_displaylist_register_shape(newtrimeshShape);
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// OGL_displaylist_register_shape(newtrimeshShape);
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return newtrimeshShape;
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}
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