removed 'processAllTrianglesBruteForce'
autogenerated new visual studio projectfiles
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@@ -33,7 +33,7 @@ btScalar gCollisionMargin = btScalar(0.05);
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#include "GlutStuff.h"
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#ifdef USE_PARALLEL_DISPATCHER
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#include "SpuGatheringCollisionDispatcher.h"
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#include "../../Extras/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
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#endif//USE_PARALLEL_DISPATCHER
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@@ -520,7 +520,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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GlDrawcallback drawCallback;
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drawCallback.m_wireframe = (debugMode & btIDebugDraw::DBG_DrawWireframe)!=0;
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concaveMesh->processAllTrianglesBruteForce(&drawCallback,aabbMin,aabbMax);
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concaveMesh->processAllTriangles(&drawCallback,aabbMin,aabbMax);
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}
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#endif
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