Fix Issue 712, related to NVIDIA CUDA check in CMakeLists.txt
Enable btGImpact raycast optimization, thanks to C0DEFACE, see Issue 664 Cull triangle/AABB for concave/heightfield shapes, thanks to Danny Chapman fix btGetCpuCapabilities, thanks to Ian Ollman! See https://code.google.com/p/bullet/issues/detail?id=738
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@@ -20,6 +20,7 @@ subject to the following restrictions:
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///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
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#include "btBulletDynamicsCommon.h"
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#include "BulletCollision/NarrowPhaseCollision/btRaycastCallback.h"
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#include "BulletCollision/Gimpact/btGImpactShape.h"
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#include <stdio.h> //printf debugging
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#include "GLDebugDrawer.h"
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@@ -220,7 +221,10 @@ void RaytestDemo::initPhysics()
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mesh->addTriangle(quad[0],quad[1],quad[2],true);
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mesh->addTriangle(quad[0],quad[2],quad[3],true);
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btBvhTriangleMeshShape* trimesh = new btBvhTriangleMeshShape(mesh,true,true);
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//btBvhTriangleMeshShape* trimesh = new btBvhTriangleMeshShape(mesh,true,true);
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btGImpactMeshShape * trimesh = new btGImpactMeshShape(mesh);
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trimesh->updateBound();
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#define NUM_SHAPES 6
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btCollisionShape* colShapes[NUM_SHAPES] = {
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@@ -34,7 +34,7 @@ subject to the following restrictions:
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#include "LinearMath/btSerializer.h"
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#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
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#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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#include "BulletCollision/Gimpact/btGImpactShape.h"
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//#define DISABLE_DBVT_COMPOUNDSHAPE_RAYCAST_ACCELERATION
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@@ -325,26 +325,18 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
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} else {
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if (collisionShape->isConcave())
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{
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// BT_PROFILE("rayTestConcave");
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if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
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{
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///optimized version for btBvhTriangleMeshShape
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btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
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btTransform worldTocollisionObject = colObjWorldTransform.inverse();
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btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
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btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
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//ConvexCast::CastResult
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struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback
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{
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btCollisionWorld::RayResultCallback* m_resultCallback;
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const btCollisionObject* m_collisionObject;
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btTriangleMeshShape* m_triangleMesh;
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const btConcaveShape* m_triangleMesh;
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btTransform m_colObjWorldTransform;
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BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
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btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh,const btTransform& colObjWorldTransform):
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btCollisionWorld::RayResultCallback* resultCallback, const btCollisionObject* collisionObject,const btConcaveShape* triangleMesh,const btTransform& colObjWorldTransform):
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//@BP Mod
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btTriangleRaycastCallback(from,to, resultCallback->m_flags),
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m_resultCallback(resultCallback),
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@@ -375,10 +367,28 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
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};
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btTransform worldTocollisionObject = colObjWorldTransform.inverse();
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btVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
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btVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();
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// BT_PROFILE("rayTestConcave");
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if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
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{
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///optimized version for btBvhTriangleMeshShape
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btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
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BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),triangleMesh,colObjWorldTransform);
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rcb.m_hitFraction = resultCallback.m_closestHitFraction;
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triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
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} else
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}
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else if(collisionShape->getShapeType()==GIMPACT_SHAPE_PROXYTYPE)
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{
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btGImpactMeshShape* concaveShape = (btGImpactMeshShape*)collisionShape;
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BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObjectWrap->getCollisionObject(),concaveShape, colObjWorldTransform);
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rcb.m_hitFraction = resultCallback.m_closestHitFraction;
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concaveShape->processAllTrianglesRay(&rcb,rayFromLocal,rayToLocal);
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}else
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{
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//generic (slower) case
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btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
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@@ -80,6 +80,11 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int
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partId, int triangleIndex)
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{
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if (!TestTriangleAgainstAabb2(triangle, m_aabbMin, m_aabbMax))
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{
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return;
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}
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//just for debugging purposes
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//printf("triangle %d",m_triangleCount++);
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@@ -91,6 +96,8 @@ partId, int triangleIndex)
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//const btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
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#if 0
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///debug drawing of the overlapping triangles
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if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
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@@ -835,39 +835,48 @@ static long _mindot_large_sel( const float *vv, const float *vec, unsigned long
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long (*_maxdot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = _maxdot_large_sel;
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long (*_mindot_large)( const float *vv, const float *vec, unsigned long count, float *dotResult ) = _mindot_large_sel;
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//Apple doesn't allow to use this internal API and rejects Apps.
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//thanks Apple for rejecting your own contribution :-)
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//Let's always use version 'v1'
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//See https://code.google.com/p/bullet/issues/detail?id=738
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#ifdef USE_DEVICE_CAPABILITIES
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extern "C" {int _get_cpu_capabilities( void );}
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#endif //USE_DEVICE_CAPABILITIES
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static inline uint32_t btGetCpuCapabilities( void )
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{
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static uint32_t capabilities = 0;
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static bool testedCapabilities = false;
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if( 0 == testedCapabilities)
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{
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uint32_t hasFeature = 0;
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size_t featureSize = sizeof( hasFeature );
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int err = sysctlbyname( "hw.optional.neon_hpfp", &hasFeature, &featureSize, NULL, 0 );
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if( 0 == err && hasFeature)
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capabilities |= 0x2000;
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testedCapabilities = true;
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}
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return capabilities;
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}
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static long _maxdot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult )
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{
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#ifdef USE_DEVICE_CAPABILITIES
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if( _get_cpu_capabilities() & 0x2000 )
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if( btGetCpuCapabilities() & 0x2000 )
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_maxdot_large = _maxdot_large_v1;
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else
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_maxdot_large = _maxdot_large_v0;
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#else
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_maxdot_large = _maxdot_large_v1;
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#endif
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return _maxdot_large(vv, vec, count, dotResult);
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}
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static long _mindot_large_sel( const float *vv, const float *vec, unsigned long count, float *dotResult )
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{
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#ifdef USE_DEVICE_CAPABILITIES
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if( _get_cpu_capabilities() & 0x2000 )
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if( btGetCpuCapabilities() & 0x2000 )
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_mindot_large = _mindot_large_v1;
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else
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_mindot_large = _mindot_large_v0;
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#else
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_mindot_large = _mindot_large_v1;
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#endif
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return _mindot_large(vv, vec, count, dotResult);
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}
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