From 71a7da86e27009cd4093e83fe4115ead4244908b Mon Sep 17 00:00:00 2001 From: "erwin.coumans" Date: Mon, 21 Dec 2009 23:57:54 +0000 Subject: [PATCH] Use CreateEventA instead of CreateEvent to avoid breaking unicode builds. Thanks tom@sickheadgames.com for the report/fix, see Issue 320 --- src/BulletMultiThreaded/Win32ThreadSupport.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/BulletMultiThreaded/Win32ThreadSupport.cpp b/src/BulletMultiThreaded/Win32ThreadSupport.cpp index 89e2ee3e0..42b60a460 100644 --- a/src/BulletMultiThreaded/Win32ThreadSupport.cpp +++ b/src/BulletMultiThreaded/Win32ThreadSupport.cpp @@ -201,10 +201,10 @@ void Win32ThreadSupport::startThreads(const Win32ThreadConstructionInfo& threadC spuStatus.m_userPtr=0; sprintf(spuStatus.m_eventStartHandleName,"eventStart%s%d",threadConstructionInfo.m_uniqueName,i); - spuStatus.m_eventStartHandle = CreateEvent(0,false,false,spuStatus.m_eventStartHandleName); + spuStatus.m_eventStartHandle = CreateEventA (0,false,false,spuStatus.m_eventStartHandleName); sprintf(spuStatus.m_eventCompletetHandleName,"eventComplete%s%d",threadConstructionInfo.m_uniqueName,i); - spuStatus.m_eventCompletetHandle = CreateEvent(0,false,false,spuStatus.m_eventCompletetHandleName); + spuStatus.m_eventCompletetHandle = CreateEventA (0,false,false,spuStatus.m_eventCompletetHandleName); m_completeHandles[i] = spuStatus.m_eventCompletetHandle;