texture caching and geometry caching (PhysX) for much faster loading of many same objects, helps benchmarking/comparison.
add command-line args for PhysX (numCores=..., solver=tgs, )
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@@ -4,9 +4,9 @@
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#include "PhysXServerCommandProcessor.h"
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysX()
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysX(int argc, char* argv[])
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{
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PhysXServerCommandProcessor* sdk = new PhysXServerCommandProcessor;
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PhysXServerCommandProcessor* sdk = new PhysXServerCommandProcessor(argc,argv);
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PhysicsDirect* direct = new PhysicsDirect(sdk, true);
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bool connected;
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