texture caching and geometry caching (PhysX) for much faster loading of many same objects, helps benchmarking/comparison.
add command-line args for PhysX (numCores=..., solver=tgs, )
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@@ -10,7 +10,7 @@ extern "C"
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{
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#endif
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysX();
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysX(int argc, char* argv[]);
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#ifdef __cplusplus
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}
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