texture caching and geometry caching (PhysX) for much faster loading of many same objects, helps benchmarking/comparison.
add command-line args for PhysX (numCores=..., solver=tgs, )
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@@ -456,7 +456,7 @@ static PyObject* pybullet_connectPhysicsServer(PyObject* self, PyObject* args, P
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#ifdef BT_ENABLE_PHYSX
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case eCONNECT_PHYSX:
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{
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sm = b3ConnectPhysX();
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sm = b3ConnectPhysX(argc, argv);
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break;
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}
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#endif
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