texture caching and geometry caching (PhysX) for much faster loading of many same objects, helps benchmarking/comparison.
add command-line args for PhysX (numCores=..., solver=tgs, )
This commit is contained in:
@@ -658,6 +658,7 @@ public:
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}
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GUIHelperInterface* m_childGuiHelper;
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btHashMap<btHashPtr, int> m_cachedTextureIds;
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int m_uidGenerator;
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const unsigned char* m_texels;
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int m_textureWidth;
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@@ -856,6 +857,11 @@ public:
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virtual int registerTexture(const unsigned char* texels, int width, int height)
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{
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int* cachedTexture = m_cachedTextureIds[texels];
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if (cachedTexture)
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{
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return *cachedTexture;
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}
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m_texels = texels;
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m_textureWidth = width;
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m_textureHeight = height;
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@@ -864,7 +870,7 @@ public:
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m_cs->setSharedParam(1, eGUIHelperRegisterTexture);
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workerThreadWait();
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m_cachedTextureIds.insert(texels, m_textureId);
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return m_textureId;
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}
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices, int primitiveType, int textureId)
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@@ -918,6 +924,7 @@ public:
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virtual void removeAllGraphicsInstances()
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{
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m_cachedTextureIds.clear();
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m_cs->lock();
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m_cs->setSharedParam(1, eGUIHelperRemoveAllGraphicsInstances);
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workerThreadWait();
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@@ -4,9 +4,9 @@
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#include "PhysXServerCommandProcessor.h"
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysX()
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysX(int argc, char* argv[])
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{
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PhysXServerCommandProcessor* sdk = new PhysXServerCommandProcessor;
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PhysXServerCommandProcessor* sdk = new PhysXServerCommandProcessor(argc,argv);
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PhysicsDirect* direct = new PhysicsDirect(sdk, true);
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bool connected;
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@@ -10,7 +10,7 @@ extern "C"
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{
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#endif
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysX();
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysX(int argc, char* argv[]);
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#ifdef __cplusplus
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}
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@@ -9,6 +9,7 @@
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "LinearMath/btMinMax.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include "Bullet3Common/b3CommandLineArgs.h"
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#include "../../Utils/b3ResourcePath.h"
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#include "Bullet3Common/b3ResizablePool.h"
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#include "PxPhysicsAPI.h"
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@@ -216,16 +217,19 @@ struct PhysXServerCommandProcessorInternalData : public physx::PxSimulationEvent
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int m_profileTimingLoggingUid;
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int m_stateLoggersUniqueId;
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std::string m_profileTimingFileName;
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b3CommandLineArgs m_commandLineArgs;
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PhysXServerCommandProcessorInternalData(PhysXServerCommandProcessor* sdk)
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PhysXServerCommandProcessorInternalData(PhysXServerCommandProcessor* sdk, int argc, char* argv[])
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: m_isConnected(false),
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m_verboseOutput(false),
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m_physicsDeltaTime(1. / 240.),
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m_numSimulationSubSteps(0),
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m_pluginManager(sdk),
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m_profileTimingLoggingUid(-1),
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m_stateLoggersUniqueId(1)
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m_stateLoggersUniqueId(1),
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m_commandLineArgs(argc,argv)
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{
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m_foundation = NULL;
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m_physics = NULL;
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m_cooking = NULL;
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@@ -246,9 +250,10 @@ struct PhysXServerCommandProcessorInternalData : public physx::PxSimulationEvent
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}
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};
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PhysXServerCommandProcessor::PhysXServerCommandProcessor()
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PhysXServerCommandProcessor::PhysXServerCommandProcessor(int argc, char* argv[])
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{
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m_data = new PhysXServerCommandProcessorInternalData(this);
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m_data = new PhysXServerCommandProcessorInternalData(this, argc, argv);
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}
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PhysXServerCommandProcessor::~PhysXServerCommandProcessor()
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@@ -290,25 +295,42 @@ bool PhysXServerCommandProcessor::connect()
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m_data->m_physics = PxCreatePhysics(PX_PHYSICS_VERSION, *m_data->m_foundation, physx::PxTolerancesScale(), true, 0);
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m_data->m_cooking = PxCreateCooking(PX_PHYSICS_VERSION, *m_data->m_foundation, physx::PxCookingParams(physx::PxTolerancesScale()));
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physx::PxU32 numCores = 1;//
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physx::PxU32 numCores = 1;
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m_data->m_commandLineArgs.GetCmdLineArgument("numCores", numCores);
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printf("PhysX numCores=%d\n", numCores);
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m_data->m_dispatcher = physx::PxDefaultCpuDispatcherCreate(numCores == 0 ? 0 : numCores - 1);
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physx::PxSceneDesc sceneDesc(m_data->m_physics->getTolerancesScale());
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sceneDesc.gravity = physx::PxVec3(0.0f, -9.81f, 0.0f);
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//todo: add some boolean, to pick solver
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sceneDesc.solverType = physx::PxSolverType::ePGS;
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std::string solver;
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m_data->m_commandLineArgs.GetCmdLineArgument("solver", solver);
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if (solver=="tgs")
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{
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sceneDesc.solverType = physx::PxSolverType::eTGS;
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//sceneDesc.solverType = physx::PxSolverType::ePGS;
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printf("PhysX using TGS\n");
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}
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else
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{
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printf("PhysX using PGS\n");
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}
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sceneDesc.cpuDispatcher = m_data->m_dispatcher;
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//todo: add some boolean, to allow enable/disable of this contact filtering
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bool enableContactCallback = false;
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m_data->m_commandLineArgs.GetCmdLineArgument("enableContactCallback", enableContactCallback);
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if (enableContactCallback)
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{
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sceneDesc.filterShader = MyPhysXFilter;
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sceneDesc.simulationEventCallback = this->m_data;
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sceneDesc.contactModifyCallback = this->m_data;
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printf("PhysX enableContactCallback\n");
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}
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else
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{
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@@ -1203,6 +1225,23 @@ bool PhysXServerCommandProcessor::processRequestContactpointInformationCommand(c
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return true;
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}
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bool PhysXServerCommandProcessor::processCreateCollisionShapeCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
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{
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return false;
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}
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bool PhysXServerCommandProcessor::processSetAdditionalSearchPathCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
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{
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bool hasStatus = true;
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BT_PROFILE("CMD_SET_ADDITIONAL_SEARCH_PATH");
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b3ResourcePath::setAdditionalSearchPath(clientCmd.m_searchPathArgs.m_path);
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serverStatusOut.m_type = CMD_CLIENT_COMMAND_COMPLETED;
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return hasStatus;
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}
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bool PhysXServerCommandProcessor::processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
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{
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// BT_PROFILE("processCommand");
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@@ -1310,6 +1349,17 @@ bool PhysXServerCommandProcessor::processCommand(const struct SharedMemoryComman
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break;
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}
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case CMD_CREATE_COLLISION_SHAPE:
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{
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hasStatus = processCreateCollisionShapeCommand(clientCmd, serverStatusOut, bufferServerToClient, bufferSizeInBytes);
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break;
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}
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case CMD_SET_ADDITIONAL_SEARCH_PATH:
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{
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hasStatus = processSetAdditionalSearchPathCommand(clientCmd, serverStatusOut, bufferServerToClient, bufferSizeInBytes);
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break;
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}
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#if 0
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case CMD_SET_VR_CAMERA_STATE:
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{
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@@ -1365,11 +1415,7 @@ bool PhysXServerCommandProcessor::processCommand(const struct SharedMemoryComman
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hasStatus = processLoadSDFCommand(clientCmd,serverStatusOut,bufferServerToClient, bufferSizeInBytes);
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break;
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}
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case CMD_CREATE_COLLISION_SHAPE:
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{
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hasStatus = processCreateCollisionShapeCommand(clientCmd,serverStatusOut,bufferServerToClient, bufferSizeInBytes);
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break;
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}
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case CMD_CREATE_VISUAL_SHAPE:
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{
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hasStatus = processCreateVisualShapeCommand(clientCmd,serverStatusOut,bufferServerToClient, bufferSizeInBytes);
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@@ -1380,11 +1426,7 @@ bool PhysXServerCommandProcessor::processCommand(const struct SharedMemoryComman
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hasStatus = processCreateMultiBodyCommand(clientCmd,serverStatusOut,bufferServerToClient, bufferSizeInBytes);
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break;
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}
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case CMD_SET_ADDITIONAL_SEARCH_PATH:
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{
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hasStatus = processSetAdditionalSearchPathCommand(clientCmd,serverStatusOut,bufferServerToClient, bufferSizeInBytes);
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break;
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}
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case CMD_LOAD_MJCF:
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{
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@@ -21,13 +21,15 @@ class PhysXServerCommandProcessor : public PhysicsCommandProcessorInterface
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bool processChangeDynamicsInfoCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processRequestPhysicsSimulationParametersCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processRequestContactpointInformationCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processCreateCollisionShapeCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processSetAdditionalSearchPathCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processCustomCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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void resetSimulation();
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bool processStateLoggingCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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public:
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PhysXServerCommandProcessor();
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PhysXServerCommandProcessor(int argc, char* argv[]);
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virtual ~PhysXServerCommandProcessor();
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@@ -294,6 +294,13 @@ int convertLinkPhysXShapes(const URDFImporterInterface& u2b, URDF2PhysXCachedDat
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btScalar radius = collision->m_geometry.m_capsuleRadius;
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btScalar height = collision->m_geometry.m_capsuleHeight;
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//static PxShape* createExclusiveShape(PxRigidActor& actor, const PxGeometry& geometry, PxMaterial*const* materials, PxU16 materialCount,
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// PxShapeFlags shapeFlags = PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSCENE_QUERY_SHAPE | PxShapeFlag::eSIMULATION_SHAPE)
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//{
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physx::PxShapeFlags shapeFlags = physx::PxShapeFlag::eVISUALIZATION | physx::PxShapeFlag::eSCENE_QUERY_SHAPE | physx::PxShapeFlag::eSIMULATION_SHAPE;
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//shape = PxGetPhysics().createShape(physx::PxCapsuleGeometry(radius, 0.5*height), &material, 1, false, shapeFlags);
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shape = physx::PxRigidActorExt::createExclusiveShape(*linkPtr, physx::PxCapsuleGeometry(radius, 0.5*height), *material);
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btTransform childTrans = col.m_linkLocalFrame;
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@@ -691,7 +698,8 @@ btTransform ConvertURDF2PhysXInternal(
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//Now create the slider and fixed joints...
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cache.m_articulation->setSolverIterationCounts(32);//todo: API?
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cache.m_articulation->setSolverIterationCounts(4);//todo: API?
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//cache.m_articulation->setSolverIterationCounts(32);//todo: API?
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cache.m_jointTypes.push_back(physx::PxArticulationJointType::eUNDEFINED);
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cache.m_parentLocalPoses.push_back(physx::PxTransform());
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@@ -807,8 +815,10 @@ btTransform ConvertURDF2PhysXInternal(
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convertLinkPhysXShapes(u2b, cache, creation, urdfLinkIndex, pathPrefix, localInertialFrame, cache.m_articulation, mbLinkIndex, linkPtr);
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if (rbLinkPtr)
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{
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physx::PxRigidBodyExt::updateMassAndInertia(*rbLinkPtr, mass);
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}
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//base->setMass(massOut);
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//base->setMassSpaceInertiaTensor(diagTensor);
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@@ -1005,6 +1015,7 @@ physx::PxBase* URDF2PhysX(physx::PxFoundation* foundation, physx::PxPhysics* phy
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if (cache.m_rigidStatic)
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{
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scene->addActor(*cache.m_rigidStatic);
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return cache.m_rigidStatic;
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}
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@@ -72,7 +72,7 @@ struct MyTexture3
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struct EGLRendererObjectArray
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{
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btAlignedObjectArray<TinyRenderObjectData*> m_renderObjects;
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btAlignedObjectArray<int> m_graphicsInstanceIds;
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int m_objectUniqueId;
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int m_linkIndex;
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@@ -92,6 +92,33 @@ struct EGLRendererObjectArray
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#define START_WIDTH 1024
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#define START_HEIGHT 768
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struct btHashVisual
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{
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UrdfShape m_vis;
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btTransform m_tr;
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int getHash() const
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{
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if (m_vis.m_geometry.m_meshFileName.length())
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{
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btHashString s = m_vis.m_geometry.m_meshFileName.c_str();
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return s.getHash();
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}
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return 0;
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}
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bool equals(const btHashVisual& other) const
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{
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if ((m_vis.m_geometry.m_type == URDF_GEOM_MESH) &&
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(other.m_vis.m_geometry.m_type == URDF_GEOM_MESH))
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{
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bool sameTr = m_tr == other.m_tr;
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bool sameVis = m_vis.m_geometry.m_meshFileName == other.m_vis.m_geometry.m_meshFileName;
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bool sameLocalFrame = m_vis.m_linkLocalFrame == other.m_vis.m_linkLocalFrame;
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return sameTr&&sameVis&&sameLocalFrame;
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}
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return false;
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}
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};
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struct EGLRendererVisualShapeConverterInternalData
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{
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@@ -105,6 +132,8 @@ struct EGLRendererVisualShapeConverterInternalData
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btAlignedObjectArray<int> m_graphicsIndexToSegmentationMask;
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btHashMap<btHashInt, EGLRendererObjectArray*> m_swRenderInstances;
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btHashMap<btHashPtr, int> m_cachedTextureIds;
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btHashMap<btHashVisual, int> m_cachedVisualShapes;
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btAlignedObjectArray<b3VisualShapeData> m_visualShapes;
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@@ -942,7 +971,7 @@ int EGLRendererVisualShapeConverter::convertVisualShapes(
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colorIndex &= 3;
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btVector4 color;
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color = sColors[colorIndex];
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float rgbaColor[4] = {(float)color[0], (float)color[1], (float)color[2], (float)color[3]};
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float rgbaColor[4] = { (float)color[0], (float)color[1], (float)color[2], (float)color[3] };
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//if (colObj->getCollisionShape()->getShapeType()==STATIC_PLANE_PROXYTYPE)
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//{
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// color.setValue(1,1,1,1);
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@@ -1012,20 +1041,39 @@ int EGLRendererVisualShapeConverter::convertVisualShapes(
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visualShape.m_rgbaColor[1] = rgbaColor[1];
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visualShape.m_rgbaColor[2] = rgbaColor[2];
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visualShape.m_rgbaColor[3] = rgbaColor[3];
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int shapeIndex = -1;
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btHashVisual tmp;
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{
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B3_PROFILE("convertURDFToVisualShape2");
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convertURDFToVisualShape2(vis, pathPrefix, localInertiaFrame.inverse() * childTrans, vertices, indices, textures, visualShape, fileIO, m_data->m_flags);
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btTransform tr = localInertiaFrame.inverse() * childTrans;
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tmp.m_vis = *vis;
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tmp.m_tr = tr;
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int* bla = m_data->m_cachedVisualShapes[tmp];
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if (bla)
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{
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shapeIndex = *bla;
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}
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else
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{
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convertURDFToVisualShape2(vis, pathPrefix, tr, vertices, indices, textures, visualShape, fileIO, m_data->m_flags);
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}
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}
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m_data->m_visualShapes.push_back(visualShape);
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int textureIndex = -1;
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if (shapeIndex < 0)
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{
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if (vertices.size() && indices.size())
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{
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TinyRenderObjectData* tinyObj = new TinyRenderObjectData(m_data->m_rgbColorBuffer, m_data->m_depthBuffer, &m_data->m_shadowBuffer, &m_data->m_segmentationMaskBuffer, bodyUniqueId, linkIndex);
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unsigned char* textureImage1 = 0;
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int textureWidth = 0;
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int textureHeight = 0;
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bool isCached = false;
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int textureIndex = -1;
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if (textures.size())
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{
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@@ -1033,24 +1081,32 @@ int EGLRendererVisualShapeConverter::convertVisualShapes(
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textureWidth = textures[0].m_width;
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textureHeight = textures[0].m_height;
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isCached = textures[0].m_isCached;
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textureIndex = m_data->m_instancingRenderer->registerTexture(textureImage1, textureWidth, textureHeight);
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}
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int* bla = m_data->m_cachedTextureIds[textureImage1];
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if (bla)
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{
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B3_PROFILE("registerMeshShape");
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tinyObj->registerMeshShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size(), rgbaColor,
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textureImage1, textureWidth, textureHeight);
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textureIndex = *bla;
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}
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visuals->m_renderObjects.push_back(tinyObj);
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else
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{
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textureIndex = m_data->m_instancingRenderer->registerTexture(textureImage1, textureWidth, textureHeight);
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m_data->m_cachedTextureIds.insert(textureImage1, textureIndex);
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}
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}
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}
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}
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{
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B3_PROFILE("m_instancingRenderer register");
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// register mesh to m_instancingRenderer too.
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int shapeIndex = m_data->m_instancingRenderer->registerShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size(), B3_GL_TRIANGLES, textureIndex);
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double scaling[3] = {1, 1, 1};
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if (shapeIndex < 0)
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{
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shapeIndex = m_data->m_instancingRenderer->registerShape(&vertices[0].xyzw[0], vertices.size(), &indices[0], indices.size(), B3_GL_TRIANGLES, textureIndex);
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m_data->m_cachedVisualShapes.insert(tmp, shapeIndex);
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||||
}
|
||||
double scaling[3] = { 1, 1, 1 };
|
||||
int graphicsIndex = m_data->m_instancingRenderer->registerGraphicsInstance(shapeIndex, &visualShape.m_localVisualFrame[0], &visualShape.m_localVisualFrame[3], &visualShape.m_rgbaColor[0], scaling);
|
||||
|
||||
int segmentationMask = bodyUniqueId + ((linkIndex + 1) << 24);
|
||||
@@ -1069,7 +1125,7 @@ int EGLRendererVisualShapeConverter::convertVisualShapes(
|
||||
|
||||
m_data->m_instancingRenderer->writeTransforms();
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < textures.size(); i++)
|
||||
{
|
||||
if (!textures[i].m_isCached)
|
||||
@@ -1078,6 +1134,7 @@ int EGLRendererVisualShapeConverter::convertVisualShapes(
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
return orgGraphicsUniqueId;
|
||||
}
|
||||
@@ -1163,13 +1220,7 @@ void EGLRendererVisualShapeConverter::changeRGBAColor(int bodyUniqueId, int link
|
||||
EGLRendererObjectArray* visuals = *ptrptr;
|
||||
if ((bodyUniqueId == visuals->m_objectUniqueId) && (linkIndex == visuals->m_linkIndex))
|
||||
{
|
||||
for (int q = 0; q < visuals->m_renderObjects.size(); q++)
|
||||
{
|
||||
if (shapeIndex < 0 || q == shapeIndex)
|
||||
{
|
||||
visuals->m_renderObjects[q]->m_model->setColorRGBA(rgba);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1502,16 +1553,12 @@ void EGLRendererVisualShapeConverter::removeVisualShape(int collisionObjectUniqu
|
||||
{
|
||||
EGLRendererObjectArray* ptr = *ptrptr;
|
||||
if (ptr)
|
||||
{
|
||||
for (int o = 0; o < ptr->m_renderObjects.size(); o++)
|
||||
{
|
||||
for (int i = 0; i < ptr->m_graphicsInstanceIds.size(); i++)
|
||||
{
|
||||
m_data->m_instancingRenderer->removeGraphicsInstance(ptr->m_graphicsInstanceIds[i]);
|
||||
}
|
||||
|
||||
delete ptr->m_renderObjects[o];
|
||||
}
|
||||
}
|
||||
delete ptr;
|
||||
m_data->m_swRenderInstances.remove(collisionObjectUniqueId);
|
||||
@@ -1520,6 +1567,8 @@ void EGLRendererVisualShapeConverter::removeVisualShape(int collisionObjectUniqu
|
||||
|
||||
void EGLRendererVisualShapeConverter::resetAll()
|
||||
{
|
||||
m_data->m_cachedTextureIds.clear();
|
||||
|
||||
for (int i = 0; i < m_data->m_swRenderInstances.size(); i++)
|
||||
{
|
||||
EGLRendererObjectArray** ptrptr = m_data->m_swRenderInstances.getAtIndex(i);
|
||||
@@ -1528,10 +1577,7 @@ void EGLRendererVisualShapeConverter::resetAll()
|
||||
EGLRendererObjectArray* ptr = *ptrptr;
|
||||
if (ptr)
|
||||
{
|
||||
for (int o = 0; o < ptr->m_renderObjects.size(); o++)
|
||||
{
|
||||
delete ptr->m_renderObjects[o];
|
||||
}
|
||||
|
||||
}
|
||||
delete ptr;
|
||||
}
|
||||
@@ -1556,25 +1602,7 @@ void EGLRendererVisualShapeConverter::changeShapeTexture(int objectUniqueId, int
|
||||
btAssert(textureUniqueId < m_data->m_textures.size());
|
||||
if (textureUniqueId >= 0 && textureUniqueId < m_data->m_textures.size())
|
||||
{
|
||||
for (int n = 0; n < m_data->m_swRenderInstances.size(); n++)
|
||||
{
|
||||
EGLRendererObjectArray** visualArrayPtr = m_data->m_swRenderInstances.getAtIndex(n);
|
||||
if (0 == visualArrayPtr)
|
||||
continue; //can this ever happen?
|
||||
EGLRendererObjectArray* visualArray = *visualArrayPtr;
|
||||
|
||||
if (visualArray->m_objectUniqueId == objectUniqueId && visualArray->m_linkIndex == jointIndex)
|
||||
{
|
||||
for (int v = 0; v < visualArray->m_renderObjects.size(); v++)
|
||||
{
|
||||
TinyRenderObjectData* renderObj = visualArray->m_renderObjects[v];
|
||||
if ((shapeIndex < 0) || (shapeIndex == v))
|
||||
{
|
||||
renderObj->m_model->setDiffuseTextureFromData(m_data->m_textures[textureUniqueId].textureData1, m_data->m_textures[textureUniqueId].m_width, m_data->m_textures[textureUniqueId].m_height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,18 +1,27 @@
|
||||
import pybullet as p
|
||||
import pybullet_data as pd
|
||||
import time
|
||||
import math
|
||||
|
||||
usePhysX = True
|
||||
if usePhysX:
|
||||
p.connect(p.PhysX)
|
||||
p.connect(p.PhysX,options="--numCores=1 --solver=pgs")
|
||||
p.loadPlugin("eglRendererPlugin")
|
||||
else:
|
||||
p.connect(p.GUI)
|
||||
|
||||
p.loadURDF("plane.urdf")
|
||||
useMaximalCoordinates = False
|
||||
p.setAdditionalSearchPath(pd.getDataPath())
|
||||
p.loadURDF("plane.urdf", useMaximalCoordinates=useMaximalCoordinates)
|
||||
p.configureDebugVisualizer(p.COV_ENABLE_TINY_RENDERER,0)
|
||||
p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0)
|
||||
logId = p.startStateLogging(p.STATE_LOGGING_PROFILE_TIMINGS,"physx_create_dominoes.json")
|
||||
for j in range (50):
|
||||
for i in range (100):
|
||||
sphere = p.loadURDF("domino/domino.urdf",[i*0.04,1+j*.25,0.03], useMaximalCoordinates=useMaximalCoordinates)
|
||||
print("loaded!")
|
||||
p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
|
||||
|
||||
for i in range (10):
|
||||
sphere = p.loadURDF("marble_cube.urdf",[0,-1,1+i*1], useMaximalCoordinates=False)
|
||||
p.changeDynamics(sphere ,-1, mass=1000)
|
||||
|
||||
door = p.loadURDF("door.urdf",[0,0,1])
|
||||
@@ -31,7 +40,11 @@ prevTime = time.time()
|
||||
|
||||
angle = math.pi*0.5
|
||||
|
||||
count=0
|
||||
while (1):
|
||||
count+=1
|
||||
if (count==10):
|
||||
p.stopStateLogging(logId)
|
||||
|
||||
curTime = time.time()
|
||||
|
||||
@@ -45,7 +58,7 @@ while (1):
|
||||
p.setJointMotorControl2(door,1,p.POSITION_CONTROL, targetPosition = angle, positionGain=10.1, velocityGain=1, force=11.001)
|
||||
else:
|
||||
p.setJointMotorControl2(door,1,p.VELOCITY_CONTROL, targetVelocity=1, force=1011)
|
||||
contacts = p.getContactPoints()
|
||||
print("contacts=",contacts)
|
||||
#contacts = p.getContactPoints()
|
||||
#print("contacts=",contacts)
|
||||
p.stepSimulation()
|
||||
time.sleep(1./240.)
|
||||
|
||||
@@ -456,7 +456,7 @@ static PyObject* pybullet_connectPhysicsServer(PyObject* self, PyObject* args, P
|
||||
#ifdef BT_ENABLE_PHYSX
|
||||
case eCONNECT_PHYSX:
|
||||
{
|
||||
sm = b3ConnectPhysX();
|
||||
sm = b3ConnectPhysX(argc, argv);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -23,7 +23,7 @@ public:
|
||||
|
||||
void addArgs(int argc, char **argv)
|
||||
{
|
||||
for (int i = 1; i < argc; i++)
|
||||
for (int i = 0; i < argc; i++)
|
||||
{
|
||||
std::string arg = argv[i];
|
||||
|
||||
|
||||
Reference in New Issue
Block a user