add Bullet 2.x constraint solver tests for hinge, with large mass ratio
experiment with Midi controls in PairBenchmark to tune variables (will move it into a utility class, so every demo can easier use it in the future) fix issue with broadphase, not initializing all pairs properly at pair array overflow
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48
Demos3/bullet2/BasicDemo/MyDebugDrawer.h
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48
Demos3/bullet2/BasicDemo/MyDebugDrawer.h
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#ifndef MY_DEBUG_DRAWER_H
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#define MY_DEBUG_DRAWER_H
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#include "LinearMath/btIDebugDraw.h"
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class MyDebugDrawer : public btIDebugDraw
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{
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SimpleOpenGL3App* m_glApp;
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int m_debugMode;
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public:
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MyDebugDrawer(SimpleOpenGL3App* app)
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: m_glApp(app)
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,m_debugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb)
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{
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}
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virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color)
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{
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m_glApp->m_instancingRenderer->drawLine(from,to,color);
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}
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virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color)
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{
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}
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virtual void reportErrorWarning(const char* warningString)
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{
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}
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virtual void draw3dText(const btVector3& location,const char* textString)
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{
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}
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virtual void setDebugMode(int debugMode)
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{
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m_debugMode = debugMode;
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}
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virtual int getDebugMode() const
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{
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return m_debugMode;
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}
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};
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#endif //MY_DEBUG_DRAWER_H
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