add basic constraint demo
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46
Demos3/GpuDemos/constraints/ConstraintsDemo.h
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46
Demos3/GpuDemos/constraints/ConstraintsDemo.h
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#ifndef B3_GPU_CONSTRAINTS_DEMO_H
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#define B3_GPU_CONSTRAINTS_DEMO_H
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#include "../rigidbody/GpuRigidBodyDemo.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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class GpuConstraintsDemo : public GpuRigidBodyDemo
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{
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protected:
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class GLPrimitiveRenderer* m_primRenderer;
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class b3GpuRaycast* m_raycaster;
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public:
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GpuConstraintsDemo() :m_primRenderer(0), m_raycaster(0)
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{
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}
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virtual ~GpuConstraintsDemo(){}
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virtual const char* getName()
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{
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return "GpuConstraints";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new GpuConstraintsDemo;
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return demo;
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}
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virtual void setupScene(const ConstructionInfo& ci);
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virtual void destroyScene();
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virtual int createDynamicsObjects(const ConstructionInfo& ci);
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virtual int createDynamicsObjects2(const ConstructionInfo& ci,const float* vertices, int numVertices, const int* indices,int numIndices);
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virtual void createStaticEnvironment(const ConstructionInfo& ci);
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};
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#endif //B3_GPU_CONSTRAINTS_DEMO_H
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