From 723b356667efedfe5b34db5d6162588aa28c7ef6 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Thu, 25 May 2017 19:55:55 -0700 Subject: [PATCH] also discard pixels in front of nearplane --- examples/TinyRenderer/our_gl.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/examples/TinyRenderer/our_gl.cpp b/examples/TinyRenderer/our_gl.cpp index a050eda39..c9c1adf8a 100644 --- a/examples/TinyRenderer/our_gl.cpp +++ b/examples/TinyRenderer/our_gl.cpp @@ -182,7 +182,8 @@ void triangle(mat<4,3,float> &clipc, IShader &shader, TGAImage &image, float *zb bool discard = shader.fragment(bc_clip, color); if (frag_depth<-shader.m_farPlane) discard=true; - + if (frag_depth>-shader.m_nearPlane) + discard=true; if (!discard) { zbuffer[P.x+P.y*image.get_width()] = frag_depth; if (segmentationMaskBuffer)