fix 'safeNormalize' (probably should remove it)
Fix for Issue 953: cull degenerate triangles https://github.com/bulletphysics/bullet3/issues/935 Thanks to Oleg Klimov for the report and reproduction case.
This commit is contained in:
@@ -100,45 +100,54 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
|
||||
btScalar radiusWithThreshold = radius + contactBreakingThreshold;
|
||||
|
||||
btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]);
|
||||
normal.safeNormalize();
|
||||
btVector3 p1ToCentre = sphereCenter - vertices[0];
|
||||
btScalar distanceFromPlane = p1ToCentre.dot(normal);
|
||||
|
||||
if (distanceFromPlane < btScalar(0.))
|
||||
{
|
||||
//triangle facing the other way
|
||||
distanceFromPlane *= btScalar(-1.);
|
||||
normal *= btScalar(-1.);
|
||||
}
|
||||
|
||||
bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;
|
||||
|
||||
// Check for contact / intersection
|
||||
btScalar l2 = normal.length2();
|
||||
bool hasContact = false;
|
||||
btVector3 contactPoint;
|
||||
if (isInsideContactPlane) {
|
||||
if (facecontains(sphereCenter,vertices,normal)) {
|
||||
// Inside the contact wedge - touches a point on the shell plane
|
||||
hasContact = true;
|
||||
contactPoint = sphereCenter - normal*distanceFromPlane;
|
||||
} else {
|
||||
// Could be inside one of the contact capsules
|
||||
btScalar contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;
|
||||
btVector3 nearestOnEdge;
|
||||
for (int i = 0; i < m_triangle->getNumEdges(); i++) {
|
||||
|
||||
btVector3 pa;
|
||||
btVector3 pb;
|
||||
|
||||
m_triangle->getEdge(i,pa,pb);
|
||||
|
||||
btScalar distanceSqr = SegmentSqrDistance(pa,pb,sphereCenter, nearestOnEdge);
|
||||
if (distanceSqr < contactCapsuleRadiusSqr) {
|
||||
// Yep, we're inside a capsule
|
||||
hasContact = true;
|
||||
contactPoint = nearestOnEdge;
|
||||
if (l2 >= SIMD_EPSILON*SIMD_EPSILON)
|
||||
{
|
||||
normal /= btSqrt(l2);
|
||||
|
||||
btVector3 p1ToCentre = sphereCenter - vertices[0];
|
||||
btScalar distanceFromPlane = p1ToCentre.dot(normal);
|
||||
|
||||
if (distanceFromPlane < btScalar(0.))
|
||||
{
|
||||
//triangle facing the other way
|
||||
distanceFromPlane *= btScalar(-1.);
|
||||
normal *= btScalar(-1.);
|
||||
}
|
||||
|
||||
bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;
|
||||
|
||||
// Check for contact / intersection
|
||||
|
||||
if (isInsideContactPlane) {
|
||||
if (facecontains(sphereCenter, vertices, normal)) {
|
||||
// Inside the contact wedge - touches a point on the shell plane
|
||||
hasContact = true;
|
||||
contactPoint = sphereCenter - normal*distanceFromPlane;
|
||||
}
|
||||
else {
|
||||
// Could be inside one of the contact capsules
|
||||
btScalar contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;
|
||||
btVector3 nearestOnEdge;
|
||||
for (int i = 0; i < m_triangle->getNumEdges(); i++) {
|
||||
|
||||
btVector3 pa;
|
||||
btVector3 pb;
|
||||
|
||||
m_triangle->getEdge(i, pa, pb);
|
||||
|
||||
btScalar distanceSqr = SegmentSqrDistance(pa, pb, sphereCenter, nearestOnEdge);
|
||||
if (distanceSqr < contactCapsuleRadiusSqr) {
|
||||
// Yep, we're inside a capsule
|
||||
hasContact = true;
|
||||
contactPoint = nearestOnEdge;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user