fix ffmpeg mp4 generation under Windows as well.
remove static variables, make them local, to avoid multithreading issues.
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@@ -776,8 +776,11 @@ void SimpleOpenGL3App::dumpFramesToVideo(const char* mp4FileName)
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char cmd[8192];
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#ifdef _WIN32
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sprintf(cmd, "ffmpeg -r 60 -f rawvideo -pix_fmt rgba -s %dx%d -i - "
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"-y -crf 0 -b:v 1500000 -an -vcodec h264 -vf vflip %s", width, height, mp4FileName);
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sprintf(cmd, "ffmpeg -r 60 -f rawvideo -pix_fmt rgba -s %dx%d -i - "
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"-threads 0 -y -b 50000k -t 20 -c:v libx264 -preset slow -crf 22 -an -pix_fmt yuv420p -vf vflip %s", width, height, mp4FileName);
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//sprintf(cmd, "ffmpeg -r 60 -f rawvideo -pix_fmt rgba -s %dx%d -i - "
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// "-y -crf 0 -b:v 1500000 -an -vcodec h264 -vf vflip %s", width, height, mp4FileName);
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#else
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sprintf(cmd, "ffmpeg -r 60 -f rawvideo -pix_fmt rgba -s %dx%d -i - "
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