only use VBO's and USE_GPU_COPY -> OpenCL/OpenGL interop under Windows, so that stuff compiles/runs on Mac OSX and Linux
See Issue 495
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@@ -17,11 +17,12 @@ subject to the following restrictions:
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#include <GL/glew.h>
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#endif
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#ifndef USE_MINICL
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#define USE_SIMDAWARE_SOLVER
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#define USE_GPU_SOLVER
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#ifdef _WIN32
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#define USE_GPU_COPY //only tested on Windows, may work under Linux
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#if defined (_WIN32)
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#define USE_GPU_COPY //only tested on Windows
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#endif //_WIN32
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#endif //USE_MINICL
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