Deterministic simulation for concave and compound collision shapes: added childShapeA/B to b3Contact4 + sort on them
Use tetrahedra instead of barrel for convex demo (until performance for edge-edge is improved) Increased #overlapping pair capacity from 12 to 16 / objec
This commit is contained in:
@@ -64,9 +64,15 @@ void GpuConvexScene::destroyScene()
|
||||
int GpuConvexScene::createDynamicsObjects(const ConstructionInfo& ci)
|
||||
{
|
||||
int strideInBytes = 9*sizeof(float);
|
||||
int numVertices = sizeof(barrel_vertices)/strideInBytes;
|
||||
/*int numVertices = sizeof(barrel_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(barrel_indices)/sizeof(int);
|
||||
return createDynamicsObjects2(ci,barrel_vertices,numVertices,barrel_indices,numIndices);
|
||||
*/
|
||||
|
||||
int numVertices = sizeof(tetra_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(tetra_indices)/sizeof(int);
|
||||
return createDynamicsObjects2(ci,tetra_vertices,numVertices,tetra_indices,numIndices);
|
||||
|
||||
}
|
||||
|
||||
int GpuBoxPlaneScene::createDynamicsObjects(const ConstructionInfo& ci)
|
||||
|
||||
@@ -110,7 +110,7 @@ void GpuRigidBodyDemo::initPhysics(const ConstructionInfo& ci)
|
||||
b3Config config;
|
||||
config.m_maxConvexBodies = b3Max(config.m_maxConvexBodies,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ+10);
|
||||
config.m_maxConvexShapes = config.m_maxConvexBodies;
|
||||
config.m_maxBroadphasePairs = 12*config.m_maxConvexBodies;
|
||||
config.m_maxBroadphasePairs = 16*config.m_maxConvexBodies;
|
||||
config.m_maxContactCapacity = config.m_maxBroadphasePairs;
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user