Deterministic simulation for concave and compound collision shapes: added childShapeA/B to b3Contact4 + sort on them
Use tetrahedra instead of barrel for convex demo (until performance for edge-edge is improved) Increased #overlapping pair capacity from 12 to 16 / objec
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@@ -110,7 +110,7 @@ void GpuRigidBodyDemo::initPhysics(const ConstructionInfo& ci)
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b3Config config;
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config.m_maxConvexBodies = b3Max(config.m_maxConvexBodies,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ+10);
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config.m_maxConvexShapes = config.m_maxConvexBodies;
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config.m_maxBroadphasePairs = 12*config.m_maxConvexBodies;
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config.m_maxBroadphasePairs = 16*config.m_maxConvexBodies;
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config.m_maxContactCapacity = config.m_maxBroadphasePairs;
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