Deterministic simulation for concave and compound collision shapes: added childShapeA/B to b3Contact4 + sort on them

Use tetrahedra instead of barrel for convex demo (until performance for edge-edge is improved)
Increased #overlapping pair capacity from 12 to 16 / objec
This commit is contained in:
erwincoumans
2013-07-17 22:42:50 -07:00
parent ab125fbb6d
commit 733f9027fb
26 changed files with 358 additions and 70 deletions

View File

@@ -73,6 +73,12 @@ typedef struct
int m_bodyA;//sign bit set for fixed objects
int m_bodyB;
int m_childIndexA;
int m_childIndexB;
int m_unused1;
int m_unused2;
}Contact4;
typedef struct