Deterministic simulation for concave and compound collision shapes: added childShapeA/B to b3Contact4 + sort on them
Use tetrahedra instead of barrel for convex demo (until performance for edge-edge is improved) Increased #overlapping pair capacity from 12 to 16 / objec
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@@ -73,6 +73,12 @@ typedef struct
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int m_bodyA;//sign bit set for fixed objects
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int m_bodyB;
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int m_childIndexA;
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int m_childIndexB;
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int m_unused1;
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int m_unused2;
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}Contact4;
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typedef struct
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