Deterministic simulation for concave and compound collision shapes: added childShapeA/B to b3Contact4 + sort on them
Use tetrahedra instead of barrel for convex demo (until performance for edge-edge is improved) Increased #overlapping pair capacity from 12 to 16 / objec
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@@ -75,6 +75,12 @@ static const char* batchingKernelsCL= \
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"\n"
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" int m_bodyA;//sign bit set for fixed objects\n"
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" int m_bodyB;\n"
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"\n"
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" int m_childIndexA;\n"
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" int m_childIndexB;\n"
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" int m_unused1;\n"
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" int m_unused2;\n"
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"\n"
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"}Contact4;\n"
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"\n"
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"typedef struct \n"
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