Deterministic simulation for concave and compound collision shapes: added childShapeA/B to b3Contact4 + sort on them
Use tetrahedra instead of barrel for convex demo (until performance for edge-edge is improved) Increased #overlapping pair capacity from 12 to 16 / objec
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@@ -389,6 +389,12 @@ typedef struct
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int m_bodyAPtrAndSignBit;
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int m_bodyBPtrAndSignBit;
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int m_childIndexA;
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int m_childIndexB;
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int m_unused1;
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int m_unused2;
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} Contact4;
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