Deterministic simulation for concave and compound collision shapes: added childShapeA/B to b3Contact4 + sort on them
Use tetrahedra instead of barrel for convex demo (until performance for edge-edge is improved) Increased #overlapping pair capacity from 12 to 16 / objec
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@@ -391,6 +391,12 @@ static const char* solverUtilsCL= \
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"\n"
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" int m_bodyAPtrAndSignBit;\n"
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" int m_bodyBPtrAndSignBit;\n"
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"\n"
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" int m_childIndexA;\n"
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" int m_childIndexB;\n"
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" int m_unused1;\n"
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" int m_unused2;\n"
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"\n"
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"} Contact4;\n"
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"\n"
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"\n"
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