bt -> b3 and BT -> B3 rename for content and filenames

This commit is contained in:
erwin coumans
2013-04-28 23:11:10 -07:00
parent 6bcb5b9d5f
commit 7366e262fd
178 changed files with 5218 additions and 5218 deletions

View File

@@ -94,7 +94,7 @@ void loadBufferData(){
glBindBuffer(GL_ARRAY_BUFFER, sData.m_vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, 4 * sizeof(Vertex), vertexData, GL_STATIC_DRAW);
GLuint err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
@@ -105,7 +105,7 @@ void loadBufferData(){
glEnableVertexAttribArray(sData.m_positionAttribute);
glEnableVertexAttribArray(sData.m_colourAttribute);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
glEnableVertexAttribArray(sData.m_textureAttribute);
@@ -113,7 +113,7 @@ void loadBufferData(){
glVertexAttribPointer(sData.m_colourAttribute , 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)sizeof(vec4));
glVertexAttribPointer(sData.m_textureAttribute , 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)(sizeof(vec4)+sizeof(vec4)));
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
}
@@ -123,15 +123,15 @@ void initTestTexture()
glGenTextures(1,(GLuint*)&sData.m_texturehandle);
GLint err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
glBindTexture(GL_TEXTURE_2D,sData.m_texturehandle);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
int width=256;
int height=256;
@@ -150,12 +150,12 @@ void initTestTexture()
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width,height,0,GL_RED,GL_UNSIGNED_BYTE,image);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
glGenerateMipmap(GL_TEXTURE_2D);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
free(image);
@@ -206,19 +206,19 @@ void loadShader(){
sData.m_positionUniform = glGetUniformLocation(sData.m_shaderProg, "p");
if (sData.m_positionUniform < 0) {
btAssert(0);
b3Assert(0);
}
sData.m_colourAttribute = glGetAttribLocation(sData.m_shaderProg, "colour");
if (sData.m_colourAttribute < 0) {
btAssert(0);
b3Assert(0);
}
sData.m_positionAttribute = glGetAttribLocation(sData.m_shaderProg, "position");
if (sData.m_positionAttribute < 0) {
btAssert(0);
b3Assert(0);
}
sData.m_textureAttribute = glGetAttribLocation(sData.m_shaderProg,"texuv");
if (sData.m_textureAttribute < 0) {
btAssert(0);
b3Assert(0);
}
}
@@ -227,7 +227,7 @@ void display() {
GLint err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
const float timeScale = 0.008f;
@@ -236,30 +236,30 @@ void display() {
glBindVertexArray(sData.m_vertexArrayObject);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
// glBindTexture(GL_TEXTURE_2D,sData.m_texturehandle);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
vec2 p( 0.f,0.f);//?b?0.5f * sinf(timeValue), 0.5f * cosf(timeValue) );
glUniform2fv(sData.m_positionUniform, 1, (const GLfloat *)&p);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
glEnableVertexAttribArray(sData.m_positionAttribute);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
glEnableVertexAttribArray(sData.m_colourAttribute);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
glEnableVertexAttribArray(sData.m_textureAttribute);
@@ -267,18 +267,18 @@ void display() {
glVertexAttribPointer(sData.m_colourAttribute , 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)sizeof(vec4));
glVertexAttribPointer(sData.m_textureAttribute , 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (const GLvoid *)(sizeof(vec4)+sizeof(vec4)));
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, sData.m_indexBuffer);
//glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
int indexCount = 6;
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
// glDrawElements(GL_TRIANGLES, indexCount, GL_UNSIGNED_INT, 0);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
// glutSwapBuffers();
}
@@ -325,8 +325,8 @@ int main(int argc, char* argv[])
printf("\n");
btgDefaultOpenGLWindow* window = new btgDefaultOpenGLWindow();
window->createWindow(btgWindowConstructionInfo(width,height));
b3gDefaultOpenGLWindow* window = new b3gDefaultOpenGLWindow();
window->createWindow(b3gWindowConstructionInfo(width,height));
window->setWindowTitle("font test");
@@ -347,7 +347,7 @@ int main(int argc, char* argv[])
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
// render.InitShaders();
@@ -356,12 +356,12 @@ int main(int argc, char* argv[])
window->runMainLoop();
// window->setMouseCallback(btDefaultMouseCallback);
// window->setKeyboardCallback(btDefaultKeyboardCallback);
// window->setWheelCallback(btDefaultWheelCallback);
// window->setMouseCallback(b3DefaultMouseCallback);
// window->setKeyboardCallback(b3DefaultKeyboardCallback);
// window->setWheelCallback(b3DefaultWheelCallback);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
int done;
@@ -381,7 +381,7 @@ int main(int argc, char* argv[])
stash = sth_create(fontTextureWidth,fontTextureHeight,renderCallbacks);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
if (!stash)
{
@@ -404,9 +404,9 @@ int main(int argc, char* argv[])
#ifdef LOAD_FONT_FROM_FILE
unsigned char* data;
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
btAssert(fp);
b3Assert(fp);
if (fp)
{
fseek(fp, 0, SEEK_END);
@@ -415,7 +415,7 @@ int main(int argc, char* argv[])
data = (unsigned char*)malloc(datasize);
if (data == NULL)
{
btAssert(0);
b3Assert(0);
return -1;
}
else
@@ -425,18 +425,18 @@ int main(int argc, char* argv[])
}
if (!(droidRegular = sth_add_font_from_memory(stash, data)))
{
btAssert(0);
b3Assert(0);
return -1;
}
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
// Load the remaining truetype fonts directly.
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Italic.ttf");
if (!(droidItalic = sth_add_font(stash,fullFontFileName)))
{
btAssert(0);
b3Assert(0);
return -1;
}
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Bold.ttf");
@@ -444,20 +444,20 @@ int main(int argc, char* argv[])
if (!(droidBold = sth_add_font(stash,fullFontFileName)))
{
btAssert(0);
b3Assert(0);
return -1;
}
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSansJapanese.ttf");
if (!(droidJapanese = sth_add_font(stash,fullFontFileName)))
{
btAssert(0);
b3Assert(0);
return -1;
}
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
#else//LOAD_FONT_FROM_FILE
char* data2 = OpenSansData;
unsigned char* data = (unsigned char*) data2;
@@ -473,17 +473,17 @@ int main(int argc, char* argv[])
{
CProfileManager::Reset();
GLint err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
// glClearColor(0.5f,0.5f,0.5f,1.f);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
window->startRendering();
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
glClearColor(1,1,1,1);//.4, .4, 0.4, 1.0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
@@ -491,40 +491,40 @@ int main(int argc, char* argv[])
//display();
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
if (1)
{
BT_PROFILE("font stash rendering");
B3_PROFILE("font stash rendering");
// Update and render
glEnable(GL_BLEND);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
glDisable(GL_DEPTH_TEST);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
//glColor4ub(255,0,0,255);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
glEnable(GL_BLEND);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
sx = 0; sy = height;
@@ -548,7 +548,7 @@ int main(int argc, char* argv[])
}
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
if (0)
for (int i=0;i<1;i++)
@@ -558,7 +558,7 @@ int main(int argc, char* argv[])
{
//need to save this file as UTF-8 without signature, codepage 650001 in Visual Studio
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
//sth_draw_text(stash, droidJapanese,16.f, dx, dy-36, (const char*) "\xE7\xA7\x81\xE3\x81\xAF\xE3\x82\xAC\xE3\x83\xA9\xE3\x82\xB9\xE3\x82\x92\xE9\xA3\x9F\xE3\x81\xB9\xE3\x82\x89\xE3\x82\x8C\xE3\x81\xBE\xE3\x81\x99\xE3\x80\x82",&dx,
// width,height);//はabcdefghijlkmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890!@#$%^&*()_-+=?/\][{}.,<>`~@#$%^", &dx);
@@ -567,7 +567,7 @@ int main(int argc, char* argv[])
dx = sx;
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
sth_flush_draw(stash);
dx=0;
sth_draw_text(stash, droidRegular,14.f, dx, dy-80, "How does this OpenGL True Type font look? ", &dx,width,height);
@@ -590,7 +590,7 @@ int main(int argc, char* argv[])
sth_flush_draw(stash);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
} else
@@ -599,12 +599,12 @@ int main(int argc, char* argv[])
dy = height;
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
sth_draw_texture(stash, droidRegular, 16.f, 0, 0,width,height, "a", &dx);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
dumpTextureToPng(fontTextureWidth, fontTextureHeight,"newPic.png");
@@ -613,27 +613,27 @@ int main(int argc, char* argv[])
once++;
}
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
sth_end_draw(stash);
glEnable(GL_DEPTH_TEST);
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
//glFinish();
}
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
window->endRendering();
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
{
BT_PROFILE("glFinish");
B3_PROFILE("glFinish");
glFinish();
}
@@ -659,7 +659,7 @@ int main(int argc, char* argv[])
}
err = glGetError();
btAssert(err==GL_NO_ERROR);
b3Assert(err==GL_NO_ERROR);
}