bt -> b3 and BT -> B3 rename for content and filenames

This commit is contained in:
erwin coumans
2013-04-28 23:11:10 -07:00
parent 6bcb5b9d5f
commit 7366e262fd
178 changed files with 5218 additions and 5218 deletions

View File

@@ -30,11 +30,11 @@ subject to the following restrictions:
//#include "../../opencl/gpu_rigidbody_pipeline/btGpuNarrowphaseAndSolver.h"//for m_maxNumObjectCapacity
//#include "../../opencl/gpu_rigidbody_pipeline/b3GpuNarrowphaseAndSolver.h"//for m_maxNumObjectCapacity
static InternalDataRenderer* sData2;
struct btGraphicsInstance
struct b3GraphicsInstance
{
GLuint m_cube_vao;
GLuint m_index_vbo;
@@ -49,7 +49,7 @@ struct btGraphicsInstance
int m_vertexArrayOffset;
int m_primitiveType;
btGraphicsInstance() :m_cube_vao(-1),m_index_vbo(-1),m_numIndices(-1),m_numVertices(-1),m_numGraphicsInstances(0),m_instanceOffset(0),m_vertexArrayOffset(0),m_primitiveType(BT_GL_TRIANGLES),m_texturehandle(0)
b3GraphicsInstance() :m_cube_vao(-1),m_index_vbo(-1),m_numIndices(-1),m_numVertices(-1),m_numGraphicsInstances(0),m_instanceOffset(0),m_vertexArrayOffset(0),m_primitiveType(B3_GL_TRIANGLES),m_texturehandle(0)
{
}
@@ -124,7 +124,7 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
{
if (!m_mouseButton)
{
if (btFabs(deltax)>btFabs(deltay))
if (b3Fabs(deltax)>b3Fabs(deltay))
{
m_azi -= deltax*0.1;
@@ -137,7 +137,7 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
}
} else
{
if (btFabs(deltax)>btFabs(deltay))
if (b3Fabs(deltax)>b3Fabs(deltay))
{
b3Vector3 fwd = m_cameraTargetPosition-m_cameraPosition;
b3Vector3 side = m_cameraUp.cross(fwd);
@@ -158,7 +158,7 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
{
float xDelta = x-m_mouseXpos;
float yDelta = y-m_mouseYpos;
// if (btFabs(xDelta)>btFabs(yDelta))
// if (b3Fabs(xDelta)>b3Fabs(yDelta))
// {
m_azi += xDelta*0.1;
// } else
@@ -191,23 +191,23 @@ struct GLInstanceRendererInternalData* GLInstancingRenderer::getInternalData()
return m_data;
}
void btDefaultWheelCallback(float deltax, float deltay)
void b3DefaultWheelCallback(float deltax, float deltay)
{
if (sData2)
sData2->wheelCallback(deltax,deltay);
}
void btDefaultMouseButtonCallback(int button, int state, float x, float y)
void b3DefaultMouseButtonCallback(int button, int state, float x, float y)
{
if (sData2)
sData2->mouseButtonCallback(button, state, x, y);
}
void btDefaultMouseMoveCallback( float x, float y)
void b3DefaultMouseMoveCallback( float x, float y)
{
if (sData2)
sData2->mouseMoveCallback( x, y);
}
void btDefaultKeyboardCallback(int key, int state)
void b3DefaultKeyboardCallback(int key, int state)
{
}
@@ -535,11 +535,11 @@ void GLInstancingRenderer::writeSingleInstanceTransformToGPU(float* position, fl
glFlush();
char* orgBase = (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_READ_WRITE);
//btGraphicsInstance* gfxObj = m_graphicsInstances[k];
//b3GraphicsInstance* gfxObj = m_graphicsInstances[k];
int totalNumInstances= 0;
for (int k=0;k<m_graphicsInstances.size();k++)
{
btGraphicsInstance* gfxObj = m_graphicsInstances[k];
b3GraphicsInstance* gfxObj = m_graphicsInstances[k];
totalNumInstances+=gfxObj->m_numGraphicsInstances;
}
@@ -581,7 +581,7 @@ void GLInstancingRenderer::writeTransforms()
for (int k=0;k<m_graphicsInstances.size();k++)
{
btGraphicsInstance* gfxObj = m_graphicsInstances[k];
b3GraphicsInstance* gfxObj = m_graphicsInstances[k];
totalNumInstances+=gfxObj->m_numGraphicsInstances;
}
@@ -590,7 +590,7 @@ void GLInstancingRenderer::writeTransforms()
for (int k=0;k<m_graphicsInstances.size();k++)
{
//int k=0;
btGraphicsInstance* gfxObj = m_graphicsInstances[k];
b3GraphicsInstance* gfxObj = m_graphicsInstances[k];
@@ -654,10 +654,10 @@ void GLInstancingRenderer::writeTransforms()
int GLInstancingRenderer::registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
{
btAssert(shapeIndex == (m_graphicsInstances.size()-1));
btAssert(m_graphicsInstances.size()<m_maxNumObjectCapacity-1);
b3Assert(shapeIndex == (m_graphicsInstances.size()-1));
b3Assert(m_graphicsInstances.size()<m_maxNumObjectCapacity-1);
btGraphicsInstance* gfxObj = m_graphicsInstances[shapeIndex];
b3GraphicsInstance* gfxObj = m_graphicsInstances[shapeIndex];
int index = gfxObj->m_numGraphicsInstances + gfxObj->m_instanceOffset;
@@ -689,12 +689,12 @@ int GLInstancingRenderer::registerGraphicsInstance(int shapeIndex, const float*
int GLInstancingRenderer::registerShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType)
{
btGraphicsInstance* gfxObj = new btGraphicsInstance;
b3GraphicsInstance* gfxObj = new b3GraphicsInstance;
gfxObj->m_primitiveType = primitiveType;
if (m_graphicsInstances.size())
{
btGraphicsInstance* prevObj = m_graphicsInstances[m_graphicsInstances.size()-1];
b3GraphicsInstance* prevObj = m_graphicsInstances[m_graphicsInstances.size()-1];
gfxObj->m_instanceOffset = prevObj->m_instanceOffset + prevObj->m_numGraphicsInstances;
gfxObj->m_vertexArrayOffset = prevObj->m_vertexArrayOffset + prevObj->m_numVertices;
} else
@@ -814,7 +814,7 @@ void GLInstancingRenderer::init()
assert(err==GL_NO_ERROR);
{
BT_PROFILE("texture");
B3_PROFILE("texture");
if(m_textureenabled)
{
if(!m_textureinitialized)
@@ -918,7 +918,7 @@ void GLInstancingRenderer::init()
}
void btCreateFrustum(
void b3CreateFrustum(
float left,
float right,
float bottom,
@@ -952,7 +952,7 @@ void btCreateFrustum(
void btCreateLookAt(const b3Vector3& eye, const b3Vector3& center,const b3Vector3& up, GLfloat result[16])
void b3CreateLookAt(const b3Vector3& eye, const b3Vector3& center,const b3Vector3& up, GLfloat result[16])
{
b3Vector3 f = (center - eye).normalized();
b3Vector3 u = up.normalized();
@@ -1049,13 +1049,13 @@ void GLInstancingRenderer::updateCamera()
if (m_glutScreenWidth > m_glutScreenHeight)
{
btCreateFrustum(-aspect * m_frustumZNear, aspect * m_frustumZNear, -m_frustumZNear, m_frustumZNear, m_frustumZNear, m_frustumZFar,projectionMatrix);
b3CreateFrustum(-aspect * m_frustumZNear, aspect * m_frustumZNear, -m_frustumZNear, m_frustumZNear, m_frustumZNear, m_frustumZFar,projectionMatrix);
} else
{
btCreateFrustum(-aspect * m_frustumZNear, aspect * m_frustumZNear, -m_frustumZNear, m_frustumZNear, m_frustumZNear, m_frustumZFar,projectionMatrix);
b3CreateFrustum(-aspect * m_frustumZNear, aspect * m_frustumZNear, -m_frustumZNear, m_frustumZNear, m_frustumZNear, m_frustumZFar,projectionMatrix);
}
btCreateLookAt(m_data->m_cameraPosition,m_data->m_cameraTargetPosition,m_data->m_cameraUp,modelviewMatrix);
b3CreateLookAt(m_data->m_cameraPosition,m_data->m_cameraTargetPosition,m_data->m_cameraUp,modelviewMatrix);
}
@@ -1108,7 +1108,7 @@ void GLInstancingRenderer::getMouseDirection(float* dir, int x, int y)
float bottom = -1.f;
float nearPlane = 1.f;
float tanFov = (top-bottom)*0.5f / nearPlane;
float fov = b3Scalar(2.0) * btAtan(tanFov);
float fov = b3Scalar(2.0) * b3Atan(tanFov);
b3Vector3 rayFrom = m_data->m_cameraPosition;
b3Vector3 rayForward = (m_data->m_cameraTargetPosition-m_data->m_cameraPosition);
@@ -1156,10 +1156,10 @@ void GLInstancingRenderer::getMouseDirection(float* dir, int x, int y)
void GLInstancingRenderer::RenderScene(void)
{
BT_PROFILE("GLInstancingRenderer::RenderScene");
B3_PROFILE("GLInstancingRenderer::RenderScene");
{
BT_PROFILE("init");
B3_PROFILE("init");
init();
}
@@ -1167,7 +1167,7 @@ void GLInstancingRenderer::RenderScene(void)
assert(err==GL_NO_ERROR);
{
BT_PROFILE("updateCamera");
B3_PROFILE("updateCamera");
updateCamera();
}
err = glGetError();
@@ -1200,7 +1200,7 @@ void GLInstancingRenderer::RenderScene(void)
// glBindBuffer(GL_ARRAY_BUFFER, 0);
{
BT_PROFILE("glFlush2");
B3_PROFILE("glFlush2");
glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo);
glFlush();
@@ -1226,7 +1226,7 @@ void GLInstancingRenderer::RenderScene(void)
for (int i=0;i<m_graphicsInstances.size();i++)
{
btGraphicsInstance* gfxObj = m_graphicsInstances[i];
b3GraphicsInstance* gfxObj = m_graphicsInstances[i];
if (gfxObj->m_numGraphicsInstances)
{
// int myOffset = gfxObj->m_instanceOffset*4*sizeof(float);
@@ -1272,7 +1272,7 @@ void GLInstancingRenderer::RenderScene(void)
{
BT_PROFILE("glFlush");
B3_PROFILE("glFlush");
glFlush();
}
@@ -1281,9 +1281,9 @@ void GLInstancingRenderer::RenderScene(void)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gfxObj->m_index_vbo);
{
BT_PROFILE("glDrawElementsInstanced");
B3_PROFILE("glDrawElementsInstanced");
if (gfxObj->m_primitiveType==BT_GL_POINTS)
if (gfxObj->m_primitiveType==B3_GL_POINTS)
{
glUseProgram(instancingShaderPointSprite);
glUniformMatrix4fv(ProjectionMatrixPointSprite, 1, false, &projectionMatrix[0]);
@@ -1321,7 +1321,7 @@ void GLInstancingRenderer::RenderScene(void)
err = glGetError();
assert(err==GL_NO_ERROR);
{
BT_PROFILE("glUseProgram(0);");
B3_PROFILE("glUseProgram(0);");
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER,0);
glBindVertexArray(0);