bt -> b3 and BT -> B3 rename for content and filenames
This commit is contained in:
@@ -1,8 +1,8 @@
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#include "Bullet2GpuDemo.h"
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#include "../btGpuDynamicsWorld.h"
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#include "../b3GpuDynamicsWorld.h"
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#include "GpuRigidBodyDemoInternalData.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "gpu_rigidbody/host/btRigidBody.h"
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#include "BulletCollision/CollisionShapes/b3BoxShape.h"
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#include "gpu_rigidbody/host/b3RigidBody.h"
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void Bullet2GpuDemo::setupScene(const ConstructionInfo& ci)
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{
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@@ -10,14 +10,14 @@ void Bullet2GpuDemo::setupScene(const ConstructionInfo& ci)
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// m_data->m_np = np;
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// m_data->m_bp = bp;
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// m_data->m_rigidBodyPipeline
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m_gpuDynamicsWorld = new btGpuDynamicsWorld(m_data->m_bp,m_data->m_np,m_data->m_rigidBodyPipeline);
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m_gpuDynamicsWorld = new b3GpuDynamicsWorld(m_data->m_bp,m_data->m_np,m_data->m_rigidBodyPipeline);
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btVector3 halfExtents(100,1,100);
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btBoxShape* boxShape = new btBoxShape(halfExtents);
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btVector3 localInertia;
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btScalar mass=1.f;
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b3Vector3 halfExtents(100,1,100);
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b3BoxShape* boxShape = new b3BoxShape(halfExtents);
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b3Vector3 localInertia;
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b3Scalar mass=1.f;
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boxShape->calculateLocalInertia(mass,localInertia);
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btRigidBody* body = new btRigidBody(mass,0,boxShape,localInertia);
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b3RigidBody* body = new b3RigidBody(mass,0,boxShape,localInertia);
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m_gpuDynamicsWorld->addRigidBody(body);
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}
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@@ -7,7 +7,7 @@ class Bullet2GpuDemo : public GpuRigidBodyDemo
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{
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protected:
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class btGpuDynamicsWorld* m_gpuDynamicsWorld;
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class b3GpuDynamicsWorld* m_gpuDynamicsWorld;
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public:
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@@ -14,8 +14,8 @@ subject to the following restrictions:
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*/
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#include "btCpuDynamicsWorld.h"
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#include "btGpuDynamicsWorld.h"
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#include "b3CpuDynamicsWorld.h"
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#include "b3GpuDynamicsWorld.h"
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#define SCALING 1.
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@@ -27,20 +27,20 @@ subject to the following restrictions:
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#include "GpuDemo.h"
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//#include "GlutStuff.h"
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///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
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//#include "btBulletDynamicsCommon.h"
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///b3BulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
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//#include "b3BulletDynamicsCommon.h"
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#include "BulletCollision/CollisionShapes/btTriangleMesh.h"
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#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
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#include "BulletCollision/CollisionShapes/b3TriangleMesh.h"
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#include "BulletCollision/CollisionShapes/b3BvhTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/b3SphereShape.h"
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#include "BulletCollision/CollisionShapes/b3ConvexHullShape.h"
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#include "BulletCollision/CollisionShapes/b3BoxShape.h"
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#include "BulletCollision/CollisionShapes/b3CompoundShape.h"
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#include "BulletCollision/CollisionShapes/b3StaticPlaneShape.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "LinearMath/btDefaultMotionState.h"
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#include "BulletDynamics/Dynamics/b3RigidBody.h"
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#include "LinearMath/b3DefaultMotionState.h"
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#include "LinearMath/b3Quickprof.h"
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@@ -61,7 +61,7 @@ void GpuDemo::clientMoveAndDisplay()
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if (once)
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{
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once=false;
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btDefaultSerializer* serializer = new btDefaultSerializer();
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b3DefaultSerializer* serializer = new b3DefaultSerializer();
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m_dynamicsWorld->serialize(serializer);
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FILE* file = fopen("testFile.bullet","wb");
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@@ -103,7 +103,7 @@ void SpheresDemo::setupScene(const ConstructionInfo& ci)
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if (1)
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{
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btSphereShape* sphere = new btSphereShape(1);
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b3SphereShape* sphere = new b3SphereShape(1);
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m_collisionShapes.push_back(sphere);
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/// Create Dynamic Objects
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@@ -129,9 +129,9 @@ void SpheresDemo::setupScene(const ConstructionInfo& ci)
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float gapZ =ci.gapZ;
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for(int j = 0;j<sizeZ;j++)
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{
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//btCollisionShape* shape = k==0? boxShape : colShape;
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//b3CollisionShape* shape = k==0? boxShape : colShape;
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btCollisionShape* shape = sphere;
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b3CollisionShape* shape = sphere;
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b3Scalar mass = 1;
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@@ -152,9 +152,9 @@ void SpheresDemo::setupScene(const ConstructionInfo& ci)
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//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
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btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
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btRigidBody* body = new btRigidBody(rbInfo);
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b3DefaultMotionState* myMotionState = new b3DefaultMotionState(startTransform);
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b3RigidBody::b3RigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
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b3RigidBody* body = new b3RigidBody(rbInfo);
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m_dynamicsWorld->addRigidBody(body);
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@@ -167,10 +167,10 @@ void SpheresDemo::setupScene(const ConstructionInfo& ci)
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b3Vector3 planeNormal(0,1,0);
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b3Scalar planeConstant=0;
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btCollisionShape* shape = new btStaticPlaneShape(planeNormal,planeConstant);
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//btBoxShape* plane = new btBoxShape(b3Vector3(100,1,100));
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b3CollisionShape* shape = new b3StaticPlaneShape(planeNormal,planeConstant);
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//b3BoxShape* plane = new b3BoxShape(b3Vector3(100,1,100));
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//plane->initializePolyhedralFeatures();
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//btSphereShape* shape = new btSphereShape(1000);
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//b3SphereShape* shape = new b3SphereShape(1000);
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b3Scalar mass(0.);
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@@ -184,9 +184,9 @@ void SpheresDemo::setupScene(const ConstructionInfo& ci)
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groundTransform.setOrigin(b3Vector3(0,0,0));
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//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
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btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
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btRigidBody* body = new btRigidBody(rbInfo);
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b3DefaultMotionState* myMotionState = new b3DefaultMotionState(groundTransform);
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b3RigidBody::b3RigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
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b3RigidBody* body = new b3RigidBody(rbInfo);
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//add the body to the dynamics world
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m_dynamicsWorld->addRigidBody(body);
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@@ -197,12 +197,12 @@ void SpheresDemo::setupScene(const ConstructionInfo& ci)
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void GpuCompoundDemo::setupScene(const ConstructionInfo& ci)
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{
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btCollisionShape* groundShape =0;
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// btCollisionShape* groundShape = new btStaticPlaneShape(b3Vector3(0,1,0),50);
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b3CollisionShape* groundShape =0;
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// b3CollisionShape* groundShape = new b3StaticPlaneShape(b3Vector3(0,1,0),50);
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if (ci.m_useConcaveMesh)
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{
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btTriangleMesh* meshInterface = new btTriangleMesh();
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b3TriangleMesh* meshInterface = new b3TriangleMesh();
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b3AlignedObjectArray<b3Vector3> concaveVertices;
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concaveVertices.push_back(b3Vector3(0,-20,0));
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@@ -217,16 +217,16 @@ void GpuCompoundDemo::setupScene(const ConstructionInfo& ci)
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meshInterface->addTriangle(concaveVertices[0],concaveVertices[4],concaveVertices[1],true);
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#if 0
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groundShape = new btBvhTriangleMeshShape(meshInterface,true);//btStaticPlaneShape(b3Vector3(0,1,0),50);
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groundShape = new b3BvhTriangleMeshShape(meshInterface,true);//b3StaticPlaneShape(b3Vector3(0,1,0),50);
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#else
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btBoxShape* shape =new btBoxShape(b3Vector3(b3Scalar(250.),b3Scalar(10.),b3Scalar(250.)));
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b3BoxShape* shape =new b3BoxShape(b3Vector3(b3Scalar(250.),b3Scalar(10.),b3Scalar(250.)));
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shape->initializePolyhedralFeatures();
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groundShape = shape;
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#endif
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} else
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{
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groundShape = new btBoxShape(b3Vector3(b3Scalar(250.),b3Scalar(50.),b3Scalar(250.)));
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groundShape = new b3BoxShape(b3Vector3(b3Scalar(250.),b3Scalar(50.),b3Scalar(250.)));
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}
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m_collisionShapes.push_back(groundShape);
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@@ -248,9 +248,9 @@ void GpuCompoundDemo::setupScene(const ConstructionInfo& ci)
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groundShape->calculateLocalInertia(mass,localInertia);
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//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
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btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
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btRigidBody* body = new btRigidBody(rbInfo);
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b3DefaultMotionState* myMotionState = new b3DefaultMotionState(groundTransform);
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b3RigidBody::b3RigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
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b3RigidBody* body = new b3RigidBody(rbInfo);
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//add the body to the dynamics world
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m_dynamicsWorld->addRigidBody(body);
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@@ -272,14 +272,14 @@ void GpuCompoundDemo::setupScene(const ConstructionInfo& ci)
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vertices.push_back(b3Vector3(-1,-1,1));
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#if 0
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btPolyhedralConvexShape* colShape = new btConvexHullShape(&vertices[0].getX(),vertices.size());
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b3PolyhedralConvexShape* colShape = new b3ConvexHullShape(&vertices[0].getX(),vertices.size());
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colShape->initializePolyhedralFeatures();
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#else
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btCompoundShape* compoundShape = 0;
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b3CompoundShape* compoundShape = 0;
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{
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btPolyhedralConvexShape* colShape = new btConvexHullShape(&vertices[0].getX(),vertices.size());
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b3PolyhedralConvexShape* colShape = new b3ConvexHullShape(&vertices[0].getX(),vertices.size());
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colShape->initializePolyhedralFeatures();
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compoundShape = new btCompoundShape();
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compoundShape = new b3CompoundShape();
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b3Transform tr;
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tr.setIdentity();
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tr.setOrigin(b3Vector3(0,-1,0));
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@@ -289,18 +289,18 @@ void GpuCompoundDemo::setupScene(const ConstructionInfo& ci)
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tr.setOrigin(b3Vector3(2,0,0));
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compoundShape->addChildShape(tr,colShape);
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}
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btCollisionShape* colShape = compoundShape;
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b3CollisionShape* colShape = compoundShape;
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#endif
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btPolyhedralConvexShape* boxShape = new btBoxShape(b3Vector3(SCALING*1,SCALING*1,SCALING*1));
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b3PolyhedralConvexShape* boxShape = new b3BoxShape(b3Vector3(SCALING*1,SCALING*1,SCALING*1));
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boxShape->initializePolyhedralFeatures();
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//btCollisionShape* colShape = new btSphereShape(b3Scalar(1.));
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//b3CollisionShape* colShape = new b3SphereShape(b3Scalar(1.));
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m_collisionShapes.push_back(colShape);
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m_collisionShapes.push_back(boxShape);
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@@ -329,9 +329,9 @@ void GpuCompoundDemo::setupScene(const ConstructionInfo& ci)
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float gapZ = !ci.m_useConcaveMesh&&k==0? 3.05 : ci.gapZ;
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for(int j = 0;j<sizeZ;j++)
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{
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//btCollisionShape* shape = k==0? boxShape : colShape;
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//b3CollisionShape* shape = k==0? boxShape : colShape;
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btCollisionShape* shape = colShape;
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b3CollisionShape* shape = colShape;
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b3Scalar mass = 1;
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@@ -352,9 +352,9 @@ void GpuCompoundDemo::setupScene(const ConstructionInfo& ci)
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//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
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btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
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btRigidBody* body = new btRigidBody(rbInfo);
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b3DefaultMotionState* myMotionState = new b3DefaultMotionState(startTransform);
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b3RigidBody::b3RigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
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b3RigidBody* body = new b3RigidBody(rbInfo);
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m_dynamicsWorld->addRigidBody(body);
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@@ -368,12 +368,12 @@ void GpuCompoundDemo::setupScene(const ConstructionInfo& ci)
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void GpuBoxDemo::setupScene(const ConstructionInfo& ci)
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{
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btCollisionShape* groundShape =0;
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// btCollisionShape* groundShape = new btStaticPlaneShape(b3Vector3(0,1,0),50);
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b3CollisionShape* groundShape =0;
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// b3CollisionShape* groundShape = new b3StaticPlaneShape(b3Vector3(0,1,0),50);
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if (ci.m_useConcaveMesh)
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{
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btTriangleMesh* meshInterface = new btTriangleMesh();
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b3TriangleMesh* meshInterface = new b3TriangleMesh();
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b3AlignedObjectArray<b3Vector3> concaveVertices;
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concaveVertices.push_back(b3Vector3(0,-20,0));
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@@ -388,16 +388,16 @@ void GpuBoxDemo::setupScene(const ConstructionInfo& ci)
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meshInterface->addTriangle(concaveVertices[0],concaveVertices[4],concaveVertices[1],true);
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#if 0
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groundShape = new btBvhTriangleMeshShape(meshInterface,true);//btStaticPlaneShape(b3Vector3(0,1,0),50);
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groundShape = new b3BvhTriangleMeshShape(meshInterface,true);//b3StaticPlaneShape(b3Vector3(0,1,0),50);
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#else
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btBoxShape* shape =new btBoxShape(b3Vector3(b3Scalar(250.),b3Scalar(10.),b3Scalar(250.)));
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b3BoxShape* shape =new b3BoxShape(b3Vector3(b3Scalar(250.),b3Scalar(10.),b3Scalar(250.)));
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shape->initializePolyhedralFeatures();
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groundShape = shape;
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#endif
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} else
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{
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groundShape = new btBoxShape(b3Vector3(b3Scalar(250.),b3Scalar(50.),b3Scalar(250.)));
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groundShape = new b3BoxShape(b3Vector3(b3Scalar(250.),b3Scalar(50.),b3Scalar(250.)));
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}
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m_collisionShapes.push_back(groundShape);
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@@ -419,9 +419,9 @@ void GpuBoxDemo::setupScene(const ConstructionInfo& ci)
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groundShape->calculateLocalInertia(mass,localInertia);
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//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
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btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
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btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
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btRigidBody* body = new btRigidBody(rbInfo);
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b3DefaultMotionState* myMotionState = new b3DefaultMotionState(groundTransform);
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b3RigidBody::b3RigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia);
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b3RigidBody* body = new b3RigidBody(rbInfo);
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//add the body to the dynamics world
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m_dynamicsWorld->addRigidBody(body);
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@@ -443,14 +443,14 @@ void GpuBoxDemo::setupScene(const ConstructionInfo& ci)
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vertices.push_back(b3Vector3(-1,-1,1));
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#if 1
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btPolyhedralConvexShape* colShape = new btConvexHullShape(&vertices[0].getX(),vertices.size());
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b3PolyhedralConvexShape* colShape = new b3ConvexHullShape(&vertices[0].getX(),vertices.size());
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colShape->initializePolyhedralFeatures();
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#else
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btCompoundShape* compoundShape = 0;
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b3CompoundShape* compoundShape = 0;
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{
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btPolyhedralConvexShape* colShape = new btConvexHullShape(&vertices[0].getX(),vertices.size());
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b3PolyhedralConvexShape* colShape = new b3ConvexHullShape(&vertices[0].getX(),vertices.size());
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colShape->initializePolyhedralFeatures();
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compoundShape = new btCompoundShape();
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compoundShape = new b3CompoundShape();
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b3Transform tr;
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tr.setIdentity();
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tr.setOrigin(b3Vector3(0,-1,0));
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@@ -460,18 +460,18 @@ void GpuBoxDemo::setupScene(const ConstructionInfo& ci)
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tr.setOrigin(b3Vector3(2,0,0));
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compoundShape->addChildShape(tr,colShape);
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}
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btCollisionShape* colShape = compoundShape;
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b3CollisionShape* colShape = compoundShape;
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#endif
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btPolyhedralConvexShape* boxShape = new btBoxShape(b3Vector3(SCALING*1,SCALING*1,SCALING*1));
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b3PolyhedralConvexShape* boxShape = new b3BoxShape(b3Vector3(SCALING*1,SCALING*1,SCALING*1));
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boxShape->initializePolyhedralFeatures();
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//btCollisionShape* colShape = new btSphereShape(b3Scalar(1.));
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//b3CollisionShape* colShape = new b3SphereShape(b3Scalar(1.));
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m_collisionShapes.push_back(colShape);
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m_collisionShapes.push_back(boxShape);
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@@ -500,9 +500,9 @@ void GpuBoxDemo::setupScene(const ConstructionInfo& ci)
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float gapZ = !ci.m_useConcaveMesh&&k==0? 3.05 : ci.gapZ;
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for(int j = 0;j<sizeZ;j++)
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{
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//btCollisionShape* shape = k==0? boxShape : colShape;
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//b3CollisionShape* shape = k==0? boxShape : colShape;
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btCollisionShape* shape = colShape;
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b3CollisionShape* shape = colShape;
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b3Scalar mass = 1;
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@@ -523,9 +523,9 @@ void GpuBoxDemo::setupScene(const ConstructionInfo& ci)
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|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
b3DefaultMotionState* myMotionState = new b3DefaultMotionState(startTransform);
|
||||
b3RigidBody::b3RigidBodyConstructionInfo rbInfo(mass,myMotionState,shape,localInertia);
|
||||
b3RigidBody* body = new b3RigidBody(rbInfo);
|
||||
|
||||
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
@@ -546,10 +546,10 @@ void GpuDemo::initPhysics(const ConstructionInfo& ci)
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
if (ci.useOpenCL)
|
||||
{
|
||||
m_dynamicsWorld = new btGpuDynamicsWorld(ci.preferredOpenCLPlatformIndex,ci.preferredOpenCLDeviceIndex);
|
||||
m_dynamicsWorld = new b3GpuDynamicsWorld(ci.preferredOpenCLPlatformIndex,ci.preferredOpenCLDeviceIndex);
|
||||
} else
|
||||
{
|
||||
m_dynamicsWorld = new btCpuDynamicsWorld();
|
||||
m_dynamicsWorld = new b3CpuDynamicsWorld();
|
||||
}
|
||||
|
||||
|
||||
@@ -581,8 +581,8 @@ void GpuDemo::exitPhysics()
|
||||
{
|
||||
for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
b3CollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
b3RigidBody* body = b3RigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
@@ -595,7 +595,7 @@ void GpuDemo::exitPhysics()
|
||||
//delete collision shapes
|
||||
for (int j=0;j<m_collisionShapes.size();j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
b3CollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
@@ -19,14 +19,14 @@ subject to the following restrictions:
|
||||
#include "Bullet3Common/b3AlignedObjectArray.h"
|
||||
|
||||
|
||||
class btBroadphaseInterface;
|
||||
class btCollisionShape;
|
||||
class b3BroadphaseInterface;
|
||||
class b3CollisionShape;
|
||||
class b3OverlappingPairCache;
|
||||
class btCollisionDispatcher;
|
||||
class btConstraintSolver;
|
||||
struct btCollisionAlgorithmCreateFunc;
|
||||
class btDefaultCollisionConfiguration;
|
||||
class btDynamicsWorld;
|
||||
class b3CollisionDispatcher;
|
||||
class b3ConstraintSolver;
|
||||
struct b3CollisionAlgorithmCreateFunc;
|
||||
class b3DefaultCollisionConfiguration;
|
||||
class b3DynamicsWorld;
|
||||
class GLInstancingRenderer;
|
||||
|
||||
///GpuDemo is good starting point for learning the code base and porting.
|
||||
@@ -38,10 +38,10 @@ class GpuDemo
|
||||
|
||||
protected:
|
||||
|
||||
btDynamicsWorld* m_dynamicsWorld;
|
||||
b3DynamicsWorld* m_dynamicsWorld;
|
||||
|
||||
//keep the collision shapes, for deletion/cleanup
|
||||
b3AlignedObjectArray<btCollisionShape*> m_collisionShapes;
|
||||
b3AlignedObjectArray<b3CollisionShape*> m_collisionShapes;
|
||||
|
||||
float getDeltaTimeInSeconds()
|
||||
{
|
||||
@@ -99,7 +99,7 @@ public:
|
||||
|
||||
virtual void exitPhysics();
|
||||
|
||||
virtual const btDynamicsWorld* getDynamicsWorld() const
|
||||
virtual const b3DynamicsWorld* getDynamicsWorld() const
|
||||
{
|
||||
return m_dynamicsWorld;
|
||||
}
|
||||
|
||||
@@ -2,18 +2,18 @@
|
||||
#include "OpenGL3CoreRenderer.h"
|
||||
#include "OpenGLWindow/GLInstancingRenderer.h"
|
||||
#include "OpenGLWindow/ShapeData.h"
|
||||
//#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
||||
//#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
//#include "BulletDynamics/Dynamics/b3DiscreteDynamicsWorld.h"
|
||||
//#include "BulletCollision/CollisionDispatch/b3CollisionObject.h"
|
||||
#include "Bullet3Common/b3Quickprof.h"
|
||||
|
||||
/*#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btConvexPolyhedron.h"
|
||||
#include "BulletCollision/CollisionShapes/btConvexHullShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btBoxShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
|
||||
/*#include "BulletCollision/CollisionShapes/b3BvhTriangleMeshShape.h"
|
||||
#include "BulletCollision/CollisionShapes/b3ConvexPolyhedron.h"
|
||||
#include "BulletCollision/CollisionShapes/b3ConvexHullShape.h"
|
||||
#include "BulletCollision/CollisionShapes/b3CollisionShape.h"
|
||||
#include "BulletCollision/CollisionShapes/b3BoxShape.h"
|
||||
#include "BulletCollision/CollisionShapes/b3CompoundShape.h"
|
||||
#include "BulletCollision/CollisionShapes/b3SphereShape.h"
|
||||
#include "BulletCollision/CollisionShapes/b3StaticPlaneShape.h"
|
||||
|
||||
#include "../../rendering/WavefrontObjLoader/objLoader.h"
|
||||
*/
|
||||
@@ -61,7 +61,7 @@ struct GraphicsShape
|
||||
|
||||
|
||||
|
||||
GraphicsShape* createGraphicsShapeFromConvexHull(const btConvexPolyhedron* utilPtr)
|
||||
GraphicsShape* createGraphicsShapeFromConvexHull(const b3ConvexPolyhedron* utilPtr)
|
||||
{
|
||||
|
||||
b3AlignedObjectArray<GraphicsVertex>* vertices = new b3AlignedObjectArray<GraphicsVertex>;
|
||||
@@ -71,7 +71,7 @@ GraphicsShape* createGraphicsShapeFromConvexHull(const btConvexPolyhedron* utilP
|
||||
b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
|
||||
for (int f=0;f<utilPtr->m_faces.size();f++)
|
||||
{
|
||||
const btFace& face = utilPtr->m_faces[f];
|
||||
const b3Face& face = utilPtr->m_faces[f];
|
||||
b3Vector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
|
||||
if (face.m_indices.size()>2)
|
||||
{
|
||||
@@ -124,7 +124,7 @@ GraphicsShape* createGraphicsShapeFromConvexHull(const btConvexPolyhedron* utilP
|
||||
}
|
||||
}
|
||||
|
||||
GraphicsShape* createGraphicsShapeFromCompoundShape(btCompoundShape* compound)
|
||||
GraphicsShape* createGraphicsShapeFromCompoundShape(b3CompoundShape* compound)
|
||||
{
|
||||
GraphicsShape* gfxShape = new GraphicsShape();
|
||||
b3AlignedObjectArray<GraphicsVertex>* vertexArray = new b3AlignedObjectArray<GraphicsVertex>;
|
||||
@@ -135,13 +135,13 @@ GraphicsShape* createGraphicsShapeFromCompoundShape(btCompoundShape* compound)
|
||||
//create a graphics shape for each child, combine them into a single graphics shape using their child transforms
|
||||
for (int i=0;i<compound->getNumChildShapes();i++)
|
||||
{
|
||||
btAssert(compound->getChildShape(i)->isPolyhedral());
|
||||
b3Assert(compound->getChildShape(i)->isPolyhedral());
|
||||
if (compound->getChildShape(i)->isPolyhedral())
|
||||
{
|
||||
btPolyhedralConvexShape* convexHull = (btPolyhedralConvexShape*) compound->getChildShape(i);
|
||||
b3PolyhedralConvexShape* convexHull = (b3PolyhedralConvexShape*) compound->getChildShape(i);
|
||||
b3Transform tr = compound->getChildTransform(i);
|
||||
|
||||
const btConvexPolyhedron* polyhedron = convexHull->getConvexPolyhedron();
|
||||
const b3ConvexPolyhedron* polyhedron = convexHull->getConvexPolyhedron();
|
||||
GraphicsShape* childGfxShape = createGraphicsShapeFromConvexHull(polyhedron);
|
||||
int baseIndex = vertexArray->size();
|
||||
|
||||
@@ -173,8 +173,8 @@ GraphicsShape* createGraphicsShapeFromCompoundShape(btCompoundShape* compound)
|
||||
}
|
||||
}
|
||||
|
||||
btPolyhedralConvexShape* convexHull = (btPolyhedralConvexShape*) compound->getChildShape(0);
|
||||
const btConvexPolyhedron* polyhedron = convexHull->getConvexPolyhedron();
|
||||
b3PolyhedralConvexShape* convexHull = (b3PolyhedralConvexShape*) compound->getChildShape(0);
|
||||
const b3ConvexPolyhedron* polyhedron = convexHull->getConvexPolyhedron();
|
||||
GraphicsShape* childGfxShape = createGraphicsShapeFromConvexHull(polyhedron);
|
||||
|
||||
gfxShape->m_indices = &indexArray->at(0);
|
||||
@@ -189,7 +189,7 @@ GraphicsShape* createGraphicsShapeFromCompoundShape(btCompoundShape* compound)
|
||||
return gfxShape;
|
||||
}
|
||||
|
||||
GraphicsShape* createGraphicsShapeFromConcaveMesh(const btBvhTriangleMeshShape* trimesh)
|
||||
GraphicsShape* createGraphicsShapeFromConcaveMesh(const b3BvhTriangleMeshShape* trimesh)
|
||||
{
|
||||
|
||||
b3AlignedObjectArray<GraphicsVertex>* vertices = new b3AlignedObjectArray<GraphicsVertex>;
|
||||
@@ -425,15 +425,15 @@ GraphicsShape* createGraphicsShapeFromWavefrontObj(objLoader* obj)
|
||||
|
||||
|
||||
//very incomplete conversion from physics to graphics
|
||||
void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOnly, int numObjects, btCollisionObject** colObjArray)
|
||||
void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOnly, int numObjects, b3CollisionObject** colObjArray)
|
||||
{
|
||||
///@todo: we need to sort the objects based on collision shape type, so we can share instances
|
||||
BT_PROFILE("graphics_from_physics");
|
||||
B3_PROFILE("graphics_from_physics");
|
||||
|
||||
int strideInBytes = sizeof(float)*9;
|
||||
|
||||
int prevGraphicsShapeIndex = -1;
|
||||
btCollisionShape* prevShape = 0;
|
||||
b3CollisionShape* prevShape = 0;
|
||||
|
||||
|
||||
int numColObj = numObjects;
|
||||
@@ -444,7 +444,7 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
|
||||
|
||||
for (int i=0;i<numColObj;i++)
|
||||
{
|
||||
btCollisionObject* colObj = colObjArray[i];
|
||||
b3CollisionObject* colObj = colObjArray[i];
|
||||
|
||||
b3Vector3 pos = colObj->getWorldTransform().getOrigin();
|
||||
b3Quaternion orn = colObj->getWorldTransform().getRotation();
|
||||
@@ -470,8 +470,8 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
|
||||
{
|
||||
if (colObj->getCollisionShape()->isPolyhedral())
|
||||
{
|
||||
btPolyhedralConvexShape* polyShape = (btPolyhedralConvexShape*)colObj->getCollisionShape();
|
||||
const btConvexPolyhedron* pol = polyShape->getConvexPolyhedron();
|
||||
b3PolyhedralConvexShape* polyShape = (b3PolyhedralConvexShape*)colObj->getCollisionShape();
|
||||
const b3ConvexPolyhedron* pol = polyShape->getConvexPolyhedron();
|
||||
GraphicsShape* gfxShape = createGraphicsShapeFromConvexHull(pol);
|
||||
|
||||
prevGraphicsShapeIndex = renderer.registerShape(&gfxShape->m_vertices[0],gfxShape->m_numvertices,gfxShape->m_indices,gfxShape->m_numIndices);
|
||||
@@ -482,7 +482,7 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
|
||||
{
|
||||
if (colObj->getCollisionShape()->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
|
||||
{
|
||||
btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*) colObj->getCollisionShape();
|
||||
b3BvhTriangleMeshShape* trimesh = (b3BvhTriangleMeshShape*) colObj->getCollisionShape();
|
||||
GraphicsShape* gfxShape = createGraphicsShapeFromConcaveMesh(trimesh);
|
||||
prevGraphicsShapeIndex = renderer.registerShape(&gfxShape->m_vertices[0],gfxShape->m_numvertices,gfxShape->m_indices,gfxShape->m_numIndices);
|
||||
prevShape = colObj->getCollisionShape();
|
||||
@@ -492,7 +492,7 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
|
||||
{
|
||||
if (colObj->getCollisionShape()->getShapeType()==COMPOUND_SHAPE_PROXYTYPE)
|
||||
{
|
||||
btCompoundShape* compound = (btCompoundShape*) colObj->getCollisionShape();
|
||||
b3CompoundShape* compound = (b3CompoundShape*) colObj->getCollisionShape();
|
||||
GraphicsShape* gfxShape = createGraphicsShapeFromCompoundShape(compound);
|
||||
if (gfxShape)
|
||||
{
|
||||
@@ -508,11 +508,11 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
|
||||
{
|
||||
if (colObj->getCollisionShape()->getShapeType()==SPHERE_SHAPE_PROXYTYPE)
|
||||
{
|
||||
btSphereShape* sphere = (btSphereShape*) colObj->getCollisionShape();
|
||||
b3SphereShape* sphere = (b3SphereShape*) colObj->getCollisionShape();
|
||||
b3Scalar radius = sphere->getRadius();
|
||||
|
||||
//btConvexHullShape* spherePoly = new btConvexHullShape(
|
||||
//const btConvexPolyhedron* pol = polyShape->getConvexPolyhedron();
|
||||
//b3ConvexHullShape* spherePoly = new b3ConvexHullShape(
|
||||
//const b3ConvexPolyhedron* pol = polyShape->getConvexPolyhedron();
|
||||
|
||||
/*
|
||||
objLoader loader;
|
||||
@@ -572,7 +572,7 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
|
||||
{
|
||||
int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
|
||||
int numIndices = sizeof(point_sphere_indices)/sizeof(int);
|
||||
prevGraphicsShapeIndex = renderer.registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,BT_GL_POINTS);
|
||||
prevGraphicsShapeIndex = renderer.registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS);
|
||||
} else
|
||||
{
|
||||
if (radius>=10)
|
||||
@@ -599,7 +599,7 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
|
||||
{
|
||||
if (colObj->getCollisionShape()->getShapeType()==STATIC_PLANE_PROXYTYPE)
|
||||
{
|
||||
btStaticPlaneShape* plane= (btStaticPlaneShape*) colObj->getCollisionShape();
|
||||
b3StaticPlaneShape* plane= (b3StaticPlaneShape*) colObj->getCollisionShape();
|
||||
prevShape = colObj->getCollisionShape();
|
||||
|
||||
//plane->getPlaneNormal()
|
||||
@@ -624,7 +624,7 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
|
||||
{
|
||||
printf("Error: unsupported collision shape type in %s %d\n", __FILE__, __LINE__);
|
||||
prevGraphicsShapeIndex = -1;
|
||||
btAssert(0);
|
||||
b3Assert(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -660,7 +660,7 @@ void graphics_from_physics(GLInstancingRenderer& renderer, bool syncTransformsOn
|
||||
|
||||
|
||||
|
||||
void OpenGL3CoreRenderer::renderPhysicsWorld(int numObjects, btCollisionObject** colObjArray, bool syncOnly)
|
||||
void OpenGL3CoreRenderer::renderPhysicsWorld(int numObjects, b3CollisionObject** colObjArray, bool syncOnly)
|
||||
{
|
||||
//sync changes from physics world to render world
|
||||
//for now, we don't deal with adding/removing objects to the world during the simulation, to keep the rendererer simpler
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef OPENGL3_CORE_RENDERER_H
|
||||
#define OPENGL3_CORE_RENDERER_H
|
||||
|
||||
class btCollisionObject;
|
||||
class b3CollisionObject;
|
||||
class GLInstancingRenderer;
|
||||
|
||||
class OpenGL3CoreRenderer
|
||||
@@ -14,7 +14,7 @@ public:
|
||||
void init();
|
||||
void reshape(int w, int h);
|
||||
void keyboardCallback(unsigned char key);
|
||||
void renderPhysicsWorld(int numObjects, btCollisionObject** colObjArray, bool syncOnly);
|
||||
void renderPhysicsWorld(int numObjects, b3CollisionObject** colObjArray, bool syncOnly);
|
||||
|
||||
GLInstancingRenderer* getInstancingRenderer()
|
||||
{
|
||||
|
||||
17
demo/donttouch/b3CpuDynamicsWorld.cpp
Normal file
17
demo/donttouch/b3CpuDynamicsWorld.cpp
Normal file
@@ -0,0 +1,17 @@
|
||||
#include "b3CpuDynamicsWorld.h"
|
||||
|
||||
#include "b3BulletDynamicsCommon.h"
|
||||
|
||||
b3CpuDynamicsWorld::b3CpuDynamicsWorld()
|
||||
:b3DiscreteDynamicsWorld(
|
||||
new b3CollisionDispatcher(new b3DefaultCollisionConfiguration()),
|
||||
new b3DynamicBvhBroadphase(),new b3SequentialImpulseConstraintSolver(),
|
||||
new b3DefaultCollisionConfiguration()//todo: remove this!
|
||||
)
|
||||
{
|
||||
}
|
||||
|
||||
b3CpuDynamicsWorld::~b3CpuDynamicsWorld()
|
||||
{
|
||||
|
||||
}
|
||||
24
demo/donttouch/b3CpuDynamicsWorld.h
Normal file
24
demo/donttouch/b3CpuDynamicsWorld.h
Normal file
@@ -0,0 +1,24 @@
|
||||
|
||||
#ifndef B3_CPU_DYNAMICS_WORLD_H
|
||||
#define B3_CPU_DYNAMICS_WORLD_H
|
||||
|
||||
class b3DefaultCollisionConfiguration;
|
||||
class b3CollisionDispatcher;
|
||||
struct b3DynamicBvhBroadphase;
|
||||
class b3SequentialImpulseConstraintSolver;
|
||||
|
||||
#include "BulletDynamics/Dynamics/b3DiscreteDynamicsWorld.h"
|
||||
|
||||
class b3CpuDynamicsWorld : public b3DiscreteDynamicsWorld
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
b3CpuDynamicsWorld();
|
||||
|
||||
virtual ~b3CpuDynamicsWorld();
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //B3_CPU_DYNAMICS_WORLD_H
|
||||
@@ -1,13 +1,13 @@
|
||||
#include "btGpuDynamicsWorld.h"
|
||||
#include "BulletDynamics/Dynamics/btRigidBody.h"
|
||||
#include "b3GpuDynamicsWorld.h"
|
||||
#include "BulletDynamics/Dynamics/b3RigidBody.h"
|
||||
|
||||
#include "../../../opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.h"
|
||||
#include "../../../opencl/gpu_rigidbody_pipeline/btGpuNarrowPhaseAndSolver.h"
|
||||
#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btCompoundShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
||||
#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
|
||||
#include "../../../opencl/gpu_rigidbody_pipeline/b3GpuNarrowPhaseAndSolver.h"
|
||||
#include "BulletCollision/CollisionShapes/b3PolyhedralConvexShape.h"
|
||||
#include "BulletCollision/CollisionShapes/b3BvhTriangleMeshShape.h"
|
||||
#include "BulletCollision/CollisionShapes/b3CompoundShape.h"
|
||||
#include "BulletCollision/CollisionShapes/b3SphereShape.h"
|
||||
#include "BulletCollision/CollisionShapes/b3StaticPlaneShape.h"
|
||||
|
||||
#include "LinearMath/b3Quickprof.h"
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
|
||||
|
||||
|
||||
btGpuDynamicsWorld::btGpuDynamicsWorld(int preferredOpenCLPlatformIndex,int preferredOpenCLDeviceIndex)
|
||||
:btDynamicsWorld(0,0,0),
|
||||
b3GpuDynamicsWorld::b3GpuDynamicsWorld(int preferredOpenCLPlatformIndex,int preferredOpenCLDeviceIndex)
|
||||
:b3DynamicsWorld(0,0,0),
|
||||
m_gravity(0,-10,0),
|
||||
m_once(true)
|
||||
{
|
||||
@@ -29,12 +29,12 @@ m_once(true)
|
||||
m_gpuPhysics->init(preferredOpenCLDeviceIndex,preferredOpenCLPlatformIndex,useInterop);
|
||||
}
|
||||
|
||||
btGpuDynamicsWorld::~btGpuDynamicsWorld()
|
||||
b3GpuDynamicsWorld::~b3GpuDynamicsWorld()
|
||||
{
|
||||
delete m_gpuPhysics;
|
||||
}
|
||||
|
||||
void btGpuDynamicsWorld::exitOpenCL()
|
||||
void b3GpuDynamicsWorld::exitOpenCL()
|
||||
{
|
||||
}
|
||||
|
||||
@@ -43,13 +43,13 @@ void btGpuDynamicsWorld::exitOpenCL()
|
||||
|
||||
|
||||
|
||||
int btGpuDynamicsWorld::stepSimulation( b3Scalar timeStep,int maxSubSteps, b3Scalar fixedTimeStep)
|
||||
int b3GpuDynamicsWorld::stepSimulation( b3Scalar timeStep,int maxSubSteps, b3Scalar fixedTimeStep)
|
||||
{
|
||||
#ifndef BT_NO_PROFILE
|
||||
#ifndef B3_NO_PROFILE
|
||||
// CProfileManager::Reset();
|
||||
#endif //BT_NO_PROFILE
|
||||
#endif //B3_NO_PROFILE
|
||||
|
||||
BT_PROFILE("stepSimulation");
|
||||
B3_PROFILE("stepSimulation");
|
||||
|
||||
//convert all shapes now, and if any change, reset all (todo)
|
||||
|
||||
@@ -63,14 +63,14 @@ int btGpuDynamicsWorld::stepSimulation( b3Scalar timeStep,int maxSubSteps, b3Sc
|
||||
|
||||
{
|
||||
{
|
||||
BT_PROFILE("readbackBodiesToCpu");
|
||||
B3_PROFILE("readbackBodiesToCpu");
|
||||
//now copy info back to rigid bodies....
|
||||
m_gpuPhysics->readbackBodiesToCpu();
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
BT_PROFILE("scatter transforms into rigidbody (CPU)");
|
||||
B3_PROFILE("scatter transforms into rigidbody (CPU)");
|
||||
for (int i=0;i<this->m_collisionObjects.size();i++)
|
||||
{
|
||||
b3Vector3 pos;
|
||||
@@ -85,20 +85,20 @@ int btGpuDynamicsWorld::stepSimulation( b3Scalar timeStep,int maxSubSteps, b3Sc
|
||||
}
|
||||
|
||||
|
||||
#ifndef BT_NO_PROFILE
|
||||
#ifndef B3_NO_PROFILE
|
||||
//CProfileManager::Increment_Frame_Counter();
|
||||
#endif //BT_NO_PROFILE
|
||||
#endif //B3_NO_PROFILE
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
void btGpuDynamicsWorld::setGravity(const b3Vector3& gravity)
|
||||
void b3GpuDynamicsWorld::setGravity(const b3Vector3& gravity)
|
||||
{
|
||||
}
|
||||
|
||||
int btGpuDynamicsWorld::findOrRegisterCollisionShape(const btCollisionShape* colShape)
|
||||
int b3GpuDynamicsWorld::findOrRegisterCollisionShape(const b3CollisionShape* colShape)
|
||||
{
|
||||
int index = m_uniqueShapes.findLinearSearch(colShape);
|
||||
if (index==m_uniqueShapes.size())
|
||||
@@ -107,7 +107,7 @@ int btGpuDynamicsWorld::findOrRegisterCollisionShape(const btCollisionShape* col
|
||||
{
|
||||
m_uniqueShapes.push_back(colShape);
|
||||
|
||||
btPolyhedralConvexShape* convex = (btPolyhedralConvexShape*)colShape;
|
||||
b3PolyhedralConvexShape* convex = (b3PolyhedralConvexShape*)colShape;
|
||||
int numVertices=convex->getNumVertices();
|
||||
|
||||
int strideInBytes=sizeof(b3Vector3);
|
||||
@@ -126,7 +126,7 @@ int btGpuDynamicsWorld::findOrRegisterCollisionShape(const btCollisionShape* col
|
||||
{
|
||||
m_uniqueShapes.push_back(colShape);
|
||||
|
||||
btBvhTriangleMeshShape* trimesh = (btBvhTriangleMeshShape*) colShape;
|
||||
b3BvhTriangleMeshShape* trimesh = (b3BvhTriangleMeshShape*) colShape;
|
||||
b3StridingMeshInterface* meshInterface = trimesh->getMeshInterface();
|
||||
b3AlignedObjectArray<b3Vector3> vertices;
|
||||
b3AlignedObjectArray<int> indices;
|
||||
@@ -181,9 +181,9 @@ int btGpuDynamicsWorld::findOrRegisterCollisionShape(const btCollisionShape* col
|
||||
indices.push_back(indices.size());
|
||||
}
|
||||
}
|
||||
//GraphicsShape* gfxShape = 0;//btBulletDataExtractor::createGraphicsShapeFromWavefrontObj(objData);
|
||||
//GraphicsShape* gfxShape = 0;//b3BulletDataExtractor::createGraphicsShapeFromWavefrontObj(objData);
|
||||
|
||||
//GraphicsShape* gfxShape = btBulletDataExtractor::createGraphicsShapeFromConvexHull(&sUnitSpherePoints[0],MY_UNITSPHERE_POINTS);
|
||||
//GraphicsShape* gfxShape = b3BulletDataExtractor::createGraphicsShapeFromConvexHull(&sUnitSpherePoints[0],MY_UNITSPHERE_POINTS);
|
||||
float meshScaling[4] = {1,1,1,1};
|
||||
//int shapeIndex = renderer.registerShape(gfxShape->m_vertices,gfxShape->m_numvertices,gfxShape->m_indices,gfxShape->m_numIndices);
|
||||
float groundPos[4] = {0,0,0,0};
|
||||
@@ -195,9 +195,9 @@ int btGpuDynamicsWorld::findOrRegisterCollisionShape(const btCollisionShape* col
|
||||
m_uniqueShapeMapping.push_back(gpuShapeIndex);
|
||||
} else
|
||||
{
|
||||
printf("Error: no vertices in mesh in btGpuDynamicsWorld::addRigidBody\n");
|
||||
printf("Error: no vertices in mesh in b3GpuDynamicsWorld::addRigidBody\n");
|
||||
index = -1;
|
||||
btAssert(0);
|
||||
b3Assert(0);
|
||||
}
|
||||
|
||||
|
||||
@@ -206,14 +206,14 @@ int btGpuDynamicsWorld::findOrRegisterCollisionShape(const btCollisionShape* col
|
||||
if (colShape->getShapeType()==COMPOUND_SHAPE_PROXYTYPE)
|
||||
{
|
||||
|
||||
btCompoundShape* compound = (btCompoundShape*) colShape;
|
||||
b3AlignedObjectArray<btGpuChildShape> childShapes;
|
||||
b3CompoundShape* compound = (b3CompoundShape*) colShape;
|
||||
b3AlignedObjectArray<b3GpuChildShape> childShapes;
|
||||
|
||||
for (int i=0;i<compound->getNumChildShapes();i++)
|
||||
{
|
||||
//for now, only support polyhedral child shapes
|
||||
btAssert(compound->getChildShape(i)->isPolyhedral());
|
||||
btGpuChildShape child;
|
||||
b3Assert(compound->getChildShape(i)->isPolyhedral());
|
||||
b3GpuChildShape child;
|
||||
child.m_shapeIndex = findOrRegisterCollisionShape(compound->getChildShape(i));
|
||||
b3Vector3 pos = compound->getChildTransform(i).getOrigin();
|
||||
b3Quaternion orn = compound->getChildTransform(i).getRotation();
|
||||
@@ -233,16 +233,16 @@ int btGpuDynamicsWorld::findOrRegisterCollisionShape(const btCollisionShape* col
|
||||
|
||||
|
||||
|
||||
/*printf("Error: unsupported compound type (%d) in btGpuDynamicsWorld::addRigidBody\n",colShape->getShapeType());
|
||||
/*printf("Error: unsupported compound type (%d) in b3GpuDynamicsWorld::addRigidBody\n",colShape->getShapeType());
|
||||
index = -1;
|
||||
btAssert(0);
|
||||
b3Assert(0);
|
||||
*/
|
||||
} else
|
||||
{
|
||||
if (colShape->getShapeType()==SPHERE_SHAPE_PROXYTYPE)
|
||||
{
|
||||
m_uniqueShapes.push_back(colShape);
|
||||
btSphereShape* sphere = (btSphereShape*)colShape;
|
||||
b3SphereShape* sphere = (b3SphereShape*)colShape;
|
||||
|
||||
int gpuShapeIndex = m_gpuPhysics->registerSphereShape(sphere->getRadius());
|
||||
m_uniqueShapeMapping.push_back(gpuShapeIndex);
|
||||
@@ -251,15 +251,15 @@ int btGpuDynamicsWorld::findOrRegisterCollisionShape(const btCollisionShape* col
|
||||
if (colShape->getShapeType()==STATIC_PLANE_PROXYTYPE)
|
||||
{
|
||||
m_uniqueShapes.push_back(colShape);
|
||||
btStaticPlaneShape* plane = (btStaticPlaneShape*)colShape;
|
||||
b3StaticPlaneShape* plane = (b3StaticPlaneShape*)colShape;
|
||||
|
||||
int gpuShapeIndex = m_gpuPhysics->registerPlaneShape(plane->getPlaneNormal(),plane->getPlaneConstant());
|
||||
m_uniqueShapeMapping.push_back(gpuShapeIndex);
|
||||
} else
|
||||
{
|
||||
printf("Error: unsupported shape type (%d) in btGpuDynamicsWorld::addRigidBody\n",colShape->getShapeType());
|
||||
printf("Error: unsupported shape type (%d) in b3GpuDynamicsWorld::addRigidBody\n",colShape->getShapeType());
|
||||
index = -1;
|
||||
btAssert(0);
|
||||
b3Assert(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -271,7 +271,7 @@ int btGpuDynamicsWorld::findOrRegisterCollisionShape(const btCollisionShape* col
|
||||
return index;
|
||||
}
|
||||
|
||||
void btGpuDynamicsWorld::addRigidBody(btRigidBody* body)
|
||||
void b3GpuDynamicsWorld::addRigidBody(b3RigidBody* body)
|
||||
{
|
||||
|
||||
body->setMotionState(0);
|
||||
@@ -292,9 +292,9 @@ void btGpuDynamicsWorld::addRigidBody(btRigidBody* body)
|
||||
}
|
||||
}
|
||||
|
||||
void btGpuDynamicsWorld::removeCollisionObject(btCollisionObject* colObj)
|
||||
void b3GpuDynamicsWorld::removeCollisionObject(b3CollisionObject* colObj)
|
||||
{
|
||||
btDynamicsWorld::removeCollisionObject(colObj);
|
||||
b3DynamicsWorld::removeCollisionObject(colObj);
|
||||
}
|
||||
|
||||
|
||||
109
demo/donttouch/b3GpuDynamicsWorld.h
Normal file
109
demo/donttouch/b3GpuDynamicsWorld.h
Normal file
@@ -0,0 +1,109 @@
|
||||
#ifndef B3_GPU_DYNAMICS_WORLD_H
|
||||
#define B3_GPU_DYNAMICS_WORLD_H
|
||||
|
||||
class b3Vector3;
|
||||
class b3RigidBody;
|
||||
class b3CollisionObject;
|
||||
struct b3GpuInternalData;//use this struct to avoid 'leaking' all OpenCL headers into clients code base
|
||||
class CLPhysicsDemo;
|
||||
|
||||
#include "Bullet3Common/b3AlignedObjectArray.h"
|
||||
//#include "BulletDynamics/Dynamics/b3DynamicsWorld.h"
|
||||
|
||||
|
||||
class b3GpuDynamicsWorld //: public b3DynamicsWorld
|
||||
{
|
||||
|
||||
b3AlignedObjectArray<const class b3CollisionShape*> m_uniqueShapes;
|
||||
b3AlignedObjectArray<int> m_uniqueShapeMapping;
|
||||
|
||||
|
||||
CLPhysicsDemo* m_gpuPhysics;
|
||||
b3Vector3 m_gravity;
|
||||
bool m_once;
|
||||
|
||||
bool initOpenCL(int preferredDeviceIndex, int preferredPlatformIndex, bool useInterop);
|
||||
void exitOpenCL();
|
||||
|
||||
int findOrRegisterCollisionShape(const b3CollisionShape* colShape);
|
||||
|
||||
|
||||
public:
|
||||
b3GpuDynamicsWorld(int preferredOpenCLPlatformIndex,int preferredOpenCLDeviceIndex);
|
||||
|
||||
virtual ~b3GpuDynamicsWorld();
|
||||
|
||||
virtual int stepSimulation( b3Scalar timeStep,int maxSubSteps=1, b3Scalar fixedTimeStep=b3Scalar(1.)/b3Scalar(60.));
|
||||
|
||||
virtual void synchronizeMotionStates()
|
||||
{
|
||||
b3Assert(0);
|
||||
}
|
||||
|
||||
void debugDrawWorld() {}
|
||||
|
||||
void setGravity(const b3Vector3& gravity);
|
||||
|
||||
void addRigidBody(b3RigidBody* body);
|
||||
|
||||
void removeCollisionObject(b3CollisionObject* colObj);
|
||||
|
||||
|
||||
|
||||
b3AlignedObjectArray<class b3CollisionObject*>& getCollisionObjectArray();
|
||||
|
||||
const b3AlignedObjectArray<class b3CollisionObject*>& getCollisionObjectArray() const;
|
||||
|
||||
virtual void addAction(b3ActionInterface* action)
|
||||
{
|
||||
b3Assert(0);
|
||||
}
|
||||
|
||||
virtual void removeAction(b3ActionInterface* action)
|
||||
{
|
||||
b3Assert(0);
|
||||
}
|
||||
|
||||
|
||||
b3Vector3 getGravity () const
|
||||
{
|
||||
return m_gravity;
|
||||
}
|
||||
|
||||
virtual void addRigidBody(b3RigidBody* body, short group, short mask)
|
||||
{
|
||||
addRigidBody(body);
|
||||
}
|
||||
|
||||
virtual void removeRigidBody(b3RigidBody* body)
|
||||
{
|
||||
b3Assert(0);
|
||||
}
|
||||
|
||||
virtual void setConstraintSolver(b3ConstraintSolver* solver)
|
||||
{
|
||||
b3Assert(0);
|
||||
}
|
||||
|
||||
virtual b3ConstraintSolver* getConstraintSolver()
|
||||
{
|
||||
b3Assert(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual b3DynamicsWorldType getWorldType() const
|
||||
{
|
||||
return B3_GPU_PHYSICS_WORLD;
|
||||
}
|
||||
|
||||
virtual void clearForces()
|
||||
{
|
||||
b3Assert(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //B3_GPU_DYNAMICS_WORLD_H
|
||||
@@ -1,17 +0,0 @@
|
||||
#include "btCpuDynamicsWorld.h"
|
||||
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
|
||||
btCpuDynamicsWorld::btCpuDynamicsWorld()
|
||||
:btDiscreteDynamicsWorld(
|
||||
new btCollisionDispatcher(new btDefaultCollisionConfiguration()),
|
||||
new b3DynamicBvhBroadphase(),new btSequentialImpulseConstraintSolver(),
|
||||
new btDefaultCollisionConfiguration()//todo: remove this!
|
||||
)
|
||||
{
|
||||
}
|
||||
|
||||
btCpuDynamicsWorld::~btCpuDynamicsWorld()
|
||||
{
|
||||
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
|
||||
#ifndef BT_CPU_DYNAMICS_WORLD_H
|
||||
#define BT_CPU_DYNAMICS_WORLD_H
|
||||
|
||||
class btDefaultCollisionConfiguration;
|
||||
class btCollisionDispatcher;
|
||||
struct b3DynamicBvhBroadphase;
|
||||
class btSequentialImpulseConstraintSolver;
|
||||
|
||||
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
||||
|
||||
class btCpuDynamicsWorld : public btDiscreteDynamicsWorld
|
||||
{
|
||||
|
||||
public:
|
||||
|
||||
btCpuDynamicsWorld();
|
||||
|
||||
virtual ~btCpuDynamicsWorld();
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif //BT_CPU_DYNAMICS_WORLD_H
|
||||
@@ -1,109 +0,0 @@
|
||||
#ifndef BT_GPU_DYNAMICS_WORLD_H
|
||||
#define BT_GPU_DYNAMICS_WORLD_H
|
||||
|
||||
class b3Vector3;
|
||||
class btRigidBody;
|
||||
class btCollisionObject;
|
||||
struct btGpuInternalData;//use this struct to avoid 'leaking' all OpenCL headers into clients code base
|
||||
class CLPhysicsDemo;
|
||||
|
||||
#include "Bullet3Common/b3AlignedObjectArray.h"
|
||||
//#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
|
||||
|
||||
|
||||
class btGpuDynamicsWorld //: public btDynamicsWorld
|
||||
{
|
||||
|
||||
b3AlignedObjectArray<const class btCollisionShape*> m_uniqueShapes;
|
||||
b3AlignedObjectArray<int> m_uniqueShapeMapping;
|
||||
|
||||
|
||||
CLPhysicsDemo* m_gpuPhysics;
|
||||
b3Vector3 m_gravity;
|
||||
bool m_once;
|
||||
|
||||
bool initOpenCL(int preferredDeviceIndex, int preferredPlatformIndex, bool useInterop);
|
||||
void exitOpenCL();
|
||||
|
||||
int findOrRegisterCollisionShape(const btCollisionShape* colShape);
|
||||
|
||||
|
||||
public:
|
||||
btGpuDynamicsWorld(int preferredOpenCLPlatformIndex,int preferredOpenCLDeviceIndex);
|
||||
|
||||
virtual ~btGpuDynamicsWorld();
|
||||
|
||||
virtual int stepSimulation( b3Scalar timeStep,int maxSubSteps=1, b3Scalar fixedTimeStep=b3Scalar(1.)/b3Scalar(60.));
|
||||
|
||||
virtual void synchronizeMotionStates()
|
||||
{
|
||||
btAssert(0);
|
||||
}
|
||||
|
||||
void debugDrawWorld() {}
|
||||
|
||||
void setGravity(const b3Vector3& gravity);
|
||||
|
||||
void addRigidBody(btRigidBody* body);
|
||||
|
||||
void removeCollisionObject(btCollisionObject* colObj);
|
||||
|
||||
|
||||
|
||||
b3AlignedObjectArray<class btCollisionObject*>& getCollisionObjectArray();
|
||||
|
||||
const b3AlignedObjectArray<class btCollisionObject*>& getCollisionObjectArray() const;
|
||||
|
||||
virtual void addAction(btActionInterface* action)
|
||||
{
|
||||
btAssert(0);
|
||||
}
|
||||
|
||||
virtual void removeAction(btActionInterface* action)
|
||||
{
|
||||
btAssert(0);
|
||||
}
|
||||
|
||||
|
||||
b3Vector3 getGravity () const
|
||||
{
|
||||
return m_gravity;
|
||||
}
|
||||
|
||||
virtual void addRigidBody(btRigidBody* body, short group, short mask)
|
||||
{
|
||||
addRigidBody(body);
|
||||
}
|
||||
|
||||
virtual void removeRigidBody(btRigidBody* body)
|
||||
{
|
||||
btAssert(0);
|
||||
}
|
||||
|
||||
virtual void setConstraintSolver(btConstraintSolver* solver)
|
||||
{
|
||||
btAssert(0);
|
||||
}
|
||||
|
||||
virtual btConstraintSolver* getConstraintSolver()
|
||||
{
|
||||
btAssert(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual btDynamicsWorldType getWorldType() const
|
||||
{
|
||||
return BT_GPU_PHYSICS_WORLD;
|
||||
}
|
||||
|
||||
virtual void clearForces()
|
||||
{
|
||||
btAssert(0);
|
||||
}
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
#endif //BT_GPU_DYNAMICS_WORLD_H
|
||||
Reference in New Issue
Block a user