bt -> b3 and BT -> B3 rename for content and filenames

This commit is contained in:
erwin coumans
2013-04-28 23:11:10 -07:00
parent 6bcb5b9d5f
commit 7366e262fd
178 changed files with 5218 additions and 5218 deletions

View File

@@ -1,8 +1,8 @@
#include "Bullet2GpuDemo.h"
#include "../btGpuDynamicsWorld.h"
#include "../b3GpuDynamicsWorld.h"
#include "GpuRigidBodyDemoInternalData.h"
#include "BulletCollision/CollisionShapes/btBoxShape.h"
#include "gpu_rigidbody/host/btRigidBody.h"
#include "BulletCollision/CollisionShapes/b3BoxShape.h"
#include "gpu_rigidbody/host/b3RigidBody.h"
void Bullet2GpuDemo::setupScene(const ConstructionInfo& ci)
{
@@ -10,14 +10,14 @@ void Bullet2GpuDemo::setupScene(const ConstructionInfo& ci)
// m_data->m_np = np;
// m_data->m_bp = bp;
// m_data->m_rigidBodyPipeline
m_gpuDynamicsWorld = new btGpuDynamicsWorld(m_data->m_bp,m_data->m_np,m_data->m_rigidBodyPipeline);
m_gpuDynamicsWorld = new b3GpuDynamicsWorld(m_data->m_bp,m_data->m_np,m_data->m_rigidBodyPipeline);
btVector3 halfExtents(100,1,100);
btBoxShape* boxShape = new btBoxShape(halfExtents);
btVector3 localInertia;
btScalar mass=1.f;
b3Vector3 halfExtents(100,1,100);
b3BoxShape* boxShape = new b3BoxShape(halfExtents);
b3Vector3 localInertia;
b3Scalar mass=1.f;
boxShape->calculateLocalInertia(mass,localInertia);
btRigidBody* body = new btRigidBody(mass,0,boxShape,localInertia);
b3RigidBody* body = new b3RigidBody(mass,0,boxShape,localInertia);
m_gpuDynamicsWorld->addRigidBody(body);
}