bt -> b3 and BT -> B3 rename for content and filenames
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@@ -19,14 +19,14 @@ subject to the following restrictions:
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#include "Bullet3Common/b3AlignedObjectArray.h"
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class btBroadphaseInterface;
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class btCollisionShape;
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class b3BroadphaseInterface;
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class b3CollisionShape;
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class b3OverlappingPairCache;
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class btCollisionDispatcher;
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class btConstraintSolver;
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struct btCollisionAlgorithmCreateFunc;
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class btDefaultCollisionConfiguration;
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class btDynamicsWorld;
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class b3CollisionDispatcher;
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class b3ConstraintSolver;
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struct b3CollisionAlgorithmCreateFunc;
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class b3DefaultCollisionConfiguration;
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class b3DynamicsWorld;
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class GLInstancingRenderer;
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///GpuDemo is good starting point for learning the code base and porting.
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@@ -38,10 +38,10 @@ class GpuDemo
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protected:
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btDynamicsWorld* m_dynamicsWorld;
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b3DynamicsWorld* m_dynamicsWorld;
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//keep the collision shapes, for deletion/cleanup
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b3AlignedObjectArray<btCollisionShape*> m_collisionShapes;
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b3AlignedObjectArray<b3CollisionShape*> m_collisionShapes;
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float getDeltaTimeInSeconds()
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{
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@@ -99,7 +99,7 @@ public:
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virtual void exitPhysics();
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virtual const btDynamicsWorld* getDynamicsWorld() const
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virtual const b3DynamicsWorld* getDynamicsWorld() const
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{
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return m_dynamicsWorld;
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}
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