bt -> b3 and BT -> B3 rename for content and filenames
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@@ -1,7 +1,7 @@
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#ifndef OPENGL3_CORE_RENDERER_H
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#define OPENGL3_CORE_RENDERER_H
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class btCollisionObject;
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class b3CollisionObject;
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class GLInstancingRenderer;
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class OpenGL3CoreRenderer
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@@ -14,7 +14,7 @@ public:
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void init();
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void reshape(int w, int h);
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void keyboardCallback(unsigned char key);
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void renderPhysicsWorld(int numObjects, btCollisionObject** colObjArray, bool syncOnly);
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void renderPhysicsWorld(int numObjects, b3CollisionObject** colObjArray, bool syncOnly);
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GLInstancingRenderer* getInstancingRenderer()
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{
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