bt -> b3 and BT -> B3 rename for content and filenames

This commit is contained in:
erwin coumans
2013-04-28 23:11:10 -07:00
parent 6bcb5b9d5f
commit 7366e262fd
178 changed files with 5218 additions and 5218 deletions

View File

@@ -12,7 +12,7 @@
#include "OpenGLWindow/GLInstancingRenderer.h"
//#include "OpenGL3CoreRenderer.h"
#include "Bullet3Common/b3Quickprof.h"
//#include "btGpuDynamicsWorld.h"
//#include "b3GpuDynamicsWorld.h"
#include <assert.h>
#include <string.h>
#include "OpenGLTrueTypeFont/fontstash.h"
@@ -34,7 +34,7 @@
#include "Gwen/Controls/CheckBox.h"
#include "Gwen/Controls/TreeControl.h"
btgDefaultOpenGLWindow* window=0;
b3gDefaultOpenGLWindow* window=0;
GLPrimitiveRenderer* primRenderer = 0;
GwenOpenGL3CoreRenderer* pRenderer = 0;
@@ -159,7 +159,7 @@ public:
for (int i=0;i<numPlatforms;i++)
{
cl_platform_id platform = b3OpenCLUtils::getPlatform(i);
btOpenCLPlatformInfo platformInfo;
b3OpenCLPlatformInfo platformInfo;
b3OpenCLUtils::getPlatformInfo(platform, &platformInfo);
cl_device_type deviceType = CL_DEVICE_TYPE_ALL;
cl_int errNum;
@@ -177,7 +177,7 @@ public:
Gwen::Controls::TreeNode* deviceNode = m_node->AddNode( txt );
cl_device_id device = b3OpenCLUtils::getDevice(context,j);
btOpenCLDeviceInfo info;
b3OpenCLDeviceInfo info;
b3OpenCLUtils::getDeviceInfo(device,&info);
Gwen::Controls::TreeNode* node;
@@ -439,7 +439,7 @@ static void MouseButtonCallback(int button, int state, float x, float y)
sLastmousepos[1] = y;
} else
{
btDefaultMouseButtonCallback(button,state,x,y);
b3DefaultMouseButtonCallback(button,state,x,y);
}
}
@@ -471,9 +471,9 @@ static void MouseMoveCallback(float x,float y)
int main(int argc, char* argv[])
{
window = new btgDefaultOpenGLWindow();
window = new b3gDefaultOpenGLWindow();
btgWindowConstructionInfo wci(sGlutScreenWidth,sGlutScreenHeight);
b3gWindowConstructionInfo wci(sGlutScreenWidth,sGlutScreenHeight);
window->createWindow(wci);
window->setResizeCallback(MyResizeCallback);
@@ -511,23 +511,23 @@ int main(int argc, char* argv[])
//saveOpenGLState(sGlutScreenWidth,sGlutScreenHeight);
{
BT_PROFILE("gui->draw");
B3_PROFILE("gui->draw");
//gui->draw(g_OpenGLWidth,g_OpenGLHeight);
{
BT_PROFILE("UpdateText");
B3_PROFILE("UpdateText");
if (prof)
prof->UpdateText();
}
{
BT_PROFILE("RenderCanvas");
B3_PROFILE("RenderCanvas");
pCanvas->RenderCanvas();
}
//restoreOpenGLState();
}
{
BT_PROFILE("window->endRendering");
B3_PROFILE("window->endRendering");
window->endRendering();
}