bt -> b3 and BT -> B3 rename for content and filenames

This commit is contained in:
erwin coumans
2013-04-28 23:11:10 -07:00
parent 6bcb5b9d5f
commit 7366e262fd
178 changed files with 5218 additions and 5218 deletions

View File

@@ -14,10 +14,10 @@ void createScene(GLInstancingRenderer& renderer,b3GpuNarrowPhase& np, b3GpuRigid
namespace bParse
{
class btBulletFile;
class b3BulletFile;
};
class btBulletDataExtractor
class b3BulletDataExtractor
{
GLInstancingRenderer& m_renderer;
b3GpuNarrowPhase& m_np;
@@ -28,20 +28,20 @@ class btBulletDataExtractor
b3AlignedObjectArray<struct InstanceGroup*> m_instanceGroups;
b3AlignedObjectArray<struct GraphicsShape*> m_graphicsShapes;
btBulletDataExtractor(GLInstancingRenderer& renderer, b3GpuNarrowPhase& np, b3GpuRigidBodyPipeline& rbPipeline);
b3BulletDataExtractor(GLInstancingRenderer& renderer, b3GpuNarrowPhase& np, b3GpuRigidBodyPipeline& rbPipeline);
virtual ~btBulletDataExtractor();
virtual ~b3BulletDataExtractor();
virtual void convertAllObjects(bParse::btBulletFile* bulletFile);
virtual void convertAllObjects(bParse::b3BulletFile* bulletFile);
//return -1 for invalid
virtual int convertCollisionShape( Bullet::btCollisionShapeData* shapeData );
virtual int convertCollisionShape( Bullet::b3CollisionShapeData* shapeData );
virtual int createPlaneShape( const Bullet::btVector3FloatData& planeNormal, float planeConstant, const Bullet::btVector3FloatData& localScaling);
virtual int createPlaneShape( const Bullet::b3Vector3FloatData& planeNormal, float planeConstant, const Bullet::b3Vector3FloatData& localScaling);
virtual int createBoxShape( const Bullet::btVector3FloatData& halfDimensions, const Bullet::btVector3FloatData& localScaling, float collisionMargin);
virtual int createBoxShape( const Bullet::b3Vector3FloatData& halfDimensions, const Bullet::b3Vector3FloatData& localScaling, float collisionMargin);
virtual int createSphereShape( float radius, const Bullet::btVector3FloatData& localScaling, float collisionMargin);
virtual int createSphereShape( float radius, const Bullet::b3Vector3FloatData& localScaling, float collisionMargin);
static GraphicsShape* createGraphicsShapeFromConvexHull(const b3Vector3* tmpPoints, int numPoints);
static GraphicsShape* createGraphicsShapeFromWavefrontObj(class objLoader* obj);