bt -> b3 and BT -> B3 rename for content and filenames
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@@ -14,10 +14,10 @@ void createScene(GLInstancingRenderer& renderer,b3GpuNarrowPhase& np, b3GpuRigid
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namespace bParse
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{
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class btBulletFile;
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class b3BulletFile;
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};
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class btBulletDataExtractor
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class b3BulletDataExtractor
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{
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GLInstancingRenderer& m_renderer;
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b3GpuNarrowPhase& m_np;
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@@ -28,20 +28,20 @@ class btBulletDataExtractor
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b3AlignedObjectArray<struct InstanceGroup*> m_instanceGroups;
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b3AlignedObjectArray<struct GraphicsShape*> m_graphicsShapes;
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btBulletDataExtractor(GLInstancingRenderer& renderer, b3GpuNarrowPhase& np, b3GpuRigidBodyPipeline& rbPipeline);
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b3BulletDataExtractor(GLInstancingRenderer& renderer, b3GpuNarrowPhase& np, b3GpuRigidBodyPipeline& rbPipeline);
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virtual ~btBulletDataExtractor();
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virtual ~b3BulletDataExtractor();
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virtual void convertAllObjects(bParse::btBulletFile* bulletFile);
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virtual void convertAllObjects(bParse::b3BulletFile* bulletFile);
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//return -1 for invalid
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virtual int convertCollisionShape( Bullet::btCollisionShapeData* shapeData );
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virtual int convertCollisionShape( Bullet::b3CollisionShapeData* shapeData );
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virtual int createPlaneShape( const Bullet::btVector3FloatData& planeNormal, float planeConstant, const Bullet::btVector3FloatData& localScaling);
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virtual int createPlaneShape( const Bullet::b3Vector3FloatData& planeNormal, float planeConstant, const Bullet::b3Vector3FloatData& localScaling);
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virtual int createBoxShape( const Bullet::btVector3FloatData& halfDimensions, const Bullet::btVector3FloatData& localScaling, float collisionMargin);
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virtual int createBoxShape( const Bullet::b3Vector3FloatData& halfDimensions, const Bullet::b3Vector3FloatData& localScaling, float collisionMargin);
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virtual int createSphereShape( float radius, const Bullet::btVector3FloatData& localScaling, float collisionMargin);
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virtual int createSphereShape( float radius, const Bullet::b3Vector3FloatData& localScaling, float collisionMargin);
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static GraphicsShape* createGraphicsShapeFromConvexHull(const b3Vector3* tmpPoints, int numPoints);
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static GraphicsShape* createGraphicsShapeFromWavefrontObj(class objLoader* obj);
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