bt -> b3 and BT -> B3 rename for content and filenames

This commit is contained in:
erwin coumans
2013-04-28 23:11:10 -07:00
parent 6bcb5b9d5f
commit 7366e262fd
178 changed files with 5218 additions and 5218 deletions

View File

@@ -5,13 +5,13 @@
#include "OpenGLWindow/GLInstancingRenderer.h"
#include "Bullet3Common/b3Quaternion.h"
#include "OpenGLWindow/btgWindowInterface.h"
#include "OpenGLWindow/b3gWindowInterface.h"
#include "gpu_broadphase/host/b3GpuSapBroadphase.h"
#include "../GpuDemoInternalData.h"
#include "basic_initialize/b3OpenCLUtils.h"
#include "OpenGLWindow/OpenGLInclude.h"
#include "OpenGLWindow/GLInstanceRendererInternalData.h"
#include "parallel_primitives/host/btLauncherCL.h"
#include "parallel_primitives/host/b3LauncherCL.h"
#include "gpu_rigidbody/host/b3GpuRigidBodyPipeline.h"
#include "gpu_rigidbody/host/b3GpuNarrowPhase.h"
#include "gpu_rigidbody/host/b3Config.h"
@@ -216,7 +216,7 @@ void ConcaveScene::createConcaveMesh(const ConstructionInfo& ci, const char* fil
int shapeId = ci.m_instancingRenderer->registerShape(&shape->m_vertices->at(0).xyzw[0], shape->m_numvertices, &shape->m_indices->at(0), shape->m_numIndices);
b3Quaternion orn(0,0,0,1);
btVector4 color(0.3,0.3,1,1.f);//0.5);//1.f
b3Vector4 color(0.3,0.3,1,1.f);//0.5);//1.f
{
@@ -256,7 +256,7 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
b3Vector3 shift1(0,-50,0);//0,230,80);//150,-100,-120);
btVector4 scaling(4,4,4,1);
b3Vector4 scaling(4,4,4,1);
// createConcaveMesh(ci,"data/plane100.obj",shift1,scaling);
//createConcaveMesh(ci,"data/plane100.obj",shift,scaling);
@@ -278,12 +278,12 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
int mask=1;
int index=0;
{
btVector4 scaling(400,0.001,400,1);
b3Vector4 scaling(400,0.001,400,1);
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
b3Vector3 position(0,-2,0);
b3Quaternion orn(0,0,0,1);
btVector4 color(0,0,1,1);
b3Vector4 color(0,0,1,1);
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false);
@@ -320,15 +320,15 @@ void ConcaveScene::createDynamicObjects(const ConstructionInfo& ci)
if (1)
{
int curColor = 0;
btVector4 colors[4] =
b3Vector4 colors[4] =
{
btVector4(1,1,1,1),
btVector4(1,1,0.3,1),
btVector4(0.3,1,1,1),
btVector4(0.3,0.3,1,1),
b3Vector4(1,1,1,1),
b3Vector4(1,1,0.3,1),
b3Vector4(0.3,1,1,1),
b3Vector4(0.3,0.3,1,1),
};
btVector4 scaling(1,1,1,1);
b3Vector4 scaling(1,1,1,1);
int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
for (int i=0;i<ci.arraySizeX;i++)
{
@@ -342,7 +342,7 @@ void ConcaveScene::createDynamicObjects(const ConstructionInfo& ci)
b3Vector3 position(-(ci.arraySizeX/2)*CONCAVE_GAPX+i*CONCAVE_GAPX,150+j*CONCAVE_GAPY,-(ci.arraySizeZ/2)*CONCAVE_GAPZ+k*CONCAVE_GAPZ);
b3Quaternion orn(0,0,0,1);
btVector4 color = colors[curColor];
b3Vector4 color = colors[curColor];
curColor++;
curColor&=3;
@@ -379,7 +379,7 @@ void ConcaveCompound2Scene::createDynamicObjects(const ConstructionInfo& ci)
b3Vector3 shift(0,0,0);//0,230,80);//150,-100,-120);
btVector4 scaling(1,1,1,1);
b3Vector4 scaling(1,1,1,1);
FILE* f = 0;
char relativeFileName[1024];
@@ -427,12 +427,12 @@ void ConcaveCompound2Scene::createDynamicObjects(const ConstructionInfo& ci)
b3AlignedObjectArray<GLInstanceVertex> vertices;
int stride2 = sizeof(GLInstanceVertex);
btAssert(stride2 == strideInBytes);
b3Assert(stride2 == strideInBytes);
{
b3AlignedObjectArray<btGpuChildShape> childShapes;
b3AlignedObjectArray<b3GpuChildShape> childShapes;
int numChildShapes = objData->objectCount;
@@ -448,7 +448,7 @@ void ConcaveCompound2Scene::createDynamicObjects(const ConstructionInfo& ci)
//for now, only support polyhedral child shapes
btGpuChildShape child;
b3GpuChildShape child;
b3Vector3 pos(0,0,0);
b3Quaternion orn(0,0,0,1);
@@ -476,7 +476,7 @@ void ConcaveCompound2Scene::createDynamicObjects(const ConstructionInfo& ci)
}
} else
{
btAssert(0);
b3Assert(0);
}
}
@@ -545,12 +545,12 @@ void ConcaveCompound2Scene::createDynamicObjects(const ConstructionInfo& ci)
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0],vertexArray.size(),&indexArray[0],indexArray.size());
btVector4 colors[4] =
b3Vector4 colors[4] =
{
btVector4(1,0,0,1),
btVector4(0,1,0,1),
btVector4(0,0,1,1),
btVector4(0,1,1,1),
b3Vector4(1,0,0,1),
b3Vector4(0,1,0,1),
b3Vector4(0,0,1,1),
b3Vector4(0,1,1,1),
};
int curColor = 0;
@@ -569,10 +569,10 @@ void ConcaveCompound2Scene::createDynamicObjects(const ConstructionInfo& ci)
// b3Quaternion orn(0,0,0,1);
b3Quaternion orn(b3Vector3(0,0,1),1.8);
btVector4 color = colors[curColor];
b3Vector4 color = colors[curColor];
curColor++;
curColor&=3;
btVector4 scaling(1,1,1,1);
b3Vector4 scaling(1,1,1,1);
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
@@ -605,7 +605,7 @@ void ConcaveCompoundScene::createDynamicObjects(const ConstructionInfo& ci)
GLInstanceVertex* cubeVerts = (GLInstanceVertex*)&cube_vertices[0];
int stride2 = sizeof(GLInstanceVertex);
btAssert(stride2 == strideInBytes);
b3Assert(stride2 == strideInBytes);
{
int childColIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
@@ -617,12 +617,12 @@ b3Vector3 childPositions[3] = {
b3Vector3(0,0,2)
};
b3AlignedObjectArray<btGpuChildShape> childShapes;
b3AlignedObjectArray<b3GpuChildShape> childShapes;
int numChildShapes = 3;
for (int i=0;i<numChildShapes;i++)
{
//for now, only support polyhedral child shapes
btGpuChildShape child;
b3GpuChildShape child;
child.m_shapeIndex = childColIndex;
b3Vector3 pos = childPositions[i];
b3Quaternion orn(0,0,0,1);
@@ -662,12 +662,12 @@ b3Vector3 childPositions[3] = {
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0],vertexArray.size(),&indexArray[0],indexArray.size());
btVector4 colors[4] =
b3Vector4 colors[4] =
{
btVector4(1,0,0,1),
btVector4(0,1,0,1),
btVector4(0,0,1,1),
btVector4(0,1,1,1),
b3Vector4(1,0,0,1),
b3Vector4(0,1,0,1),
b3Vector4(0,0,1,1),
b3Vector4(0,1,1,1),
};
int curColor = 0;
@@ -684,10 +684,10 @@ b3Vector3 childPositions[3] = {
//b3Quaternion orn(0,0,0,1);
b3Quaternion orn(b3Vector3(1,0,0),0.7);
btVector4 color = colors[curColor];
b3Vector4 color = colors[curColor];
curColor++;
curColor&=3;
btVector4 scaling(1,1,1,1);
b3Vector4 scaling(1,1,1,1);
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
@@ -713,12 +713,12 @@ void ConcaveSphereScene::setupScene(const ConstructionInfo& ci)
void ConcaveSphereScene::createDynamicObjects(const ConstructionInfo& ci)
{
btVector4 colors[4] =
b3Vector4 colors[4] =
{
btVector4(1,0,0,1),
btVector4(0,1,0,1),
btVector4(0,1,1,1),
btVector4(1,1,0,1),
b3Vector4(1,0,0,1),
b3Vector4(0,1,0,1),
b3Vector4(0,1,1,1),
b3Vector4(1,1,0,1),
};
int index=0;
@@ -743,10 +743,10 @@ void ConcaveSphereScene::createDynamicObjects(const ConstructionInfo& ci)
b3Quaternion orn(0,0,0,1);
btVector4 color = colors[curColor];
b3Vector4 color = colors[curColor];
curColor++;
curColor&=3;
btVector4 scaling(radius,radius,radius,1);
b3Vector4 scaling(radius,radius,radius,1);
int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);