bt -> b3 and BT -> B3 rename for content and filenames

This commit is contained in:
erwin coumans
2013-04-28 23:11:10 -07:00
parent 6bcb5b9d5f
commit 7366e262fd
178 changed files with 5218 additions and 5218 deletions

View File

@@ -3,20 +3,20 @@
#include "OpenGLWindow/ShapeData.h"
#include "OpenGLWindow/GLInstancingRenderer.h"
#include "Bullet3Common/b3Quaternion.h"
#include "OpenGLWindow/btgWindowInterface.h"
#include "OpenGLWindow/b3gWindowInterface.h"
#include "gpu_broadphase/host/b3GpuSapBroadphase.h"
#include "../GpuDemoInternalData.h"
#include "basic_initialize/b3OpenCLUtils.h"
#include "OpenGLWindow/OpenGLInclude.h"
#include "OpenGLWindow/GLInstanceRendererInternalData.h"
#include "parallel_primitives/host/btLauncherCL.h"
#include "parallel_primitives/host/b3LauncherCL.h"
#include "gpu_rigidbody/host/b3GpuRigidBodyPipeline.h"
#include "gpu_rigidbody/host/b3GpuNarrowPhase.h"
#include "gpu_rigidbody/host/b3Config.h"
#include "GpuRigidBodyDemoInternalData.h"
#include "Bullet3Collision/BroadPhaseCollision/b3DynamicBvhBroadphase.h"
static btKeyboardCallback oldCallback = 0;
static b3KeyboardCallback oldCallback = 0;
extern bool gReset;
#define MSTRINGIFY(A) #A
@@ -76,7 +76,7 @@ static void PairKeyboardCallback(int key, int state)
gReset = true;
}
//btDefaultKeyboardCallback(key,state);
//b3DefaultKeyboardCallback(key,state);
oldCallback(key,state);
}
@@ -156,21 +156,21 @@ void GpuRigidBodyDemo::clientMoveAndDisplay()
bool animate=true;
int numObjects= m_data->m_rigidBodyPipeline->getNumBodies();
//m_instancingRenderer->getInternalData()->m_totalNumInstances;
btVector4* positions = 0;
b3Vector4* positions = 0;
if (animate && numObjects)
{
BT_PROFILE("gl2cl");
B3_PROFILE("gl2cl");
if (!m_data->m_instancePosOrnColor)
{
GLuint vbo = m_instancingRenderer->getInternalData()->m_vbo;
int arraySizeInBytes = numObjects * (3)*sizeof(btVector4);
int arraySizeInBytes = numObjects * (3)*sizeof(b3Vector4);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
cl_bool blocking= CL_TRUE;
positions= (btVector4*)glMapBufferRange( GL_ARRAY_BUFFER,m_instancingRenderer->getMaxShapeCapacity(),arraySizeInBytes, GL_MAP_READ_BIT );//GL_READ_WRITE);//GL_WRITE_ONLY
positions= (b3Vector4*)glMapBufferRange( GL_ARRAY_BUFFER,m_instancingRenderer->getMaxShapeCapacity(),arraySizeInBytes, GL_MAP_READ_BIT );//GL_READ_WRITE);//GL_WRITE_ONLY
GLint err = glGetError();
assert(err==GL_NO_ERROR);
m_data->m_instancePosOrnColor = new btOpenCLArray<btVector4>(m_clData->m_clContext,m_clData->m_clQueue);
m_data->m_instancePosOrnColor = new b3OpenCLArray<b3Vector4>(m_clData->m_clContext,m_clData->m_clQueue);
m_data->m_instancePosOrnColor->resize(3*numObjects);
m_data->m_instancePosOrnColor->copyFromHostPointer(positions,3*numObjects,0);
glUnmapBuffer( GL_ARRAY_BUFFER);
@@ -180,16 +180,16 @@ void GpuRigidBodyDemo::clientMoveAndDisplay()
}
{
BT_PROFILE("stepSimulation");
B3_PROFILE("stepSimulation");
m_data->m_rigidBodyPipeline->stepSimulation(1./60.f);
}
if (numObjects)
{
BT_PROFILE("cl2gl_convert");
B3_PROFILE("cl2gl_convert");
int ciErrNum = 0;
cl_mem bodies = m_data->m_rigidBodyPipeline->getBodyBuffer();
btLauncherCL launch(m_clData->m_clQueue,m_data->m_copyTransformsToVBOKernel);
b3LauncherCL launch(m_clData->m_clQueue,m_data->m_copyTransformsToVBOKernel);
launch.setBuffer(bodies);
launch.setBuffer(m_data->m_instancePosOrnColor->getBufferCL());
launch.setConst(numObjects);
@@ -199,14 +199,14 @@ void GpuRigidBodyDemo::clientMoveAndDisplay()
if (animate && numObjects)
{
BT_PROFILE("cl2gl_upload");
B3_PROFILE("cl2gl_upload");
GLint err = glGetError();
assert(err==GL_NO_ERROR);
GLuint vbo = m_instancingRenderer->getInternalData()->m_vbo;
int arraySizeInBytes = numObjects * (3)*sizeof(btVector4);
int arraySizeInBytes = numObjects * (3)*sizeof(b3Vector4);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
cl_bool blocking= CL_TRUE;
positions= (btVector4*)glMapBufferRange( GL_ARRAY_BUFFER,m_instancingRenderer->getMaxShapeCapacity(),arraySizeInBytes, GL_MAP_WRITE_BIT );//GL_READ_WRITE);//GL_WRITE_ONLY
positions= (b3Vector4*)glMapBufferRange( GL_ARRAY_BUFFER,m_instancingRenderer->getMaxShapeCapacity(),arraySizeInBytes, GL_MAP_WRITE_BIT );//GL_READ_WRITE);//GL_WRITE_ONLY
err = glGetError();
assert(err==GL_NO_ERROR);
m_data->m_instancePosOrnColor->copyToHostPointer(positions,3*numObjects,0);