bt -> b3 and BT -> B3 rename for content and filenames
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@@ -5,13 +5,13 @@
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "Bullet3Common/b3Quaternion.h"
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#include "OpenGLWindow/btgWindowInterface.h"
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#include "OpenGLWindow/b3gWindowInterface.h"
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#include "gpu_broadphase/host/b3GpuSapBroadphase.h"
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#include "../GpuDemoInternalData.h"
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#include "basic_initialize/b3OpenCLUtils.h"
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#include "OpenGLWindow/OpenGLInclude.h"
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#include "OpenGLWindow/GLInstanceRendererInternalData.h"
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#include "parallel_primitives/host/btLauncherCL.h"
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#include "parallel_primitives/host/b3LauncherCL.h"
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#include "gpu_rigidbody/host/b3GpuRigidBodyPipeline.h"
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#include "gpu_rigidbody/host/b3GpuNarrowPhase.h"
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#include "gpu_rigidbody/host/b3Config.h"
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@@ -53,7 +53,7 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
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{
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int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(point_sphere_indices)/sizeof(int);
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prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,BT_GL_POINTS);
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prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,B3_GL_POINTS);
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} else
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{
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if (radius>=10)
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@@ -71,12 +71,12 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
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}
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}
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btVector4 colors[4] =
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b3Vector4 colors[4] =
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{
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btVector4(1,0,0,1),
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btVector4(0,1,0,1),
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btVector4(0,1,1,1),
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btVector4(1,1,0,1),
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b3Vector4(1,0,0,1),
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b3Vector4(0,1,0,1),
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b3Vector4(0,1,1,1),
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b3Vector4(1,1,0,1),
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};
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int curColor = 0;
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@@ -90,10 +90,10 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
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b3Quaternion orn(0,0,0,1);
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btVector4 color = colors[curColor];
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b3Vector4 color = colors[curColor];
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curColor++;
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curColor&=3;
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btVector4 scaling(radius,radius,radius,1);
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b3Vector4 scaling(radius,radius,radius,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index, writeInstanceToGpu);
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@@ -110,12 +110,12 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
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btVector4 colors[4] =
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b3Vector4 colors[4] =
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{
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btVector4(1,0,0,1),
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btVector4(0,1,0,1),
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btVector4(0,1,1,1),
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btVector4(1,1,0,1),
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b3Vector4(1,0,0,1),
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b3Vector4(0,1,0,1),
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b3Vector4(0,1,1,1),
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b3Vector4(1,1,0,1),
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};
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@@ -147,10 +147,10 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
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b3Quaternion orn(0,0,0,1);
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btVector4 color = colors[curColor];
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b3Vector4 color = colors[curColor];
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curColor++;
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curColor&=3;
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btVector4 scaling(radius,radius,radius,1);
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b3Vector4 scaling(radius,radius,radius,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index, writeInstanceToGpu);
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@@ -163,7 +163,7 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
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if (1)
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{
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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btVector4 scaling(0.5,0.5,0.5,1);//1,1,1,1);//0.1,0.1,0.1,1);
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b3Vector4 scaling(0.5,0.5,0.5,1);//1,1,1,1);//0.1,0.1,0.1,1);
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int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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b3Vector3 normal(0,-1,0);
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float constant=2;
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@@ -175,11 +175,11 @@ void GpuSphereScene::setupScene(const ConstructionInfo& ci)
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//int i=0;int j=0;
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{
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//int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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btVector4 position(2*i,70+k*2,2*j+8,0);
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b3Vector4 position(2*i,70+k*2,2*j+8,0);
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//b3Quaternion orn(0,0,0,1);
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b3Quaternion orn(b3Vector3(1,0,0),0.3);
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btVector4 color(0,0,1,1);
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b3Vector4 color(0,0,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(1.f,position,orn,colIndex,index,false);
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