bt -> b3 and BT -> B3 rename for content and filenames

This commit is contained in:
erwin coumans
2013-04-28 23:11:10 -07:00
parent 6bcb5b9d5f
commit 7366e262fd
178 changed files with 5218 additions and 5218 deletions

View File

@@ -13,19 +13,19 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
#define BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
#ifndef B3_TRIANGLE_INDEX_VERTEX_ARRAY_H
#define B3_TRIANGLE_INDEX_VERTEX_ARRAY_H
#include "b3StridingMeshInterface.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3Scalar.h"
///The btIndexedMesh indexes a single vertex and index array. Multiple btIndexedMesh objects can be passed into a b3TriangleIndexVertexArray using addIndexedMesh.
///The b3IndexedMesh indexes a single vertex and index array. Multiple b3IndexedMesh objects can be passed into a b3TriangleIndexVertexArray using addIndexedMesh.
///Instead of the number of indices, we pass the number of triangles.
ATTRIBUTE_ALIGNED16( struct) btIndexedMesh
ATTRIBUTE_ALIGNED16( struct) b3IndexedMesh
{
BT_DECLARE_ALIGNED_ALLOCATOR();
B3_DECLARE_ALIGNED_ALLOCATOR();
int m_numTriangles;
const unsigned char * m_triangleIndexBase;
@@ -46,20 +46,20 @@ ATTRIBUTE_ALIGNED16( struct) btIndexedMesh
PHY_ScalarType m_vertexType;
btIndexedMesh()
b3IndexedMesh()
:m_indexType(PHY_INTEGER),
#ifdef BT_USE_DOUBLE_PRECISION
#ifdef B3_USE_DOUBLE_PRECISION
m_vertexType(PHY_DOUBLE)
#else // BT_USE_DOUBLE_PRECISION
#else // B3_USE_DOUBLE_PRECISION
m_vertexType(PHY_FLOAT)
#endif // BT_USE_DOUBLE_PRECISION
#endif // B3_USE_DOUBLE_PRECISION
{
}
}
;
typedef b3AlignedObjectArray<btIndexedMesh> IndexedMeshArray;
typedef b3AlignedObjectArray<b3IndexedMesh> IndexedMeshArray;
///The b3TriangleIndexVertexArray allows to access multiple triangle meshes, by indexing into existing triangle/index arrays.
///Additional meshes can be added using addIndexedMesh
@@ -76,7 +76,7 @@ protected:
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
B3_DECLARE_ALIGNED_ALLOCATOR();
b3TriangleIndexVertexArray() : m_hasAabb(0)
{
@@ -87,7 +87,7 @@ public:
//just to be backwards compatible
b3TriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,b3Scalar* vertexBase,int vertexStride);
void addIndexedMesh(const btIndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
void addIndexedMesh(const b3IndexedMesh& mesh, PHY_ScalarType indexType = PHY_INTEGER)
{
m_indexedMeshes.push_back(mesh);
m_indexedMeshes[m_indexedMeshes.size()-1].m_indexType = indexType;
@@ -130,4 +130,4 @@ public:
}
;
#endif //BT_TRIANGLE_INDEX_VERTEX_ARRAY_H
#endif //B3_TRIANGLE_INDEX_VERTEX_ARRAY_H