bt -> b3 and BT -> B3 rename for content and filenames
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@@ -1,11 +1,11 @@
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#ifndef BT_CONSTRAINT4_h
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#define BT_CONSTRAINT4_h
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#ifndef B3_CONSTRAINT4_h
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#define B3_CONSTRAINT4_h
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#include "Bullet3Common/b3Vector3.h"
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ATTRIBUTE_ALIGNED16(struct) b3GpuConstraint4
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{
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BT_DECLARE_ALIGNED_ALLOCATOR();
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B3_DECLARE_ALIGNED_ALLOCATOR();
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b3Vector3 m_linear;//normal?
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b3Vector3 m_worldPos[4];
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@@ -25,5 +25,5 @@ ATTRIBUTE_ALIGNED16(struct) b3GpuConstraint4
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inline float getFrictionCoeff() const { return m_linear[3]; }
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};
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#endif //BT_CONSTRAINT4_h
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#endif //B3_CONSTRAINT4_h
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