bt -> b3 and BT -> B3 rename for content and filenames
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@@ -265,8 +265,8 @@ static const char* solveFrictionCL= \
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" float jmj3 = dot3F4(mtMul3(angular1,*invInertia1), angular1);\n"
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" return -1.f/(jmj0+jmj1+jmj2+jmj3);\n"
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"}\n"
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"void btPlaneSpace1 (const float4* n, float4* p, float4* q);\n"
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" void btPlaneSpace1 (const float4* n, float4* p, float4* q)\n"
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"void b3PlaneSpace1 (const float4* n, float4* p, float4* q);\n"
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" void b3PlaneSpace1 (const float4* n, float4* p, float4* q)\n"
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"{\n"
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" if (fabs(n[0].z) > 0.70710678f) {\n"
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" // choose p in y-z plane\n"
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@@ -347,7 +347,7 @@ static const char* solveFrictionCL= \
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" float4 n = -cs->m_linear;\n"
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" \n"
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" float4 tangent[2];\n"
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" btPlaneSpace1(&n,&tangent[0],&tangent[1]);\n"
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" b3PlaneSpace1(&n,&tangent[0],&tangent[1]);\n"
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" float4 angular0, angular1, linear;\n"
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" float4 r0 = center - posA;\n"
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" float4 r1 = center - posB;\n"
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