Methods to compute more accurate inertia tensor for btCompoundShape and btConvexTriangleMeshShape.

Thanks to Ole K. for the fixes, see http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=2562
This commit is contained in:
erwin.coumans
2008-09-04 18:20:32 +00:00
parent 5d2720d267
commit 7380db7653
5 changed files with 268 additions and 1 deletions

View File

@@ -204,3 +204,113 @@ const btVector3& btConvexTriangleMeshShape::getLocalScaling() const
{
return m_stridingMesh->getScaling();
}
void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const
{
class CenterCallback: public btInternalTriangleIndexCallback
{
bool first;
btVector3 ref;
btVector3 sum;
btScalar volume;
public:
CenterCallback() : first(true), ref(0, 0, 0), sum(0, 0, 0), volume(0)
{
}
virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
{
(void) triangleIndex;
(void) partId;
if (first)
{
ref = triangle[0];
first = false;
}
else
{
btScalar vol = btFabs((triangle[0] - ref).triple(triangle[1] - ref, triangle[2] - ref));
sum += (btScalar(0.25) * vol) * ((triangle[0] + triangle[1] + triangle[2] + ref));
volume += vol;
}
}
btVector3 getCenter()
{
return (volume > 0) ? sum / volume : ref;
}
btScalar getVolume()
{
return volume * btScalar(1. / 6);
}
};
class InertiaCallback: public btInternalTriangleIndexCallback
{
btMatrix3x3 sum;
btVector3 center;
public:
InertiaCallback(btVector3& center) : sum(0, 0, 0, 0, 0, 0, 0, 0, 0), center(center)
{
}
virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
{
(void) triangleIndex;
(void) partId;
btMatrix3x3 i;
btVector3 a = triangle[0] - center;
btVector3 b = triangle[1] - center;
btVector3 c = triangle[2] - center;
btVector3 abc = a + b + c;
btScalar volNeg = -btFabs(a.triple(b, c)) * btScalar(1. / 6);
for (int j = 0; j < 3; j++)
{
for (int k = 0; k <= j; k++)
{
i[j][k] = i[k][j] = volNeg * (center[j] * center[k]
+ btScalar(0.25) * (center[j] * abc[k] + center[k] * abc[j])
+ btScalar(0.1) * (a[j] * a[k] + b[j] * b[k] + c[j] * c[k])
+ btScalar(0.05) * (a[j] * b[k] + a[k] * b[j] + a[j] * c[k] + a[k] * c[j] + b[j] * c[k] + b[k] * c[j]));
}
}
btScalar i00 = -i[0][0];
btScalar i11 = -i[1][1];
btScalar i22 = -i[2][2];
i[0][0] = i11 + i22;
i[1][1] = i22 + i00;
i[2][2] = i00 + i11;
sum[0] += i[0];
sum[1] += i[1];
sum[2] += i[2];
}
btMatrix3x3& getInertia()
{
return sum;
}
};
CenterCallback centerCallback;
btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
m_stridingMesh->InternalProcessAllTriangles(&centerCallback, -aabbMax, aabbMax);
btVector3 center = centerCallback.getCenter();
principal.setOrigin(center);
volume = centerCallback.getVolume();
InertiaCallback inertiaCallback(center);
m_stridingMesh->InternalProcessAllTriangles(&inertiaCallback, -aabbMax, aabbMax);
btMatrix3x3& i = inertiaCallback.getInertia();
i.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
inertia.setValue(i[0][0], i[1][1], i[2][2]);
inertia /= volume;
}