some work on fcollada import
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@@ -290,7 +290,7 @@ unsigned int ConvexBuilder::process(const DecompDesc &desc)
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hdesc.mVertexStride = sizeof(float)*3;
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hdesc.mMaxVertices = desc.mMaxVertices; // maximum number of vertices allowed in the output
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if ( desc.mSkinWidth > 0 )
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if ( desc.mSkinWidth )
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{
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hdesc.mSkinWidth = desc.mSkinWidth;
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hdesc.SetHullFlag(QF_SKIN_WIDTH); // do skin width computation.
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